Braid for the PC is now $15.

Yesterday, Stardock announced that they would be selling Braid at the end of March for $19.95. This price has proven to be unpopular in certain areas of the Internets, so I’ve reduced it to $14.95. Pre-orders from Stardock have not been charged yet, so if you pre-ordered at $20 you will still get the game for $15.

Some people have asked why I picked the $20 price point. The answer is, I just looked at some comparable games on the PC and saw how much they were charging. Crayon Physics Deluxe, World of Goo, and Aquaria, among many others, are all priced at $20. It seemed reasonable not to charge less for Braid than for those games.

But ultimately, I don’t care that much about the PC release price. The XBLA version was nicely profitable, and my goal with the PC release is mainly to get the game out to a wider audience. Sure, it would be nice to earn the optimal amount of money from that release — I have interesting ideas for games that I want to make in the future, and making games is very expensive, and I will probably have to hire people to help! But ultimately, I would rather have people talking about the game itself, what they like and dislike about it, than about how many American Fiat Currency Dollars it costs.

So, you’ll be able to buy Braid for $14.95. Stardock is one of two or three Windows PC-oriented download sites that I have signed with. The others haven’t made their announcements yet, but when they do, I’ll post it here.

180 thoughts on “Braid for the PC is now $15.”

  1. Should Valve’s Steam be one of those download sites (which I consider rather likely) then please make sure that their will be a fair enough Euro price. $14.95 does not equal €14.95 no matter how much Valve is trying to make us believe that.
    I’m not trying to say that €14.95 wouldn’t be a fair price for a game of Braid’s quality, but there are still a lot of people that are very unhappy that Valve is charging Europeans more than the rest of the world for no good reason … and I would certainly not be too happy to pay $19 for the game while the rest of the world gets it for $15 just because I’m from the wrong continent.

  2. Thank you for dropping the price. The $20 price point was exactly why I didn’t purchase World of Goo or Crayon Physics Deluxe. $15 is a much more reasonable price for a game of this nature. I’ll probably be picking it up once it’s actually released.

  3. Crossposted from my beloved RPS

    Mr. Blow, I would like to extend my gratitude.

    Not only do you recognize the true nature of our currency, but you listen to those that propelled you to your current position in certain areas of the Internets. Thank You for listening. We have read your words for months and are grateful you have read and understood ours. I feel at this price point you now have a much greater possibility of receiving your optimal amount of money from this release because this follows precedent. Mind you, this is regardless of the statement that you wanted to only charge 10 dollars for Braid on the 360 but Microsoft wouldn’t let you.

    I look forward to enjoying your game on my platform of choice. Thank You.

  4. Nice! I’m bummed you didn’t go with Steam, but I can live… Stardock is the second best in this regard…. I just hate having extra software to manage it with.

  5. When it comes to a publisher like Steam charging different amounts in Euros vs Dollars, that is something I have no control over. But, at least the game will be available in multiple places, so that if a different online publisher has a foreign-currency policy that you like better, you can get the game from them.

    System Requirements are still being figured out. The game does not require a lot in terms of RAM or CPU, but it does require a pretty good graphics card. I haven’t yet determined what the minimum is for the graphics card (this may involve some PC-specific optimization that has yet to happen).

    Where possible, the game will be released without DRM. Some online publishers include their own DRM as a matter of policy, and of those guys, I am only signing with the ones that have light and non-intrusive DRM. My goal is to give people a reasonable choice about where to get the game, and if they don’t like someone’s DRM or someone else’s launcher client, they can get it from whoever they like most.

  6. @Man:
    Second that ^^

    Will you offer Braid directly at the site ( too ? I like it to support the Indie developers directly through getting the game at their site and not through a second hand retailer like Impulse, Direct 2 Drive, Gamersgate or Steam (probably forgot Greenhouse & Mezmer). It shouldn’t be too complicated to use Paypal as a payment option or (Alec mentioned something about it here: ?
    Would be good to know if you could do something like that [I know some people will buy the game only if will be offered at Steam, probably because they need the Achievements to motivate themself to play the game or because they hope it will be sold for a reduced price the first 2 weeks; but I prefer to buy it directly from the guys who developed the game, since I know they get almost all the benefit from the payed money].
    Otherwise I will use Impulse Deal (at least its DRM free and they show up the game at first) 😀

    So long I got still some questions:
    – Will I be able to use my XBox360 Controller/Joypad ?
    – Did you add something to the PC Version (compared to the XBOX 460 Version) ? Any kind of commentary or bonus material ?
    – Is a Linux/Mac version still planned ? (or tested in Wine ?)
    – Since a level editor isn’t planned (you mentioned it earlier), would you support a fan project like “”, in which fans create Level editor (+ more configure options) for the game ?

  7. Please please release this on PSN, my laptop is no good and I don’t have any other way to play this game. From the looks of things other indie games have thrived on PSN, so I hope this is being considered.

