Braid (PC Version) is now available for download…

You can download Braid from any of these sites:
Greenhouse
Steam
Impulse
GamersGate
All sites have free demos; I recommend trying the demo first, not only to see if you like the game, but to make sure it runs well on your computer.
There have been reports of a few problems and I am ironing these out, and shipping off new versions to these publishers as the fixes come in.
We had a rough few hours for the web site here, but the hosting company has upgraded the bandwidth so hopefully it will survive the stormy waters.
Thanks, and I hope you enjoy the game!
-Jonathan.
April 10th, 2009 at 3:32 pm
Just finished the game, and they’re right! The end level IS fucking ingenious.
At first, you’re like, “what? why is this so literal?” and they you’re like “sweet”.
Although, it is a tad short. I mean, I’ve been waiting patiently ever since it was released on XBLA, and now it’s finally here, and I’m finally done. DRAT
April 10th, 2009 at 3:58 pm
That functioning Impulse demo got me all excited! I hope I’m not waiting for a functioning Greenhouse version until monday…
April 10th, 2009 at 4:04 pm
Hurrah! Well creating a final release for steam, you’ve got my money.
April 10th, 2009 at 4:06 pm
Bought.
April 10th, 2009 at 4:08 pm
Bah, figures after I already buy it on Impulse and get conned AND they won’t give me a refund until after they are on “vacation” till next tuesday that Steam releases. Ah well….
Whenever I get my refund from Impulse (because their website doesn’t say anywhere on the checkout process that you need their program to play the game), I’ll get the steam version.
April 10th, 2009 at 4:11 pm
I came here to say Braid does work on a Netbook believe it or not(at about 10 FPS in windowed mode and with post processing off). Now if you really wanted to, like Audiosurf, you could release a graphical setting for Netbooks to run the game somewhat smoothly. By doing this, you could have this game reach thousands of more people. Just my two cents; and I hope you have excellent sales for the PC version.
April 10th, 2009 at 4:15 pm
The Greenhouse and Gamers Gate versions (demos) run under Crossover (the opening hub area is dead slow but past that it seems OK), but pressing escape to pull up the menu freezes the game
For me anyhow.
April 10th, 2009 at 4:19 pm
I’m playing on a 42′ lcd tv. The native resolution is 1920*1080(also my desktop resolution) but it does pretty much every resolution you can think of from 800*600 and up to full HD.
For some reason Braid switches the resolution to 1024*768 and goes with that. I was expecting it to go to 1280*720 but it doesn’t. I don’t see any options to switch resolutions wich is kindda odd (and no i won’t play it on a window… it runs in full hd no problem from my 360). I’m running it on a geforce 8800gts320mb latest drivers and i bought it on steam (after all the wait today)
April 10th, 2009 at 4:28 pm
Hi Jonathan, thanks for getting the PC version out!
I just downloaded it through Steam and I haven’t been able to run the game… I’m being given this error message on crash:
TODO: has encountered an error, yadda yadda
I don’t know why this is happening. I just finished DLing it through Steam, tried to run it, and after it detected my DirectX settings, this happened. I’ve been DYING to play this game, so this is a bit of a downer.
Here are my (rather specific) system specs if it helps at all:
Processor:
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)
Memory:
4096MB (2×2GB, dual channel)
Hard Drive:
300GB (150×150GB, RAID 0)
Video Card:
NVIDIA GeForce 8800 GTX
Sound Card:
SB X-Fi XtremeGamer Fatal1ty Pro
April 10th, 2009 at 4:32 pm
Sorry Jonathan, left out one bit of necessary information in my post above:
OS: Windows XP 32-bit
Also, that error I referred to should read “TODO: ‘File Description’ has encountered an error”. The file description part didn’t show up due to auto HTML formatting, I just realized. Sorry for the inconvenience.
April 10th, 2009 at 4:34 pm
A number of people are having this problem. If you run the game with the -windowed option (Right click on the game in Steam, go to Properties, then Set Launch Options, then type
-windowed
in the box. This has solved this problem for everyone I have talked to so far. Meanwhile I am working on a permanent fix.
April 10th, 2009 at 4:37 pm
I’m registered on Steam but can’t find the Demo there. Anyone know where the Demo is?
April 10th, 2009 at 4:39 pm
Hmmm… has the -windowed option worked for people with that problem who got the game from other sources?
April 10th, 2009 at 4:40 pm
You can download the demo on a lot of gaming sites, such as this one:
http://games.on.net/file/25740/Braid_PC_Demo
April 10th, 2009 at 4:40 pm
Thanks Jonathan, that did the trick! Cheers!
April 10th, 2009 at 4:40 pm
I ask because while the demo you posted here worked fine for me, I run into that error with the version I got from Greenhouse both with and without the -windowed option.
April 10th, 2009 at 4:43 pm
Jonathan, nice work on this game. It’s extremely rare to see a game as polished and high quality as this one, and even rarer that it’s 2D in this day and age (which is a good thing)!
