Slamdance has announced the finalists of their 2007 Guerrilla Gamemaker Competition and Braid is on the list. So if you are in Park City, Utah, USA between January 18th and January 23rd of 2007, you’ll be able to play the most recent version of the game, as well as attend a talk and Q&A session about the design. Plus you get to see a bunch of other interesting games, and films too.
We’ll provide more details about the day and time of the session as they become available.
Braid is an action-puzzle game about manipulating the flow of time. To rescue a princess, the player journeys through a series of worlds; in each world, time behaves differently. The game provides a mind-expanding experience that is filler-free, treating the player’s time as precious.
Braid is scheduled for release on Xbox Live Arcade in early 2008.
(If you got here by searching, then by going to the main news page you can find news about Braid and other games.)
Braid won the IGF prize for Innovation in Game Design in 2006.
The main thing left to finish with Braid is the graphic art, and that is well afoot now. Characters are being animated; world art is being worlded. The gameplay is also being refined during this time so that it will be extra crispy when the game is finished.
(Super-sweet SNES cartridge by David Hellman).
Braid will be showing informally at the Texas Independent Games Conference in Austin, Texas, USA on July 22nd and 23rd (Saturday and Sunday). This isn’t an organized thing — developers will be there with the game on their laptops, and will be happy to show it, make it available for play, etc.
Braid will be on exhibit at the Australian Center for the Moving Image, in the Games Lab, from 2nd August through 19th November. This is an exhibition of select games from the Independent Games Festival 2006, so if you stop by you can see lots of interesting work. Braid will be fully playable, but the version of the game is not final — the graphics are still place-holders.