  8. Hawkey: I think it’s great that you want to support indie developers directly and I encourage you to do that for developers who put their game on sale at their own site. However, in my case, I would rather be spending my work hours building the next game — which is going to take a long time, so I don’t want it to take any longer because I spent a couple of weeks setting up a web site to sell my game.

    You will be able to use the Xbox 360 controller. You can plug it in or yank it out at any time and the game just adapts to what is happening.

    There is a Mac version planned. There will probably be more details on that announced soon. A Linux version will probably happen eventually but is not in the concrete planning stages right now. I haven’t tested the game in Wine, but I could do that sometime soon.

    I would support a fan project and I might unofficially release the editing tools that we used to make the game, for people who want to play around with them. However, there’s a big difference between that and something that is polished and user-friendly enough that I can announce as “Hey, Braid has a level editor on the PC!”

  9. Thanks for lowering the price, I have been looking forward to the pc release for months now and was probably going to get it at $20- but will definitely get it at $15

  10. This is great news. As others have mentioned, the $20 price point is what kept me from buying games like World of Goo and Aquaria despite having interest in them. I’ll be looking forward to hearing what other PC release platforms Braid will be available on. Thanks!

  11. yeah! as soon as it runs on linux (wine counts) I’ll buy it… (as some said in the worldOfGoo-beta, linux folks really should only buy the game when it becomes available for their systems, to send a message. Although the alternative seems to work with many indie games, too: preordering and whining :D)

  12. it would be awesome if you directly sell it in your site, like the 2D guys did with world of goo.

    i WILL buy this game, but it would be a lot better if it’s not through a drm system like steam or impulse…

    (no matter what anyone says. steam is good… but is still drm. i want to play the games i buy in the “old school” mode: just click and play. no checks. no logins. nothing. just play)

  13. So, let me get this straight, you start development on PC and for a few years you tease us all with great looking screens, all along winning a few indie awards, then you jump ship to the 360 and suddenly it’s all about the $$$ and screw the PC ?
    And only now, we FINALLY get a version, and as far as I’m concerned, you deserve to have braid pirated to hell.
    I’ll be downloading this off of mininova, and screw you. Perhaps, next time you’ll think before you decide to screw-over the PC.

  14. “When it comes to a publisher like Steam charging different amounts in Euros vs Dollars” … well, actually, you DO!
    At least according to Valve who are trying to blame the price increase in Europe on the publishers. They say it’s the publishers (and indie developers) who set the prices and not Valve and they claim they are actively working with them to give fair pricing for all regions.
    Quite a few indie developers actually lowered their price in Europe, quite a few others didn’t.
    Just take a look at Savage 2:
    In the US: $9.99
    In France: €6.99

    Since the dollar increased a quite a bit in value in the last days the game is now even a little bit cheaper in Europe. Considering an average VAT of about 17% in Europe currently a fair Euro price for Braid would be:
    (15+17%)*0.795, so a fair price would be €13.99 for example … and that’s mostly because the dollar hasn’t been this strong in a long time, this might look completely different again in March.

    Well, the point is, if there are complains (and there will be, there is an active community around this “problem”) Valve will probably blame you …

  15. freibooter: If Valve gives me the choice to offer the game at the equivalent price in Europe as it is in the US, then I absolutely will do that. I’ll tell you that so far, my interactions with Valve don’t lead me to believe they are going to be very flexible on pricing, but maybe this is a separate issue.

  16. David Greg: I’m not some kind of weird platform loyalist. The PC is not some sports team that is playing the Xbox 360 for the World Cup.

    My goal was to make a good game, and to get it out to the public. Why do you think I am screwing the PC? I am bringing something to the PC that wouldn’t have been there otherwise, so how in your mind is this somehow a net negative?

  17. First off im very glad to see the new price. As many other have said i wanted to get world of goo, but the price didnt do it for me. But i will gladly support Braid for $15 bucks. I wish you when this is released!

    I do have a question… Will this game support native 16:10 resolutions? My monitors resolution is 1920×1200. So i want to make sure this game doesn’t have world of goo’s limited resolution support. Thank you!

  18. Hi Jonathan, finished your game today on the Xbox and I had a blast of a time. Fantastic job. I was hesitant at first about the 20 USD price but it’s definitely worth it.

    Concerning Steam, you do decide over the European price point. lowered their European price after the 1 EUR = 1 USD Steam store fiasco and user complaints. I think many would be hesitant to buy it on steam when presented at 15 EUR instead of 12 euros – just merely out of principles.

    Good luck with your PC release and next game.

  19. Braid renders at 1280×720, always. On 4:3 resolutions it will run with horizontal bands on the top and bottom. Similarly on 16:10, but the bands will be a lot smaller. If you are on a 1920 monitor, the game will be upscaled from 1280.

    The game was designed for 16:9 and changing the aspect ratio would require redesigning many of the levels.

    Also, resolution in 2D games doesn’t really work the same way as in 3D games. 3D games get higher-resolution support kind of for free, but with 2D games it requires redrawing all the art and re-laying it out and doing a lot of touchy things for every resolution. You can’t really compare them.