Is there any way to change the full-screen resolution in the game? Can you also run it at refresh rates higher than 60Hz?
April 10th, 2009 at 4:44 pm
fnord: The crash was definitely due to use of SSE2, then. I gave Greenhouse a new version of the game today that had the same fixes as the demo here. I don’t know when they will put the new version up — it may be worth trying to download it now and see if it is up already.
April 10th, 2009 at 4:45 pm
Sam, unfortunately the answer is no to both of those. The game runs with a locked timestep in order to exactly replicate finicky platformer physics. If you are playing on a CRT then it may look flickery … one option is to run in windowed mode at a higher CRT refresh rate.
April 10th, 2009 at 4:53 pm
That’s not a problem. I just like to use the highest refresh rates and resolutions when available to make sure I’m getting the best visuals I can. The CRT-style flickering wasn’t actually very apparent at all in this game due to the colours used.
April 10th, 2009 at 4:54 pm
Jonathan,
I’ve posted this on the Greenhouse support forums already, but:
I’m having some problems with the full screen resolution Braid uses. It seems to be fixed at 1280×1024 with letterboxing at the top and bottom. This makes it impossible to play full screen on either my 24″ widescreen (1920×1200) desktop monitor, or my 42″ plasma (1336×768) without having letterboxes on all sides of the screen.
Is there some workaround for this? If not, would it be possible to have a widescreen commandline option (or even a menu item) added that changes the full screen resolution to 1280×720 (which appears to be the native resolution of the game)?
April 10th, 2009 at 4:54 pm
Someone from Greenhouse told me in an email roughly 5 and a half hours ago that they had a fix and were working on putting it up, but so far the files seem to be the same (they have the same name anyway) but I’m downloading it again to check. It kind of bothers me that other than that one email they’ve been utterly silent on the issue despite the fact that a few other people and I have been asking about it on their forums as well.
But thanks for the info, Jonathan!
I can stop harassing you about it now and start focusing my pestiness on Greenhouse.
April 10th, 2009 at 5:00 pm
It would seem that using either -half or -windowed fixes the crashing. The former has the advantage of running proper fullscreen.
April 10th, 2009 at 5:59 pm
My apologies if this has been said before but what are the limitations on the demo?
Thanks for making Braid available for PC. I’ll buy it whenever I find some time to play. Good luck with the sales.
April 10th, 2009 at 6:09 pm
I purchased Braid the first day it came out on XBLA and here I am, purchasing it again for my PC. Honestly, I love this little game. Intelligent, thoughtful, and clearly meant something to the people involved in creating it. It just puts in sharp contrast how many games I play that I don’t get this sense from, which does hamper my enjoyment.
Anyway, aside from wordy gushings, I just wanted to say that I just played through the entire thing with no hitches, crashes, bugs, graphical issues, or anything to remind me that I was playing a game whatsoever. Even the fact that it was running in a lower resolution didn’t bother me; normally my monitor’s scaling would cause it to look crummy but since the game was made for that resolution it actually looked as crisp as I hoped for.
So, I’m a happy camper. I recently heard your presentation on game design in Montreal for the first time, and that alone makes me want to support you again. Now I just wish I worked for ya!
April 10th, 2009 at 6:31 pm
It appears that the demo just restricts you from accessing some levels.
By the way, I’ve noticed that when fast forwarding, the music in the game stops. For the sake of consistency it might be nice if it played the music while fast-forwarding.
April 10th, 2009 at 6:38 pm
bought!
Game looks gorgeous, but it runs slow for some reason, not the framerate, the game is smooth and all but everything moves way slower (like in slow motion :P) than on the xbox 360 version.
I’m running it on a laptop with Vista 32 bit, intel core duo @ 1.83 Ghz with 3 gigs of ram. GPU is GeForce 8400M GS.
Can anyone help me with this?
Thanks in advance.
April 10th, 2009 at 6:41 pm
@Sam
Not sure why you’re getting that. I can fast forward in the game perfectly fine and have the music play in fast forward too. It only stops if you’ve reached the “end” of your fast forward because obviously, you have nothing to fast forward into.
April 10th, 2009 at 6:45 pm
Hi KorJax,
You’re right; I wasn’t thinking when I said that!
April 10th, 2009 at 6:56 pm
Any chance of adding the option to customize the controls? I love this game but can’t play it because of the (to me) awkward keyboard layout.
April 10th, 2009 at 7:02 pm
I’ve been waiting for the game all day. Finally I purchased it during the first hour it was avalible on steam. Works great for me.
The graphics are incredibly beautiful, it has gorgeous music and an outstanding gameplay. I’s a little sad he fact that it seems too short.
