Let it be known that, at the time of writing, I envy every single person who reads this preview. Why? Because Iâ€™ve just started up … Braid for the first time, and Iâ€™ll never get to do it again. Iâ€™ll be able to play it again, sure, but it wonâ€™t ever be the same as it was just now. I canâ€™t, unlike the gameâ€™s protagonist, rewind time and have the same experience again.
The 1Up Show guys interviewed Jonathan Blow and David Hellman about Braid. Sadly, the interview doesn’t lay too much context about the game for people not familiar with it. But we still get into some interesting topics. The 1UP guys genuinely like Braid and are looking forward to its release; we were glad to do the interview with them.
Jason Rohrer, creator of the games Gravitation, Passage, and Cultivation, will be speaking at NYU on Friday April 11th, at 1pm, on the 9th floor of Tisch Hall, in the lobby (?!?). Somehow I sense there is more of a story behind this arrangement.
According to Game Design Advance, where I found out about this, he will be talking about “art games” and “game mechanics as metaphor”.