Hiring: 3D Environment Concept Artist
Work with a small team on a puzzle-exploration game that is philosophical, and quiet, and is being made for reasons other than crass profit motive. Because the team is small, your work will be a large influence on the look of the final game. The team is run by the designer/programmer of the critically-acclaimed game Braid; the team is fully-funded and pay is high.
Remote work is a possibility, but the ability to meet regularly in San Francisco is preferred.
Duties:
- Help determine the visual style and tone of the game.
- Sketch locations to help determine spatial relationships among objects in a scene.
- For each major location in the game, working with the designer, iterate from the sketches through full-color concepts, so that at the end we have a clear picture of how color and shape will interplay in each scene.
Job duration: An estimated 6 months of full-time work, with light work available afterward through the conclusion of the project.
The ideal candidate understands the nuances of storytelling via environmental cues and has a good feel for the use of color and lighting.
Please have a convincing portfolio, good traditional art skills and the ability to self-direct, working without micromanagement.
The majority of the portfolio should consist of things absent from the following list: Girls With Big Tits; Barbarians Wielding Axes, Covered in Blood; Aliens; Space Ships; Gangsters Getting Shot in the Face; Orcs; Giant Robots; and, of course, Postapocalyptic Wastelands.
To apply, send email to jon [at] number-none.com.
July 17th, 2009 at 12:04 am
Take this, mainstream games industry.
Go on with that attitude, people. Love it.
July 17th, 2009 at 4:37 am
Damn! My portfolio only consists of nice mannered little girls playing in various fields of flowers.
July 17th, 2009 at 6:04 am
Every game requires at least one insanely hot, unevenly proportioned, under-aged girl to be successful. And a knight in shining armor who grabs her with a secret password. How else will you make a $$$ generating franchise?!
July 17th, 2009 at 10:25 am
“philosophical” Awesome! I would love to play a “philosophical” game. Don’t forget to make refrences to mans lack of free-will, lack of altruism, selfish motives, etc… I can help you with the the philosophy parts.
July 17th, 2009 at 5:42 pm
Does this mean the anti-spam words will now involve Breasts, Legs, and Blood?
July 18th, 2009 at 7:11 am
Even if the title presumably won’t offer girls with big tits I’m totally looking forward to this! Working on such a game is a plum job, isn’t it? Good look to all candidate, may the best (wo)men win!
July 18th, 2009 at 8:18 am
Exploring and puzzles..mmmmm.
Love the list of absent from portfolio list, mine fits that nicely .. if you ignore the horror stuff. All concept art portfolios need a little blood, its the *law*.
July 18th, 2009 at 12:53 pm
you know i would try going for this job but i feel that my skills are not up to par
July 19th, 2009 at 5:56 am
Mr.Blow, even if it’s a philosophical question, would it be possible to play something soon… I mean, something like tomorrow?
July 19th, 2009 at 7:13 am
That is a very funny joke.
July 20th, 2009 at 1:34 am
Right now I am studying video-game design at the university, and I must say your game philosophy is a huge inspiration to me

Funny that I was in a 10 week school project last month, creating a 3D-puzzle-platformer called The Babushka Odyssey. In the creative process, Braid was a very helpful inspiration source.
July 20th, 2009 at 6:53 am
Hahahaha, love the absent list.
July 22nd, 2009 at 8:22 am
“Girls With Big Tits; Barbarians Wielding Axes, Covered in Blood; Aliens; Space Ships; Gangsters Getting Shot in the Face; Orcs; Giant Robots; and, of course, Postapocalyptic Wastelands.”
- That game sounds awesome.
August 3rd, 2009 at 12:20 pm
The absent list rules.