—————————–
Intel Core 2 Duo
Nvidia 7300
2 Gb RAM
April 10th, 2009 at 7:08 pm
I tried again in windowed more and it runs at normal speed now. Is there any way to make it work properly in full-screen though? :S
April 10th, 2009 at 7:39 pm
Sweet, the game runs fine on Linux under wine! It does not vsync properly and has some visible tearing, but it’s completely playable.
April 10th, 2009 at 7:40 pm
Downloaded from Steam and runs like a dream. Looks beautiful at 42 inches.
Hope the rest of those having troubles get it working asap.
I guess in all it was worth the wait, really enjoying the game play, aesthetic and soundtrack.
Thanks Mr. Blow.
P4 3.2Ghz
Nvidia GeForce 8600 GT
I Gb Ram
April 10th, 2009 at 9:01 pm
For some reason I’m not allowed to interact with the puzzle pieces at all. The pointer doesn’t work. Using a 360 gamepad here.
April 10th, 2009 at 9:08 pm
Finally bought the game!
http://img11.imageshack.us/my.php?image=boughtbraidj.jpg
installing it NOW!
April 10th, 2009 at 9:44 pm
The demo just gives me a black screen with music. I am guessing my video card is too old — nvidia geforce4 mx 4000 (pci).
April 10th, 2009 at 10:01 pm
Looking at the exe, it looks like you should change the company name and such on it. That would also cause the TODO error to make more sense.
April 10th, 2009 at 10:13 pm
I just installed the demo, and with post-processing enabled the actual game layer just doesn’t show for some reason. The text inserts show, and I can call, see and change the menu by pressing ESC, but everything else stays black. Even the speech bubble at the end that gives you the choice to buy the game is in front of a black background. Disabling post-processing makes the game run fine, but that’s not the point, is it? Just wanted to let you know about that issue.
Example: http://img10.imageshack.us/my.php?image=braidblack.jpg
Athlon 64 X2 4400+, 3GB RAM, RADEON X850.
April 10th, 2009 at 11:42 pm
Has anyone figured out how to get a controller to work? Or is it just not supported? That would be astounding.
April 11th, 2009 at 12:29 am
Well, I tried it under Arch Linux with both Wine 1.1.18 and Cedega 7.1.1.
It seems, although I’m not 100% sure it works much better wine Cedega (VSync is good, game is very smooth and fast). With wine, it seems the fullscreen mode doesn’t work properly. In windowed mode, it works OK, but is not as fast as Cedega.
BTW I had to add wldap32.dll in order to get it working in Cedega.
In any case : Braid works very well with Linux.
April 11th, 2009 at 1:45 am
Just an FYI: It seems that the only option on Steam is to buy it. I don’t see an option for a demo.
April 11th, 2009 at 10:40 am
Thank you very much for your game!
I’ve just bought it on Stardock and it’s great.
Very sweet musics, graphics magnificent, a lot of genious gameplay ideas, and a very poetic scenario.
Hope you will continue with video games. ^-^
April 11th, 2009 at 1:12 pm
+1 linux customer
Amazing game, congrats !
April 11th, 2009 at 2:29 pm
Faaaaantastic work Jonathan, I tried the demo and I will buy the full version as soon as I can put some money on my maestro card. I knew about the game because of its peculiar narrative, but never tried it first hand and it captured me. But you know what else I would have liked for the PC version? Some additional content like documents, art… something to extend the story through even more vague hints (as mastered in Lost). Peace!
April 11th, 2009 at 2:33 pm
And the Mac OS X Version???????
April 11th, 2009 at 2:35 pm
Bought it, played it non stop, finished it. Brilliant game. Games with hand drawn artwork are a particular favorite of mine, and the storyline, gameplay and music all managed to match the terrific art.
PS - I really like that you released it on Impulse. Its my preferred method of buying games and I wish more companies would release their games on it.
April 11th, 2009 at 2:52 pm
Hey…
This is a pretty awesome game, me and my friends we’re pretty amazed when playing it for xbox. I just have a couple of questions. Is there going to be a linux version of this? It would be really nice not to have to install wine for one game. And my other question is, do you need the client (ex steam) to run the game? This is another thing I would like to avoid.
Great game, I look foward to purchasing and playing it ^^,
enduser
April 11th, 2009 at 2:56 pm
whoops… none.com is not my website >.< I’m just a little slow sometimes…
enduser
April 11th, 2009 at 2:56 pm
Sheer genius.
Downloaded the demo and have played most of it. Went away for Easter, but can’t wait to get the full version from Steam.
Bless you Jonathan.
May you make many many more.
–Phil
April 11th, 2009 at 3:05 pm
The Greenhouse and GamersGate versions of the game don’t need clients. Actually I think the Impulse version does not need a client either, except for the initial download (but I am not 100% sure about this).