  20. Awesome to finally get a PC version! I’ll be clicking that Steam pre-order button as soon as they announce it 🙂

    Btw, about the currency. Don’t know how Valve calculates, but here in Sweden we hav 25% VAT which makes the Euro incl. VAT price almost exactly the same as the USD excl. VAT price with current rates…

  21. Quite honestly, I do believe you more than Valve on the whole pricing thing … there has been coming a lot of hot air and quite a few things that I wouldn’t really classify as truth from Valve lately – if they communicate at all, which they usually don’t.
    That’s a shame, really, it used to be a company that I thought one could trust …

    Well, another topic: Will Braid be using Steamworks?
    It would make sense, considering that the Xbox version already had achievements:
    and using Steamworks in order to offer the same achievements to PC player should be rather easy to do.

  22. Excellent, I’m very glad the PC version is finally in sight, I’ve wanted to play Braid badly ever since I saw it featured on the 1up show.

  23. I’m glad you decided to bring this to the PC. I have heard great things but dont have a 360. I bought Acquaria at $20 and agree with your initial price-point, but internet whiners will be what they are. lol @ David Greg’s massive trolling attempt, too.

  24. $20 is by no means a high price, most indie games I’ve bought is priced at $20. Though it’s quite possible, and I’ve argued before, that a lower price just might end up netting more money in the end, as more people buy the product. Of course, in this case it means 50% more people buys it because of $5… maybe not that likely, then again, the sweet spot is somewhere…

    Not buying it for Windows or 360 though, those are the two platforms I don’t own, have, or will ever use of my own free will again. Wine does not count, that’s just for old stuff I already own since way back or similar situations. Though, the game compiled for Linux using Winelib, or bundled with Wine as a package, either of those at least somewhat tested and known to work would be just fine. There is a fine but clear line between when the game is transparently working on Linux for an end user without trickery, and when the user needs to do extra stuff.

    If Braid does run under Wine today, either of those solutions should be easy enough to do (Winelib preferred) and CodeWeavers could be contacted for commercial help with creating this version. They have the experience and employs Wine hackers already. See “porting services” for more details:

  25. >You will be able to use the Xbox 360 controller. You can plug it in or yank
    >it out at any time and the game just adapts to what is happening.

    Thank you Jonathan, you’ve just made my day! I really appreciate the details like this when I’m playing a game.

  26. well, I’m glad that we finally have a release date for this wonderful looking game. I have been waiting anxiously ever since I was first linked to this game via Penny-Arcade. Good job on going with Stardock. One question I’ve always had with these online distribution services is when a product goes on sale, do you still make the full value of the sale? Can you suggest a sale price to celebrate an anniversary or holiday?

    To all those people saying 5 bucks is going to make or break their purchase and that’s why they didn’t buy World of Goo. It’s 5 bucks!! that’s less than a fast food meal here in Canada. We all talk about supporting the indie developers but when they ask for a price that the creator thinks is fair and we say “No, it should be $15” it just strikes me as kinda silly. These guy’s aren’t trying to become fabulously rich with their diamond studded swimming pools and gold hum vees. They just want to make a living making games that they enjoy and hope the rest of us might enjoy as well. I was more that willing to buy at $20.

    Whoo, I got ranty there. Sorry…

    Anyhoo, congrats! Can’t wait to buy it at whatever price!

  27. I’m glad this is seeing its PC release. It’s good news for everybody, even if they don’t realise it. The more people play games like this, the better.

    It’s a little sad that people kick up such a fuss about $5, but at the same time I can definitely see where they are coming from. Looking at a game for $15 is definitely much more tempting than said game for $20. Juuuust tempting enough to tip people in favour of purchasing, I’ll wager. It’s probably psychological, or something. So while you definitely could have sold the game for $20, it is very much to your credit (no pun intended) that you have done this — and who’s to say you won’t end up better off anyway?

    “If you are on a 1920 monitor, the game will be upscaled from 1280.” – How does this work, bearing in mind your comments about 2D art and scaling? Will there be an option to keep it in 1280×720 and have black borders all around, or has it been touched up enough that such high resolutions will be fine? :p

  28. Usually it’s fastest, video-card-wise, for your PC to just go into fullscreen at 1280×720 (or, for example, 1280×1024 for 4:3 monitors) and let the monitor or video driver do the appropriate scaling or letterboxing. So that leaves the question of whether to upscale to a higher resolution, or put it in a box in the middle of the screen, up to the player. With my setup, both my monitor and my graphics driver have options to do that, and I would think that’s true for everyone who has a high-resolution display these days.

    So when I was talking about it being upscaled, that is not something the game does; it’s something your monitor or driver would do.

    Of course, if you want, you can also run the game in a window.

  29. I bought this on release day for the 360, and I will be buying it on release day for my PC. I will be buying it on my friends PC as well. I would have at the $20 price point. I am glad PC gamers will get to experience Braid soon.

