Archive for the 'Braid Previews' Category

Eurogamer reviews Braid: 10/10

Tuesday, August 5th, 2008

Eurogamer has reviewed Braid and given it a score of 10/10, saying:

Braid has filled my head with so many ideas, so many opinions, so many emotions that wrestling them all into a coherent critique is like trying to strangle a swan made of jelly.

And then also:

Braid is beautiful, entertaining and inspiring. It stretches both intellect and emotion, and these elements dovetail beautifully rather than chafing against each other. Still wondering if games can be art? Here’s your answer.

Thanks to Malibu for the heads-up.

Recent Braid Review and Preview

Sunday, August 3rd, 2008

Chris Dahlen at Save The Robot wrote a highly positive preview of Braid. (The article starts out as a discussion of Jonathan Blow’s recent lecture, but soon moves on to discussing Braid.) Dahlen’s Onion AV Club review of Braid is scheduled to appear next week; it’l be interesting to see what it says.

UK print magazine Edge has published the first review of Braid, giving the game a score of 9/10. Normally I would not be happy about a 9, but Edge has a reputation for being very tough with scores. (Braid was the only game with a score of 9 or above in this issue [#192]; in previous issues, they gave BioShock and Metal Gear Solid 4 each 8/10. Headline coming soon: Edge says Braid is better than MGS4; PS3 fan riot imminent.) I can’t link the review because it’s in print, but here’s the last sentence:

Braid remains a beautiful and brilliantly demanding game that barely contains its dense population of ideas, taking its place alongside Geometry Wars and Pac-Man Championship Edition as one of the finest original titles available on Live Arcade.

The Edge reviewer didn’t like the story much; but Chris Dahlen did. So there.

Braid wins IGN’s award for Best Puzzle Game of E3 2008.

Tuesday, July 29th, 2008

Here’s the page with the award.

Braid beat Puzzle Quest: Galactrix. (And Winterbottom. Sorry Matt… but I think it’s pretty damn sweet that a student game is in this list to begin with. That’s got to look good on the resume.)

Thanks to Bruce Morrison for bringing this to my attention.

Update: Braid also won Best Xbox Live Arcade Game, beating out all the other games in the Summer of Arcade promotion!

Braid was also a runner-up for best artistic design, Special Achievement for Innovation, and Best Downloadable Console Game. That’s 2 awards and 3 runner-ups!

Also, I am making an About Braid page to answer peoples questions, provide some background to the game and links to reviews. It is not nicely-formatted yet, and will eventually have more information, but anyone who wants a sneak peek at it can look here.

Braid Previews in Magazines

Saturday, July 12th, 2008

Last month’s issue of Xbox World 360 magazine has a great preview of Braid. It’s 4 pages long, and you can tell they put a lot of effort into it. Indies are lucky to get even meager press attention for their games, so I’d like to thank these guys for running such a huge and good-looking feature. It’s risky for a magazine to do something like this; readers are not exactly clamoring to know about Braid; they probably want to know about Fallout 3 or Oblivion 2 or something.

I am a little embarrassed by the “play up the personality of the designer and talk about how cool he is” angle; I would rather people just write about the game itself.

Braid and its visuals also came up, quite favorably, in the discussion column they print on the last page of the magazine.

The editors gave me permission to reproduce the preview here for anyone who’s interested… so here it is. (Click on the small images for hopefully-readable bigger ones.)

Xbox World 360 preview

Xbox World 360 preview

Xbox World 360 preview

 

Play magazine had a really cool 2-page feature; and in the past, PC Gamer (UK) has printed a very positive preview, and Edge has printed a preview that they tell me is positive, though I don’t quite see it.

(Since we haven’t quite finalized the PC version of the game, we’re not in too much contact with PC game magazines yet.)

Braid Preview/Review Round-Up

Tuesday, March 25th, 2008

Reverend Anthony at Destructoid wrote up a preview of Braid. He said:

The preview build of Braid comprises one of the most interesting, satisfying, beautiful game experiences I’ve ever had…

Except that he didn’t say that. (Read the article to see why!)

 

Braid was also discussed in a very positive way in the latest Destructoid podcast, #48. This podcast also discusses art games in general, and contains specific discussions of The Marriage, Stars Over Half Moon Bay, Passage, and Gravitation. Warning: This podcast is also chock full of crudity.