People have told me that Braid works under WINE…
April 11th, 2009 at 3:12 pm
Yeah… I’ve decided to do wine too
it’s not a big deal. The thing I was most worried about was needing a client, buying it now ^^. Thanks again,
enduser
April 11th, 2009 at 3:14 pm
Another of those weird Linux people posting to say it works great in WINE, which is pretty cool. Note that if you want VSync, you can enable it system-wide, and it will apply to Braid also. That said, a native version would be well-received, and it seems like a pretty straightforward port. Maybe Icculus or LGP? Just a suggestion, and thanks for the wonderful game.
-Chris
April 11th, 2009 at 3:15 pm
Speaking of performance, the game feels like it’s running much better under Cider in Mac OS contra fully native in Windows 7. In Windows it’s a bit smoother, but slow as molasses. This in on a unibody MacBook. Is there a simple explanation and ‘fix’ for this? I’ve tried the documented command line options, but no avail.
April 11th, 2009 at 3:15 pm
Jonathan,
Is Number None planning on creating a Paypal account like World of Goo’s 2D Blow where customers can pay the developers directly for the game?
April 11th, 2009 at 3:31 pm
You need Impulse to install or update the game. You don’t need to be running it to play, though.
April 11th, 2009 at 4:32 pm
Michael: I’m not planning on making a way for people to buy the game directly. The less that I worry about stuff like that, the more effort I can spend making the game better, and working on the next game.
April 11th, 2009 at 4:33 pm
If you release a Linux port, here’s another customer. I’ve been absolutely loving World of Goo, but would love to travel into the Braid world if/when the Linux port comes around.
April 11th, 2009 at 5:46 pm
How is gamersgate DRM compared to greenhouse DRM?
Also: Linux
April 11th, 2009 at 5:49 pm
Hi! What are the recommended system requirements for the game? Will there be a patch to run better on single-core CPU’s?
April 11th, 2009 at 5:59 pm
Braid works fine under Wine. I only had a few issue. VSync did not get enabled properly, so I had to force that in the driver. Also, the resolution selector was somewhat broken, so I just ran it in a window. Other than that, the game runs flawlessly.
April 11th, 2009 at 8:08 pm
You should release a Braid soundtrack as a bonus or extra buyable downloadable content!
Isn’t it obvious?
April 11th, 2009 at 9:44 pm
Bought - Servers Special place as 61st or 62st game on steam (depends on how you look at it)
Once again something that is right on the money.
(i was gonna go debate about the linux port but it is enclosed already, this marks the 6 lines of deleted text)
Anyway, not finished the game yet, but pretty fun, same lines with oddworld stuff for me. I do not rush it. music is awesome.
April 11th, 2009 at 11:15 pm
Great gameplay, music, visuals and the storyline. Also references to Mario. This is enjoyable art. Everything works like a charm. Cheers,
–
Athlon 5400
2GB RAM
Radeon 3850
XP 32bit
April 12th, 2009 at 12:42 am
Nice game. Works very well. Bought it from stardock, but I want it very much to support russian language also.
April 12th, 2009 at 3:20 am
I love this game. Thanks Jonathan =)
April 12th, 2009 at 6:29 am
How do I speed up the reversal of time? I try pressing the Up and Down arrow keys while holding Shift but this just cancels the reversal mode.
April 12th, 2009 at 7:28 am
There’s doesn’t seem to be a Steam demo.
April 12th, 2009 at 9:57 am
Jonathan, I know it’s too early to answer these questions, but I’ll ask them nonetheless:
1. will you self-publish a DRM-free version sometime in the future ?
2. will there be a sequel ? I mean “sequel” in the same way Shadow of the Colossus is a “sequel” to Ico
April 12th, 2009 at 10:35 am
If you buy the current version of Braid from like Greenhouse, will you be able to dl an updated version free of charge?
April 12th, 2009 at 10:53 am
Jonathan, I know this is very far back on the priority list considering the bugs that are present right now, but do you have any plans or any place where the “enthusiasts” can discuss the editor mode? I vaguely understand it, but a community, or a small guide to at least get started would be absolutely wonderful. I would be extremely thankful for any sort of help.
April 12th, 2009 at 11:00 am
just read the READ_ME.txt, please disregard the lats comment.
April 12th, 2009 at 11:30 am
Sean, I do want to put together a place for discussion of the editor mode, but I probably won’t do that for a few days. I will probably just make a posting here for it. There are a lot of key commands that are not listed in the READ_ME.txt, and people could probably use some hints on how exactly you work it.
April 12th, 2009 at 11:30 am
Lucian, yes, your Greenhouse key should work on any version of the game that gets released, and I believe Greenhouse plans to be good about keeping up with new versions.
April 12th, 2009 at 11:31 am
Eddie: The GamersGate version of the game is DRM-free currently, as is the Impulse version (I think you need their client to download the game, but after that you don’t need it to run the game. If I remember correctly).
April 12th, 2009 at 12:20 pm
I can see why you made that previous comment about developing for Windows now. Looks quite frustrating.