  30. **Warning: this comment may contain spoilers**

    My anti-spam word was “CASTLE”, and how appropriate, because I want to know whether in the PC version we will get a definitive answer to what, if anything, the epilogue cloud is and signifies. More than that, is there anything else hidden in the epilogue other than the shifted texts when Tim is obscured from the player’s view? Jonathan Blow, you once railed against unethical game design in WoW – don’t leave us hanging with such an unanswered question!

  31. At least in my case there aren’t really any options about the scaling. My monitor stretches the image to the full screen if the format isn’t 5:4 (native resolution is 1280×1024). The only option I have is using the graphics card’s interpolation which allows me to keep the correct aspect ratio, but the image is considerably more blurry than if the monitor scales it.

    So, if possible, I would much prefer the option to have the game run in a letterbox mode instead of being stretched or blurry. Or having to use the windowed mode 🙂

    Of course, I’m not demanding anything, I’m just saying that it would be beneficial if the game itself had an own option to either run directly in 1280×780 or technically in 1280×1024, for example, but with black bars, if that’s even possible.

  32. Thank you for lowering the price to $15. Actually if this was a PC only release I would see no issue with the logic that other indie PC games like World of Goo and Crayon Physics released for $20, why not release Braid for the same price (although IMO as great as those 2 games are, I think $20 is pushing it). Of course not all indie games follow this price (Audiosurf being a great example).

    But the fact is, this game had already released for 360 and it’s $15 there. There’s really no reason it should be $15 on that platform and $20 here if there is no extra content to show for the price difference. Almost feels as if PC gamers are being punished by having to pay more for the same game.

    So I think a lot of the complaints around the internet were not necessarily complaints on why the game is $20, but rather why it costs more than the 360 version if it’s the same content. We’re not used to being charged more for the same game especially after 6 months of its initial release. Again, thanks for keeping the price consistent with the 360 version.

  33. I think $15 is a good price and I will buy this game. I would probably still buy it at $20, but I would at least hesitate since it seems unfair that the XBLA one would be cheaper.

  34. I’m very happy to hear this. I think a lot of indie developers (let alone non-indies!) would balk at changing a price after it’s announced. Even while I would have paid $20, I applaud your decision and can’t wait for the game to come out.

  35. I would totally have paid $20 for Braid. Hopefully the drop in price raises sales to the point of matching the decreased income per copy sold — Braid looks fabulous and I hope the income it’s pulling in is enough that we will get to see more work of the same caliber.

  36. You got me at “American Fiat Currency Dollars”. I was waiting for the PC release so I could steal it. I´ll it buy now, even though I believe intellectual property is not property. 🙂

  37. I guess this means no more using the comments sections of unrelated blog posts to ask about Braid’s release date.

    … so, when are you going to release Lerp?

  38. There is no box release at this time. It might happen in the future, and I have talked to a couple of publishers about it, but for the most part retail publishing doesn’t seem worth it for indie developers these days. It’s a huge headache and your game still doesn’t get out to very many people, and then your publisher cheats you and goes out of business anyway.

  39. So, about Linux/Wine?

    I’d love to play the game, but I don’t have a windows machine to run it on. Could you at least test it under wine? Chances are it’ll just work, but I don’t want to pay $15 to find out.

  40. I think both 20 or 15 bucks are ok. But if you talk about World of Goo, then think about it, that you get alle versions for that money. I`ve switched to Mac from PC and in case of Warblade i had to repay for a new license. So i paid 40 at all. In case of World of Goo i can switch from Mac, to Windows, to Linux as often as i want. And i think thats a fine move. I like to play Braid, but i will be more happy with a mac version. So now i have to choose to wait or to try it on Crossover or play it under Windows. If you get all versions for one price i could try it now and get the real Mac version later. Better deal. ^^
    Whatever. Thanks to bringing it to more platforms, and i´m looking forward to get my hands on that game. Have a nice day and more success and fun with making games.

  41. I can’t wait!

    I’m one of those Linux types. Any idea if it will run under Wine or will I have to boot into Windows to get my Braid fix?

  42. lol I was happy to pay $20 as it was cheaper than buying a 360 for it!

    @Blow: did you consider a lower launch price for the first week and moving to the full price after that period? That way people who are keen for it (i.e. the people asking for lower price) could get it in launch week for the lower price. Perhaps if you add a donate button people could send you the extra $5 🙂

  43. Jonathan: I’m really happy that things are going through for the publication of the game on the PC platform. Now, Stardock is not my choice for downloads, so I’ll go with Steam as soon as it is available, but I’d consider buying it from GOG as well, though the fact that Braid is not an old game, nor the price point, point out to you not adding it to their catalogue, which is totally fine. I will gladly buy it for the PC, since the XBox Live Marketplace has never been a real option for me (fake currency, limited platform, no portability whatsoever).
    Thanks for allowing basically everyone to play your game!

  44. I feel bad now. I complained elsewhere about the late release of the game and also mentioned the price.

    But I don’t think the price itself is the issue, Braid truly seems to offer as much value as World of Goo and Aquaria, for me the game was released so long ago that my interest has waned a little. And I know I’m not the only one.

