Braid is a platform game in a painterly style where you manipulate the flow of time to solve puzzles.
 
Every puzzle in Braid is unique. There is no filler. Braid treats your time and attention as precious. Braid does everything it can to give you a mind-expanding experience.
 

 
All Braid's gameplay is based on time manipulation. The time manipulation goes beyond what games have done before. Braid won the prize for Innovation in Game Design at the 2006 Independent Games Festival, and has been exhibited at several museum shows and game festivals.
 

 

Critics are saying these things about Braid:



 
"Braid is an ingenious and startlingly creative puzzle game, built with an understanding of good game design that even some of the industry's most revered figures could learn from."
PC Gamer Magazine (UK)

 
"It's the most original and fresh platform game I've played in at least ten years, and almost every single puzzle in it will make you grin with happiness and clap with appreciation at the cleverness of it."

 
"Braid has the potential to change the way you think about reality. It will certainly change the way you think about video games."

 
"Beyond Braid's enchanting hand-painted visual style, beyond its often haunting score, and beyond its musings on love and personal growth... Braid is one of the most progressive platform/puzzle games we've played in years."

 
"Braid's artistic design is as imaginative as its puzzles. The whimsical world looks like a painting come to life."

 
"Braid is a risky experiment climaxing in glorious success. Ask yourself when last you felt a sense of reward and achievement playing a game; not Achievement with a capital 'A' and ten Microsoft points, but an actual sense of pride... And when did a game really make you look at the world differently?"

 
"I love this game.... I feel like I'm using parts of my brain that have never been used before, like parts that haven't evolved yet."

 
"One of the most interesting, satisfying, beautiful game experiences I've ever had."

 
"More fun than calculus!"

 
"We're not used to being able to manipulate time in the ways that Braid allows you to... You can sit staring at it for hours, feeling entirely clueless as to how the next jigsaw piece could even be possible to reach. But with a bit of patience, everything just clicks, and you can't help but smile to yourself at how elegantly simple the whole thing is. It was never difficult at all - you just weren't thinking in the right way. That's videogaming Zen.

 
"Each zone presents a new trick in addition to the time reversal mechanic, many of which defy causality in brilliant and migraine-inducing ways."

 
"The end level is fucking ingenious."

 

 

Braid will be released on Xbox Live Arcade on August 6, 2008.
 
A PC version of Braid will be released a little later; the release date has not yet been set.
 
For news about Braid and other interesting games, visit the Braid blog.