I’m one of many that has zero issues. Except that the game is too short. Doing my first speedrun now.
Now that I’ve played the game, most of the security codes I have to type to make a comment seem to go hand in hand with Braid. Key, puzzle, castle, ring, monster, cloud, princess, duration, etc.
April 12th, 2009 at 12:46 pm
I’m getting some really bad performance issues on this. I’m playing on XP, with a fairly decent laptop (exceeds the system requirements), with post processing/vsync off and in windowed mode but the game still slows down to a crawl in many places. Half of the levels I can wizz though at over 30fps but others, and especially when a level is just starting and the level name is on the screen and fading away it goes down to under 2fps and becomes unplayably slow. There doesn’t seem to be any difference between the levels that play fine and those that don’t. Anyone else experiancing this?
April 12th, 2009 at 12:56 pm
Hmm, moly: What’s the graphics chip in your laptop?
The next version will have the ability to run at lower resolutions, which would help in cases like this. But, diving down below 2fps seems very extreme. Are you sure it’s that low? (If you press the 0 key you can get a frame counter).
April 12th, 2009 at 1:45 pm
I have the same problem as moly.
I’m running the game with: -30fps -half -no_post
It works as a charm, but as soon as the level name shows on the screen it slows down the level to 2fps. But when the logo/name of the level dissapears I’m right back up to 30 fps.
Lovely game
April 12th, 2009 at 1:46 pm
Forgot to mention the what computer I’m running on:
It is an Asus EEE with Mobile Intel (R) 945 Express Chipset Family
April 12th, 2009 at 2:00 pm
I actually have a really low-end laptop, the cheapest you currently buy, and the only time I had any framerate problems at all was in the cloudy book-reading parts, where it was pretty much a non-issue.
Good game. I hope your next game (whatever it is) gets a PC port too, hopefully sooner than this one did.
April 12th, 2009 at 2:46 pm
I’m running it at -15fps -no_vsync -no_post -windowed.
It runs fine like that, except for two levels on World 5 (The Pit and Lair) which have massive slowdown. I have no idea why those two levels only.
April 12th, 2009 at 7:45 pm
Is there really no way to change the resolution that Braid decides to use? My monitor’s native resolution is 720p, but the game _insists_ on 1280×1024 (forcing the monitor to downsample). Even a command-line option would work for me here, but there’s none that I can find.
That’s a pretty big oversight.
April 12th, 2009 at 9:21 pm
Justin:
Braid tries to do 1280×720 as its preferred resolution, *if* your desktop’s natural aspect ratio is 16:9. But if e.g. your display adapter won’t let it, then it will resort to 1280×1024.
What monitor and video card do you have?
April 13th, 2009 at 12:31 am
Tried the demo and experienced some minor side-scrolling issues, but no biggie. Purchasing the full version as we speak. Amazing game, thanks!
–
Running a Athlon 5200, 4GB of RAM, Radeon 4850 (Catalyst 8.7), XP x64 Pro.
April 13th, 2009 at 4:38 am
Hey guys,
My friend had a go at Braid for the first time and I made a video. I thought you might like to see it: http://www.youtube.com/watch?v=sZwzPVDCYPE
April 13th, 2009 at 5:45 am
Hi Jonathan.. just bought your game and i just wanted to thank you for doing a great job. My mind has been severely blown
April 13th, 2009 at 6:26 am
HEY THIS game is GREAT! I have one problem however, on my laptop, 64 bit windows, it runs fine except my guy’s running speed, and the general speed of the game. It gets very slow at times, and I know this is not normal because on my other computer, it runs perfectly, is there going to be a fix for this eventually?
Thanks again.
April 13th, 2009 at 8:06 am
Brilliant game! I’ve had no problems running this on my laptop and spend the weekend playing this. Thank you for such great game play!
April 13th, 2009 at 9:59 am
Works well here, and a lot of fun. As long as you understand you’re getting a puzzle game and not a platformer I don’t see how you can go wrong.
As for it not being long enough; if you enjoy it it’s never long enough, but I have a long way to go
April 13th, 2009 at 10:26 am
The demo runs perfectly on my Linux box under Wine with a 7800GT.
April 13th, 2009 at 10:32 am
Well. Found out I couldn’t speed up timeshift because I was using right Shift instead of left Shift.
April 13th, 2009 at 10:46 am
Wow… thanks krenzler, this is a bug. It’s a really simple bug, but nobody ever pointed it out. I will fix it in the next release.
April 13th, 2009 at 11:06 am
Actually, it seems this is *not* a bug. It’s apparently a limitation of laptop keyboards (as nearly as I can see).
If you are using the arrow keys to move, and the right shift key to rewind, some laptops are unable to register the pressing of all those keys at once, and the shift key loses out.
So it seems on a laptop you can use the left shift key and the arrow keys, or else the right shift key and WASD.
Ahh, PCs.