    Releasing so long after the discourse on what appears to be a fascinating game has ended except in the most hardcore of PC communities is the main issue, and doing it at a higher price has just added insult to injury.

    Unfortunately time can’t be wound back to a few months ago when interest was at its height, so I guess the price change really is the only possible way to gain the goodwill for decent sales.

    Best of luck with the release, I -will- be buying this game, but 3 months ago it would have been a day one purchase, now I will be waiting to get through a few other games first.

  45. @Gregory Weir: RE:”I can totally understand folks who want to be able to get the same game at the same price regardless of platform.”

    I don’t. They’re completely different platforms and require completely different tasks performing on them. To get the game running correctly on one closed system is not the same as getting a game running on many different system configs. There seems to be a lot of fuss over indie game prices lately and I think it stems from people playing flash games for free for years (and not realising the cost of the free play was paid for in other ways such as advertising).

    Do these people realise that you dont just tick a checkbox in your compiler that says “Compile for windows”?

  46. For the record, Aquaria was originally $30 when it came out, not $20. (But that’s just me being picky.) Nice to hear the XBLA release turned a profit, though!

  47. $15 is a steal.

    Top work!

    Will hold out a bit longer for the mac version.

    (longest i’ve held out checking spoilers for anything ever)

    p.s.What is David Greg on about?

  48. Thanks for bringing this game to the PC! I’ve been reading rave reviews about it and was quite disappointed that I won’t be able to play it since I don’t own a 360 (and don’t really intend to, as there isn’t any game that appeals to me on that platform).

    It’s great that it will finally grace the PC. And at US$15 too! It’s a very nice price for a quality indie game!

    A non-retail release isn’t essential, but I do support the idea of direct sales from this site. Still, if you’re selling from StarDock Impulse, then I would be able to show my support for both of you. Kudos to that!

    I hope for your next game (whatever that might be), a PC version will be forthcoming as well.

  49. “I would support a fan project and I might unofficially release the editing tools that we used to make the game, for people who want to play around with them. However, there’s a big difference between that and something that is polished and user-friendly enough that I can announce as “Hey, Braid has a level editor on the PC!””

    😀 that just made me extremely happy right there.

    Also I’m really hoping this goes on steam with achievements… I would definitely preorder it right away. This almost makes me want to play it on my friend’s 360 where i bought it for him…

  50. The $20 price tags on World of Goo and Crayon Physics Deluxe are reasonable and I’d certainly agree that Braid is up to (or beyond) that level of quality.

    At $15, I’d have purchased those games already, but at $20, they are not an impulse buy. $15 is a more easily digestible price for games like these.

    (For what it’s worth, I’ve already purchased and finished the XBLA version of Braid, and felt the pricing on it was appropriate.)

  51. Will there be a German translation or maybe even better an open standard for translating? I would like to play the game in German although the english version seems to be very fine.

  52. @papamook:

    Porting is much less of an issue between the XBox and the PC, thanks to the similarities in their architecture. I don’t know if Blow used it, but XNA almost does let you check the “compile for windows” box. Regardless, it’s usually been the case in the games industry that a port to PC, or any other system, costs the same as the original game. Yes, there may be some extra work involved, but it’s also a new product that doesn’t require N years of development time.

    All that aside, it is still silly to make a fuss over $5 extra.

  53. It’s funny how there’s now the +/- $5 debate going on because of the price of either $15 or $20, while there was the same debate about $10 versus $15 for the Xbox Live Arcade release.

  54. Jonathan Blow: “The PC is not some sports team that is playing the Xbox 360 for the World Cup.”

    I would totally watch that. We’re sitting on a gold mine here.

    -Say, does the Mac build team have a name or a URL, or are they in-house?

  55. Jonathan, you make it sound like you’re lowering the price to make the customers happy, because you really don’t care how much money you make. While I’m sure that’s true, it should be noted that lowering the price isn’t necessarily going to lower your income!

  56. Excellent news, Braid has been on my wait list for a while now. The price drop was unnecessary to secure a purchase from me, but is appreciated all the same, I hope you recoup more through increased sales.

    One thing though, you mention the fixed resolution, which shouldn’t be an issue on my desktop, but will cause issues with some lower resolution monitors, particularly in the netbook markets. Any plans to add downscaling? I realize that this will result in a loss of visual quality, but might be a nice addition.

  57. I’ll buy it if you ever get around to making a linux version.

    I think a lot of people underestimate the market size for linux games. Especially indie games at reasonable prices.

    I don’t really buy PC games any more, because I’m tired of having to reboot into windows only when I want to play a game.

    I first played World of Goo’s great demo, when it was released for linux, and I bought the full version immediately.

