Work with a small team on a puzzle-exploration game that is philosophical, and quiet, and is being made for reasons other than crass profit motive. Run by the designer/programmer of the critically-acclaimed game Braid, the team is fully-funded and pay is high.
This game places a heavy emphasis on the way things look, and will be a refreshing project for those who value nuance.
Candidates who can work full-time in San Francisco are strongly preferred, but if your personal style is the right thing for the game, exceptions can be made.
Job duration: An estimated 2-year development cycle; possibility of a permanent position.
The ideal candidate understands the subtleties of storytelling via environmental cues and has a good feel for the use of color and lighting.
Please have a good portfolio. The ideal portfolio would include both indoor and outdoor 3D environments as well as everyday objects. Please no monsters or weapon models. Thanks.
To apply, send email to jon [at] number-none.com.