April 13th, 2009 at 12:45 pm
For anyone seeing extreme performance issues on an AMD dual core, make sure you install AMD’s dual core optimisation tool. I forgot to reinstall this after my most recent OS install, and the game runs horribly without it thanks to synchronisation issues.
April 13th, 2009 at 8:16 pm
Jonathan,
Thanks for the response. I’m actually using a projector as my primary monitor: it’s an Optoma HD70 with 720p native resolution (awesome for gaming). It’s connected to an eVGA Nvidia GTX 280. I have my desktop resolution set to 1280×720.
I do have this to say though: I’m two worlds in now and the puzzles are as cool as I was led to believe. Nice.
April 14th, 2009 at 11:31 am
Great game, I bought it from Greenhouse in the end.
Runs perfectly on my moderate laptop with onboard gfx.
Completed it in 2 days, wish it was longer. The puzzles are brilliant.
This is a landmark game, well worth the hype.
Can’t wait to see what Mr Blow comes up with next!
April 14th, 2009 at 3:09 pm
Wow, you were quite generous with the demo. Thanks! I am really looking forward to the full version! (Would get it now, but Mom doesn’t want me to get distracted from college… and the world isn’t like Braid, so I have to work hard for my one shot at getting good exam grades!)
April 15th, 2009 at 3:28 am
If that’s your steam account you have an excellent taste in games!
April 15th, 2009 at 11:41 pm
Hi Jonathan. I’ve bought Braid and played for almost 30mn. It’s very pleasant. I haven’t played platform games for many years, being mainly a FPS fan now on pc.
I’ve bought your game via Impulse, making it my first purchase on that platform. I can see i have a serial for the game in my impulse account, so i wanted to see if i could activate it for my steam account. That doesn’t seem to work for some reason. Maybe the key i have is made for Impulse, or maybe steam doesn’t allow/support activation keys for Braid yet.
I don’t feel the pressing need to be able to play the game from steam, but i just hope i’ll someday be able to, for the sake of me having bought my user licence to play it.
Thank you for your game, it seems very brilliant, but i have yet a ton of content to discover and figure out.
Greetings from France.
April 16th, 2009 at 3:43 am
This game is one of the best games I’ve ever played. The ideas are so brilliant and the graphics and music are wonderful!! This game is a real masterpiece.
Thank you so much for it!!!
April 16th, 2009 at 9:55 am
Yeehawwr! I just bought it on Impulse.
April 16th, 2009 at 11:31 pm
The best game i play since a long time really beautiful thanks a lot.
April 17th, 2009 at 12:09 am
Finally.
Finally a game that pushes the medium forward, slowly encouraging it to finally “grow up”.
I just finished Braid, and I am greatly impressed. When everything came together in the end… it sent chills down my spine.
I hope other game developers start taking note and that we’ll see more games with actual depth and emotional impact.
Congrats, Jonathan, I’m very much looking forward to whatever you’re going to do next.
April 22nd, 2009 at 11:34 am
You know what would be really cool?
and 10 fps cap. (eee 900)
If this game would run smoothly on NETBOOK…
This is just the kind of game that I would play on breaks at school.
Now I get about 2FPS with resolution down to 320×240
I guess someone tried to get the game released sooner rather than later and skipped one important step at the developement called optimization.
April 22nd, 2009 at 12:52 pm
LOLLI, it’s not about optimization at all. Braid draws a lot of pixels. In order to make the game run faster on a netbook, we would have to drastically change the look of the game, and invest a lot of work in a sparsely-rendered version. That is not a very productive thing to do — I would rather people experience the game as designed, and I would rather invest future work on the next game.
April 23rd, 2009 at 5:03 pm
Jonathan, any clue as to when Braid will be released for Mac?
Will it be able to run on higher level Intel GMA chips?
Thanks man, love the game. A true work of art.
April 27th, 2009 at 6:00 am
Bought the game today. I’m part-way through World 3, and I’m very impressed so far. However, I’m playing the game on a widescreen 24″ TFT, with a native resolution of 1920×1200. The game only runs at 720p. Can you please give us the option to run at higher resolutions?
April 28th, 2009 at 1:50 pm
Lol, I was played Wind Waker today and I kept trying to reverse time. It’s all too convenient.
May 13th, 2009 at 3:46 pm
Lol @ “Dangerous High School Girls in Trouble” in your Steam Games list.
Just tried Braid Demo, loved it. Very much. Gonna buy it.
Good job and keep rockin’!
May 14th, 2009 at 3:25 pm
Wasn’t sure where else to post this: I had to reinstall windows and now I can’t find my Braid saved game. Don’t want to start over from the beginning. Anyone know where the games are saved? I have the Impulse version (no help from them).
Thanks.