    They did it all right IMO:
    1. No drm whatsoever. I could download both the linux and windows version (if I ran windows) and I could play in both places. 🙂 DRM gains you nothing and costs you sales and customer satisfaction.
    2. Native linux support. My experience with wine has been iffy even in games which “work perfectly”. Native support is a must.
    3. A good sized demo. Most games seem to be afraid to give you any content. (OMG, they might get to play 5-6 levels and then not buy it!) So many of the demos I download give too little to know if they’re any good.

  58. Well I’m glad to see not only the impending release for the PC but the parity of price between platforms (thats a lot of Ps there).

    Personally I loved the 360 version and whilst I may not buy the PC one myself (unless there’s other content), I’m certainly going to be looking at it for a present for my sister.

  59. Oo, cool – I’ll look forward to this. I was interested in the 360 release but MS Points are just silly, and couldn’t be bothered dealing with that.

    Interesting game + reasonable price + no securom + indie developer that clearly gives a crap about his audience = instant buy.

  60. Rick: It’s true, I can’t predict whether $15 would ultimately net more money or not. It’s possible it would. But one thing about prices is that when you lower them, you basically can’t ever raise them. So at $20 you have the option to go to $15 if $20 seemed like a mistake, but at $15 you don’t have the option of going to $20.

    James: Braid actually requires a significantly medium-end-or-higher graphics card (the game draws a *lot* of pixels). Netbooks just aren’t going to be able to run the game. Anything that can’t display a horizontal resolution of 1280 definitely does not have a high-end-enough graphics processor to run Braid.

  61. “There is no box release at this time.”

    I also would like to get a version on disc. Check out the Roboblitz web site and their sales system. They have a system for purchasing the game online and downloading it with an option (for a small extra cost) to have a disc sent also.

  62. On the Euros vs Fiat Currency (heh) issue: Valve had no problem with me requesting separate prices (i.e. equivalent according to the exchange rate at the time) for GBP, Euros, and USD. I just asked them and they did it. Your mileage may vary.

    This is for the game on my website, which is linked above.

  63. I will buy Braid if it’s released without any copy protection. Just like i bought World of Goo and Crayon Physics Deluxe.

    I will NOT buy it via Steam or with any form of DRM.

  64. Been checking your Blog since the 360 release for a PC release date Jonathan – I’m glad the day has finally arrived 🙂 I hope you can negotiate a contract with Steam, it’s my distributor of choice, where most of my games are.
    I would easily pay $20 for Braid, anyone who moans about the $5 is not worth listening to. Look forward to it coming to Steam! 😀 Been so envious of my housemate finishing it long ago on his 360, and letting loose some spoilers on me.

  65. Great news! I’ll buy this off steam if its available – the achievements will be an added bonus. I’ve been periodically checking the braid site for the pc release and it looks like its finally here!

  66. Good news to hear that it’s going to be released on Impulse. I love Stardock’s “drm” format. Which isn’t really DRM at all. I only have Sins of a Solar Empire on it and you can only patch it if you register it through Impulse. But at least it doesn’t require Impulse to run in the background, and it gives you the option to back the game up. Which I would prefer to have this kind of freedom than achievements, as much as I like Steam I dislike having it running all the time for single player games.

    Since the boxed release probably won’t happen I plan on opening up Photoshop and making my own cd labels and box artwork, using that graphics provided on that “Art of Braid” blog.

  67. Hello Jonathan,

    Will the Linux (or Mac) version be available later for those who pre-order now? Or we’ll have to wait for a Linux-only version?

  68. I meant to add that I’ll certainly be buying Braid for PC as soon as I can, wherever it comes out. I’ll buy direct if that’s an option, since that’s always my preference. Heck, I’d *pre-order* direct right now if I could.

    You know, it doesn’t take long to set up an account with Fastspring or BMT or Plimus or whoever and place a link to it somewhere – you wouldn’t have to do any marketing and you’d still get OK-ish sales, since there’s all this pent-up demand. You can even do a pre-order “campaign” that way and get extra exposure. Just some ideas, take ’em or leave ’em.

    Otherwise I’ll just get it from Steam, or maybe Stardock.

    I would have bought it just as quickly for $20, by the way. Not that it matters.

  69. There is no Linux version at this time. If plans are ever made to release one, which may happen in the (potentially far) future, I will announce it for sure.

    Since I am not selling the game directly, you are basically dealing with the policies of individual publishers on the multi-platform thing.

  70. Thanks for the update and the price drop. It’s nice to have a more precise release period than ‘sometime in the first quarter’, and with the horrible exchange rate US$15 is a lot more affordable than US$20. I’ll definitely be buying a copy.

    Looking forward to March.

  71. Well, could *someone* please test it under wine? I’m sure someone here has both bought the game and have a linux machine to test it on…

  72. Maybe he means *someone* as in you or someone who might the game. Wouldn’t be a bad thing either way, look what the linux version of World of Goo accomplished. Heres a quote from their blog:

    “More copies of the game were sold via our website on the day the Linux version released than any other day. This day beat the previous record by 40%.”

  73. I appreciate the lower price but I think at 20$ Braid would be worth every penny. From what I’ve seen it looks like a great game and there’s no reason for it to be worth less than those other indie games.

