A new, short speech about game design.

February 7th, 2010

The speech is called “Games as Instruments for Observing Our Universe”, given by Jonathan Blow at Champlain College in Burlington, Vermont in February 2010.

The talk is short — about 20 minutes — followed by about an hour Q&A (in a separate file). Slides in ppt format are included.

Here’s a bundle containing those files.

The next day, we did a conversational interview at the Firehouse Gallery in Burlington. This started with a short introduction about Braid and my next game, followed by some questions by Chris Thompson, and then questions from the audience. Here’s the audio for that session. (You can right-click and pick Save As… if this opens in your browser in an obnoxious way.)

Braid on PSN in the Benelux and Russia…

January 21st, 2010

VVVVVV

January 18th, 2010

The Experimental Gameplay deadline is looming…

January 18th, 2010

Braid announced for PSN in Europe.

December 11th, 2009

The Experimental Gameplay Workshop 2010 is now open for submissions.

November 17th, 2009

Braid is now available on the PlayStation Network…

November 12th, 2009

Braid will be released for the Playstation 3, next Thursday, November 12…

November 4th, 2009

Hiring another programmer.

October 21st, 2009

Gridrunner Revolution is out.

September 29th, 2009