May 14th, 2009 at 3:36 pm
The saved game will be in your Application Data folder. Where that is depends on what operating system. For example, on Windows XP, it’s probably in:
c:\Documents and Settings\YourUsername\Application Data\Braid
May 15th, 2009 at 5:14 am
I’d also like to kindly ask for a linux port. I’d definatly buy it if it worked natively
May 18th, 2009 at 11:03 pm
You’ve produced something special here, i love it.
May 23rd, 2009 at 5:56 am
I had just bought the game today on steam and it is giving me an error saying ‘Braid.exe stopped working.’ I tried running it in -windowed mode and it did the same thing. Right when I hit launch, the steam client changes the status to ’syncing’ but then the window comes up with the error message. Any help would be greatly appreciated. Thank you.
Windows Vista 32-bit
3GB PC6400
nVidia 8600 512
AMD X2 6000
May 30th, 2009 at 8:04 pm
Anthony: have you tried installing the AMD Dual Core Optimization Pack? It contains a bug fix for AMD dual-core processors that messes up some games (including Braid).
June 8th, 2009 at 4:57 am
Hey,
I can’t find recommended graphics card requirements for Braid anywhere online! I’d like to know if Braid would run smoothly with a 3450 Sapphire 512MB card at 60fps with the effects on?
Basically, I’m going to be buying a new PC and I want to buy the cheapest existing graphics card that can run Braid. The 3450 is the cheapest one available here,
If it won’t be enough than please recommend a card that will run Braid smoothly from the 3000 or 4000 family, or even from the Nvidia family if I can get a better deal with one of theirs. Thanks!
June 10th, 2009 at 12:59 pm
First of all, sorry for the bad english but I’m italian and is 00.30 a.m.! xDD
For all those that (like me) have had some problem of slowness I’ve found some possible solution! (the first of that works for me…)
It seems to be a fps problem…
You should make a shortcut of the “braid.exe” file (and put it, for example, on the desktop) and then, make a right click on shortcut file and in “destination field” write “-30fps” (without the ” “) after “braid.exe”…it must be a stuff like this “D:\Braid\braid.exe -30fps”.
If you don’t see any change during the game try to write 60 or 15 instead of 30 (fps).
Finally, if you have had problems with the shortcut path rename method you can try another method:
1) run cmd.exe to open the command prompt.
2) reach the folder where the “braid.exe” file is using command like “cd..” etc.
3) write “braid.exe -30fps” (without the ” “) to run braid in these options.
If all that thing doesn’t work then try to write this instead of fps: D:\Braid\braid.exe -windowed, in that way the game will run in window size and fps should be smooth…
I find a list of command, like the “-30fps” one or the “-windowed” run that could help you to play smoother:
————————————————————————————–
Here are some useful command-line options for Braid; to use them you can put these arguments in the “Target” section of a Shortcut’s properties, or run Braid from a command prompt.
Example:
braid.exe -60fps -windowed -no_post
(Run Braid with the frame rate forced to 60 frames per second, in a window, without postprocessing).
The options are:
-windowed : Run Braid in a window, rather than full-screen. (If you don’t specify this option, you can switch between fullscreen and windowed at runtime by pressing Alt-Enter.)
-60fps :
-30fps :
-20fps :
-15fps :
-12fps :
-10fps : Bypass Braid’s startup frame-rate check and force the game to try and run at this many frames per second. If the number is too high for your computer, action in the game will be slowed down. Because you are skipping the startup test, postprocessing will always be on. If you want to turn it off (and thus possibly hit the frame rate target you are going for), use -no_post below. If you press the 0 key in-game, you’ll get some HUD text telling you what frame rate the game is trying to hit, how fast it is actually going, and whether postprocessing is turned on.
-no_post : Do not perform postprocessing effects. This may make the game run more quickly on your graphics hardware, but time-oriented visual effects will be much simpler.
-universe universe_name : Run someone’s modifications that have been previously installed (changes to levels, graphics, etc). Instructions on how to create mods will be posted separately.
-editor : Enable the in-game editor. If you use this command-line option, pressing F11 will open the editor to the level you are currently playing.
-no_music : disable music.
-no_vsync : The game will not synch to the vertical refresh. This may allow the game to run a little faster, but you will see tearing in the image.
-language english :
-language french :
-language german :
-language italian :
-language spanish :
-language portuguese :
-language japanese :
-language korean :
-language tchinese : Run Braid in the designated language. If you do not use one of these options, Braid will read the appropriate language setting from Windows (or from Steam if you are using Steam).
Here are some useful keypresses:
Print Screen : Take a screenshot and save it in the Braid folder. You must have write permission to the Braid folder for this to work.
0 : Toggle the frame rate display.
F11 : Open and close the editor (if enabled with -editor).
There are a lot of key commands for the editor; they will be documented separately.