    Anyways, looking forward for the release of the pc version!

  74. Jonathan, if it’s not already one of the other sites you have a deal with, you should consider getting Braid on GameTap. It’s this subscription service where you get unlimited access to all of the games on there. They support and accept indie games, so it would be a great way to get more people to play Braid.

  75. hey why can’t we get this game on some PSN?? I know sony would let you post up some free wallpapers and such!!! Sony wants Braid!!! This game looks awesome, like that theres a pc version, but only like console gaming!! Bring Braid to PSN!!!!!!!!!

  76. If you fellows asking questions would pay attention….

    He already mentioned (on this very page and others) he hasn’t announced the other Digital Distribution companies that will sell the game.

    And he also mentioned (again right on this page) that he is either going to start talking to Sony about the PSN release “soon” so don’t get your hopes up yet. Don’t forget, he is an indie developer and doesn’t have the resources that most companies have. Capcom comes to mind, with Bionic Commando Rearmed.

    Be patient. Besides, I’m sure your computer could run the game. The requirements he is talking about (but he might be just guessing) requires a very very old video card. Besides, you could always try the demo to see if it works..before purchasing. If he does release a demo that is.

    Can’t wait for the game Mr. Blow. Latter part of March is far too way…Oh well. That is why god invented the Sopranos box set.

  77. Thanks, it’s true that it gets frustrating when people keep asking the same questions, especially when the answer is right there on the page.

    However, I do have to point out that a “very very old video card” is not going to run Braid, at all. A relatively recent card is going to be required (I haven’t figured out what yet). If you figured that by looking at the system requirements on Stardock’s Braid page, note that those are actually the system requirements for Impulse, and they left the section for Braid blank. It’s confusing…

  78. well “very very old” in terms of PC gaming would be a 6800. I even think those cards were the last of the agp standard. I didn’t mean ATI Rate 128 or even Intel GMA onboard graphics…And I think, not sure, you mentioned a 6800..which is very very old. (note to some people, I’m not 100% on that to wait for the ‘official’ requirements)

  79. Would it be possible to just shrink the resolution down in-scale (this might require running in a windowed mode) but still retain the viewable area in-game?

    I know of several independant/freeware games such a The Powder Toy and Spelunky that are also strictly bound to a specific amount of viewing real-estate (in the case of Power Toy the game is designed strictly around a 200×140 grid, I believe). However it’s possible for these games to be scaled at varying display resolutions while still keeping the viewable area in the game consistant (they run either in smaller windows, or just takes a smaller amount of space on the screen when set to fullscreen and scaled down, classic DOOM style).

    I’m not worried, as I’m sure my 9600GT will be able to run the game nicely. I just think it’ll be somewhat limiting to force the resolution to be fixed for those who don’t. Also, I noticed when I played Braid at my sister’s apartment there were alot of little details going on in the background. I know this is an important element of the game and visual style, but perhaps it would be possible to run lower-quality versions of these effects for those with less powerful video cards, or have it so less can be rendered on the scene at once depending on the setting levels?

  80. It would be possible to do, but the game would be pretty ugly, and it would still be chewing through high-resolution textures internally; in order to make it run faster at low resolutions, we would have to resize all the texture maps. But it would still look bad because the art wasn’t drawn to look good at low-res like that.

    It would be possible to do but I am not inclined to do it. See this comment for an explanation why:

  81. I understand, but it’s also notable to realize that the people who have worse graphics cards (I think it’s safe to assume that the group of PC players who would play this wouldn’t be the kind who have integrated graphics chips), also have accepted lower standards in their visual experience.

    I used to be someone who would run games such as Morrowind on an 8MB video card. The experience certainly wasn’t a pretty one with a large number of visual glitches, but at the time I didn’t care because it was the game itself I enjoyed to play, and if anything it forced the usage of my imagination to be a key part of my experience (being that the game is an RPG, this happened to work well). If anything the only thing that really bothered me about it were the constant crashes.

    I know I’m probably an exception from the rule, but in-general those who have lower graphic hardware will also have lower-standards in what they deem as acceptable.

    What are the primary problems currently with lower end graphics hardware running the game? Is it just a lower framerate or is the functionality of the game hindered? Would it be possible to slightly optimize the visual elements to run in the background at slower rate of animation and not as fluid, but have the gameplay elements itself remain fluid? I ask because in that comment you mentioned that you have Braid running at a full 60 FPS on the 360, which is more than enough to render a scene smoothly. To run it at a slower frame-rate might make the background elements look sloppy as I imagine they are optimized to run at exactly 60 frames.

    Shadow of the Collosus comes to mind, actually. It was a game that was all about brilliant presentation and artistic value much like your game, however despite this, the game ran at a rather (poor) FPS on the PS2 hardware compared to most games. Of course, this is all up to interpretation, but to me the game FELT smooth, thanks to it’s use of motion blur and cinematic elements to make transitions between each frame appear seamless. Maybe it was my tolerance for lower framerate that made it seem smooth too (at the time my hardware usually only let me play PC games between 20-30 frames at most, so that was a range of FPS that I perceived as “smooth” in my eyes).