 

Sean Bell wrote a very positive preview over at Darkzero. A quote:

Let it be known that, at the time of writing, I envy every single person who reads this preview. Why? Because I’ve just started up … Braid for the first time, and I’ll never get to do it again. I’ll be able to play it again, sure, but it won’t ever be the same as it was just now. I can’t, unlike the game’s protagonist, rewind time and have the same experience again.

 

Corvus Elrod wrote up his impressions over at Man Bytes Blog. He likes Braid, but not as much as the previously-mentioned previewers; but he’s also still early in the game, so maybe that will change. Or maybe he will totally hate it in the end!

Braid interview at the 1UP Show Podcast.

Friday, March 14th, 2008

The 1Up Show guys interviewed Jonathan Blow and David Hellman about Braid. Sadly, the interview doesn’t lay too much context about the game for people not familiar with it. But we still get into some interesting topics. The 1UP guys genuinely like Braid and are looking forward to its release; we were glad to do the interview with them.

Here’s the video:

Here’s a link to the entire podcast.
The other games in the show are Super Smash Brothers Brawl and Dark Sector. The Braid piece starts about 10 minutes in.

Gamer Hate on Braid

Wednesday, March 5th, 2008

There’s a blog called Gamer Hate, run by a blogger with the imposing name of COMMANDERHATE. He was predisposed toward hating on Braid, so I gave him a preview version to play. It turns out that he really likes the game, and he has written a very thoughtful response after playing about halfway through.

He raises the concern that Braid might not find a large audience because it is so different. I think there is a danger of this, but at the same time, Braid’s being different is what makes it worth playing in the first place. Commander Hate had a strong positive reaction to the game; if there are enough people like that, and they tell their friends, then Braid will succeed.

Braid isn’t about trying to appeal to the maximum number of people — it’s about appealing to exactly the right people.

We’ll see how that works out. Then again, my favorite Xbox Live Arcade game of last year was Space Giraffe, which sold quite poorly. So, there is that.

Preview videos will probably happen.

Wednesday, November 7th, 2007

It’s been a while since I posted an update about Braid, mainly because we are just working hard to tighten up all the slack, and whereas it’s all good work that needs to be done, there isn’t much news-like happening at the current time.

People have asked for gameplay videos.  I’ve been wanting to do them for a while, but one of my concerns is that it’s a relatively subtle game — the things that are interesting about it are mainly things that go on in your mind while you play, as opposed to Big! Explosions! on the screen.  I think that for much of the gameplay, a video wouldn’t even make that much sense — many viewers wouldn’t understand what was happening without having played the game.  (Plus I would have to spoiler a significant number of puzzles).

However!  I have concocted a plan wherein we produce augmented gameplay videos…

(more…)

Braid release announcement.

Wednesday, September 12th, 2007

Braid Screenshot from World 2

There has been some speculation, but we can now confirm that Braid will be released on Xbox Live Arcade.  Our release date is in early 2008 (this will allow us to miss the insane rush of huge cames coming this Christmas, and release at a mellower time).

Microsoft announced this at their pre-Tokyo-Game-Show press event.  xblarcade.com has the announcement text for this and other games; probably some other sites do as well.

Two Video Lectures about Game Design now available.

Wednesday, September 5th, 2007

Free Play lecture

The first lecture was the keynote at the FreePlay conference, a couple of weeks ago in Melbourne. The lecture is about how to minimize risk and maximize quality as an indie developer, while creating art instead of products; also, it goes pretty deeply into my views about what we could/should be doing as game designers. Sumea, an Australian game developer portal, has posted the video on this page (here is the direct download link; it’s about 92MB).

Indie Game Summit talk (at the GDC)

The second lecture was given in March 2007 at the Indie Games Summit (at the GDC). This talk is more about prototyping; it shares some material with the FreePlay talk, but has a bit more in terms of game demos, and a heavier emphasis on details about Braid (though the version of the game it shows is much earlier). Here is a download link to that one (.mov format). I would provide a Google Video link but WordPress is being lousy and stripping out necessary things from the tags (why would it do such a thing?)

If anyone wants the PowerPoint slides to either of these lectures, leave me a note and I will become motivated to put them up.