————————————————————————————–
June 12th, 2009 at 4:15 am
Hi - Love the game, but I’m having some strange issues. Specifically, bits of the graphics seem to be missing - generally the parts of the stage that you walk on and the foreground - so although the game runs fine, the character appears to be floating around in the air and you have to kind of guess where the ground is. The graphics are perfect in the first world, but start going awry after that - by level 4 there are almost no images on screen except characters, pieces, doors and keys. Also, in the jigsaw screens I have no hand or cursor. The impression I get is that there are some image files missing and the game is running as if they are there???
BTW - am running Win XP sp2 on a pentium 4 pc with an ATI radeon 9600 - old school
Please advise how best to tackle this? (If possible, let me know how many files there should be in the package and package0 zip files, so I can check if there are indeed files missing)
Cheers,
Warren
June 12th, 2009 at 9:26 pm
A Radeon 9600 is below the minimum spec for the game. The problem is probably just that some of the texture maps in Braid are too big for the card, but others aren’t. There’s not much you can do to fix that. It’s not a problem with any files missing or anything like that.
July 6th, 2009 at 12:29 pm
A friend of mine suggested me playing Braid, and so did I to my other friends after I bought the game.
The game has well-thought puzzles. As the puzzles gets harder, it also gets harder to believe that people actually “made” those puzzles that we can’t easily find out the solution. And this made me hessitate about my intelligence. xD
Anyway I was the faster than my friends at finishing the game without any walktrough or help (8-9 hours, 4 days, without getting the stars), but I could feel my head getting after every single world. ^^
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
And now, about my problem…
I am at my cousin now, I suggested her to buy one for herself. I have a Windows XP SP3 desktop computer that I bought 5 years ago, which works schockingly fine, fast and without any crashes… O.o
I also finished Braid as I mentioned above. The only problem I had was the frame-skip that I experienced after 2-3 hours, which I could solve easily by closing and re-opening Braid…
My cousin has bought a new PC just a month ago Windows Vista SP1. But the game FPS is ridiculously low… (15-24 fps, checked with “0″) So the game is working also slowly…
On windowed-mode, the game has still low fps, but it just skips frames to keep the gamespeed normal, which may cause headaches after 15 minutes of gameplay…
Here are the system specs:
Vista (issued, slow, brand-new) ~ XP (fluent, fast, 5-years-old)
Pentium Dual-core 2,50 GHz ~ P4 Single-core 3,20 GHz with HT Tech.
1×2 GB ram Memory ~ 1×1 GB ram Memory
GeForce G100 512 MB memory ~ ATI 9800 128 MB memory (both sucks ^^)
DirectX 10 ~ DirectX 9.0c
32-bit OS for both…
Although this computer is not good for a new-bought PC, it is still better than mine… I’ve tried every option on READ_ME.txt to work the game on its normal speed and with >50fps, but no it had no use…
Thanks for the game though, I was able to play on my computer anyway ^^
But now I am sorry for my cousin, because she isn’t able to play Braid… ;(
July 7th, 2009 at 12:43 pm
Hmmm, I don’t have any experience with the G100. The 9800 I would even think is too slow, but if that’s running Braid at acceptable speeds for you, then great. The rest of the new computer is totally fine, I would assume it’s just an unfortunate problem with the graphics hardware…
It would surprise me that a new card could be so slow, and I would suggest thinking about updating the drivers or something, but then I saw this:
http://service.futuremark.com/hardware/graphics_cards/nvidia_geforce_g100
In other words, this card is 1/60th the speed of a high-end card. But other web sites just say it’s a rebranded GeForce 9400, which would mean it should be nowhere near that slow. So I am just as confused as you are.
July 29th, 2009 at 9:20 pm
Hiya, What an amazing little game you have here. I just bought the game from steam and I am very impressed with what I have played and wow, what an awesome soundtrack.
Sadly I am having an issue with the game resolution and I can’t figure it out. I am running on a 32″ TV at 1360×768 resolution. First time I played the game it was ok, not quite full screen but must have been a close resolution to it. When I try to load the game now the screen is tiny…like the size of a psp screen lol. I’m guessing it can’t recognize my resolution and it’s resorting to the miniaturized standard or something.
Any thoughts or suggestions on how I can rectify this problem, can I force the resolution I use at all?
Intel Core i7 920
6Gb RAM
2x 1Gb HD 4800’s
Vista 64 bit
July 29th, 2009 at 9:36 pm
If you look at the file READ_ME.txt it will talk about how to set the resolution using options on the Braid shortcut.
Part of the issue is your TV, though — if the screen is tiny then your TV is choosing not to upscale the video output, which is something you can probably configure.
December 15th, 2009 at 1:08 am
hi thanxs alot for tha game it’s grat
December 24th, 2009 at 5:23 am
when i play braid full screen i got black screen with sound then i press ALT+Enter then it i got the screen but its cut down i can see down the floor plz take a look http://i49.tinypic.com/mmy7a8.jpg i have ATI radeon 4870 x2
December 28th, 2009 at 12:10 am
Braid: braid.dll
0×0050f293 0×00000000. Can not be “read”