IndieCade is a game festival / exhibition for independent games. Braid was in the Indiecade show last year at E3 and E for All, and that was a good thing.
If you’re an indie game developer: here’s IndieCade’s main page and here’s a link to the instructions for submitting your project. This year they start with a stand-alone festival in Seattle. The deadline is April11.
We have posted the Call for Participation for the 2008 Experimental Gameplay Sessions.Â If you are working on some kind of strange and new game design that you would like the world to know about, this could be a good way to do it: in front of a live audience at the Game Developers Conference.
You can find further information at the web site.
The submissions deadline is January 15, 2008.
The first lecture was the keynote at the FreePlay conference, a couple of weeks ago in Melbourne. The lecture is about how to minimize risk and maximize quality as an indie developer, while creating art instead of products; also, it goes pretty deeply into my views about what we could/should be doing as game designers. Sumea, an Australian game developer portal, has posted the video on this page (here is the direct download link; it’s about 92MB).
The second lecture was given in March 2007 at the Indie Games Summit (at the GDC). This talk is more about prototyping; it shares some material with the FreePlay talk, but has a bit more in terms of game demos, and a heavier emphasis on details about Braid (though the version of the game it shows is much earlier). Here is a download link to that one (.mov format). I would provide a Google Video link but WordPress is being lousy and stripping out necessary things from the tags (why would it do such a thing?)
If anyone wants the PowerPoint slides to either of these lectures, leave me a note and I will become motivated to put them up.
The Independent Gaming Source has started this competition, inspired when the game Sexy Hiking produced a tremendous amount of discussion about its… “merits”.
I am going to enter the competition… I already have an AWESOME game idea. Unfortunately I can’t work on it until August 5th or so; that will just make it more AWESOME.
As mentioned earlier, Free Play is a conference for independent developers happening on Saturday, August 18th, in Melbourne, Australia.
They’ve announced their full schedule, which you can find at this page. There are two parallel tracks: a lecture-and-panel track, and a workshop-and-elbow-grease kind of track.
Free Play 2007 is a one-day conference for independent and artistically-oriented game developers. It’s happening on August 18 in Melbourne, Australia. Here’s a site where you can go for more information; they will fill it out with further details soon…
Continue reading Free Play Conference 2007
I seem to have a lot going on this year, and I needed to make a list to keep myself straight so that I don’t do something embarrassing like miss a speaking engagement. While I am doing that, I might as well make the list public. If anyone out there wants to meet up at any of these and talk about interesting game design topics, I am up for it.
Continue reading Jonathan Blow’s Schedule of Events for the Second Half of 2007.
I’ve been told that Laboral is extending their Gameworld exhibit (which I previously wrote about here, here and here). Daphne Dragona has told me that the show will now run through September 10th, which will allow many more people to see it, since Gijon is a popular tourist destination during the summer. Maybe this means I will get over there and see the exhibit live.
I don’t know the reasoning behind the extension, but I’d like to believe it’s because people are really enjoying it.
A while ago I posted about the Gameworld exhibit at the Laboral Centro del Arte. Unfortunately I haven’t made it to the exhibit yet, and the chances of my making it to Spain within the next month are slim. However, Laboral has put up information about all the works in the exhibit, on the web here.
In the mail I also received some very nice print books containing the same information. I have included them below. Maybe if you go to the exibit, you can pick up copies of these books in the museum store, as souvenirs!
Continue reading Laboral was not kidding about their Gameworld exhibit.
FuturePlay is a game conference and festival happening later this year in Ontario. They recently announced their finalists, which are listed here.
Braid is in there, as is another game I am working on. I would feel guilty for taking up two slots, except that Cultivation is somehow in both the Indie Games category and the Serious Games category.