Category Archives: Games as Art

The Kotaku Game Club is back.

I first mentioned the Kotaku Game Club here a year ago. After being active for a short time, the game club went on a long hiatus. But now, Brian Crecente has revived it. This week they will be playing Beyond Good and Evil, a highly-acclaimed game that you can download from Steam for $10.

Beyond Good & Evil

If you’re interested in participating, you’ll want to download and play the game soon; they’re discussing the game in four parts, and the first discussion happens on July 7.

In case I didn’t make it obvious enough, the Kotaku link introducing the new Game Club assignment is here.

Continue reading The Kotaku Game Club is back.

Braid Preview/Review Round-Up

Reverend Anthony at Destructoid wrote up a preview of Braid. He said:

The preview build of Braid comprises one of the most interesting, satisfying, beautiful game experiences I’ve ever had…

Except that he didn’t say that. (Read the article to see why!)

 

Braid was also discussed in a very positive way in the latest Destructoid podcast, #48. This podcast also discusses art games in general, and contains specific discussions of The Marriage, Stars Over Half Moon Bay, Passage, and Gravitation. Warning: This podcast is also chock full of crudity.

 

Sean Bell wrote a very positive preview over at Darkzero. A quote:

Let it be known that, at the time of writing, I envy every single person who reads this preview. Why? Because I’ve just started up … Braid for the first time, and I’ll never get to do it again. I’ll be able to play it again, sure, but it won’t ever be the same as it was just now. I can’t, unlike the game’s protagonist, rewind time and have the same experience again.

 

Corvus Elrod wrote up his impressions over at Man Bytes Blog. He likes Braid, but not as much as the previously-mentioned previewers; but he’s also still early in the game, so maybe that will change. Or maybe he will totally hate it in the end!

Braid interview at the 1UP Show Podcast.

The 1Up Show guys interviewed Jonathan Blow and David Hellman about Braid. Sadly, the interview doesn’t lay too much context about the game for people not familiar with it. But we still get into some interesting topics. The 1UP guys genuinely like Braid and are looking forward to its release; we were glad to do the interview with them.

Here’s the video:

Here’s a link to the entire podcast.
The other games in the show are Super Smash Brothers Brawl and Dark Sector. The Braid piece starts about 10 minutes in.

Jason Rohrer’s new column at The Escapist.

Jason Rohrer has just started a new column at The Escapist called “Game Design Sketchbook”. Once a month, he’ll be making a prototype game, putting it up for download, and writing about it.

Here’s a link to this month’s column.

Perfectionism (small)

The first game is called “Perfectionism” (pictured above) and it’s very interesting. You can easily figure out how to play it from the game itself; you don’t need to read the article.