Work with a small team on a puzzle-exploration game that is philosophical, and quiet, and is being made for reasons other than crass profit motive. Because the team is small, your work will be a large influence on the look of the final game. The team is run by the designer/programmer of the critically-acclaimed game Braid; the team is fully-funded and pay is high.
Remote work is a possibility, but the ability to meet regularly in San Francisco is preferred.
- Help determine the visual style and tone of the game.
- Sketch locations to help determine spatial relationships among objects in a scene.
- For each major location in the game, working with the designer, iterate from the sketches through full-color concepts, so that at the end we have a clear picture of how color and shape will interplay in each scene.
Job duration: An estimated 6 months of full-time work, with light work available afterward through the conclusion of the project.
The ideal candidate understands the nuances of storytelling via environmental cues and has a good feel for the use of color and lighting.
Please have a convincing portfolio, good traditional art skills and the ability to self-direct, working without micromanagement.
The majority of the portfolio should consist of things absent from the following list: Girls With Big Tits; Barbarians Wielding Axes, Covered in Blood; Aliens; Space Ships; Gangsters Getting Shot in the Face; Orcs; Giant Robots; and, of course, Postapocalyptic Wastelands.
To apply, send email to jon [at] number-none.com.