    I’m just rambling now, and this stuff is all probably been thought about, and may or may not even be feasible to do. Though, I think it’s important to understand that those who own lower end graphics hardware tend to accept lower framerates and lower visual quality, than those who do not. I certainly didn’t care if my frames were between 15-25 in a game I love and at a lower quality, but then again I’m the kind of guy who grew up with an FX5200 as my “high end” graphics card for most of my life heh 😉

  82. I personally think you should get Microsoft to sell it off of Windows Live Marketplace since it was originally on the Xbox 360. I also needed a reason to load points onto my account anyways.

  83. Game development seems indeed to be expensive. The license for only one of the songs in the braid soundtrack costs about 12000$ (depending on the number of platforms on which the game will run, the number of sold copies etc.). See e.g.:

    Btw. all the songs of the Braid Soundtrack can be downloaded for free from (for non commercial use). I compiled a list of all the songs:

    But please buy the songs in case you like them to support the artists.

  84. I look forward to playing this game someday, be it on PC or PS3. I hope whichever services you end up going with offer the game for sale in all regions. Some of these online distributors erect barriers between eager customers and the games they want to buy.

  85. The problem with requesting a low resolution version of this game is that the final product would not be the intention of the creators. Braid is not just about the gameplay (although that is probably the most important aspect of it), but about the playing experience.

    Reducing the graphics would be comparable to, say, watching the movie Jurassic Park without any of the dinosaurs (or hand animated dinosaurs, or stop motion dinosaurs, instead of the computer generated dinosaurs). Sure, you’d be able to follow the plot, and could perhaps appreciate the story, but much of the intended immersion and atmosphere would be lost.

    If your hardware is too old to run it today, then maybe you’ll be able to play it in the future.

  86. @Jonathan Blow

    I’m curious about how you arrange agreements like this to publish your game on the PC, and wanted to ask if you could share some insight into the side of running an indie studio.

    Since you’ve already developed the game, I assume you’re free to take it to any publisher you want, and it seems you’ve chosen a few (Stardock, HotHead, Valve). The most I’m familiar with is a publisher financed development model, which pretty much locks you to a publisher (but also gets you more support). So I think I’m most confused on how deals like yours with multiple publishers works, and how a publisher is separate from a distributor.

    Do publishers usually not mind your game also being with another publisher? Is it just a royalty split on sales or is there up front money? Does someone like HotHead take care of putting the game on multiple distribution sites? Do any of them provide extra services like marketing, localization or sales support? Do you prefer Cheddar or American cheese?

    Thanks for being so vocal about your work, it’s pretty educational sometimes 🙂

  87. Thomas: If someone didn’t fund your development, and you are coming to them with a finished game, and it does not cost them very much to publish / distribute the game, then you are basically offering them free money. Sure, they might *like* to be the exclusive publisher of that game, but because it’s free money, if one publisher demands exclusivity it’s likely you can find someone else who doesn’t. They all know that, so nobody demands exclusivity. This kind of thing breaks down in near-monopoly situations, though … so if one PC online publisher ever becomes totally dominant and feels they will stay dominant in the medium-to-long term, expect developers to start getting screwed.

    I can’t discuss the specific business details behind any of these contracts (unfortunately — I would rather it be common knowledge) but I will say that in general, for a situation like this, there isn’t any advance paid by the publisher/distributor. They tend to have a relatively low level of risk in the whole situation.

    I keep writing publisher/distributor because in the online area like this the lines sort of break down. In a sense the developer is doing some of the traditional publisher duties (like publicizing the game, and providing the graphical assets with which the game will be represented on the screen, like box art would be in a retail package) and in a sense the Steam/Stardock/Greenhouse/etc are doing some of those tasks.

  88. I have the three games mentioned in your post. World of Goo is worth $20. Crayon Physics should have been $10. Aquaria is more than worth the $20.

    Braid is also worth more than $20, but I’ve already played it on the 360, so buying the PC version is kind of pointless since I probably wont play it. The lower price point makes it more appealing though and I want to support whatever you do next. 🙂

  89. That’s great that you’re seriously planning a Mac version! This raises an important question, though. How will you be handling distribution of an eventual Mac release, as both Steam and Impulse are Windows-only? I own both a PC and a Mac, and I’m looking forward to buying the PC version next month, but only if it’s assured that I’ll also be able to get the Mac version when it comes out.

    Hopefully you’ll address that in your Mac announcement this week.

  90. Jonathan, thanks for giving a definite announcement for BraidPC. It’s unfortunate to hear there will probably not be a physical release, but that’s understandable. Please keep us in the know as to system requirements; it’s a little worrying to consider, but having followed David Hellman’s work here I can easily imagine Braid being heavy on graphics cards.

    Also, since it’s not been mentioned anywhere I’ve looked, is there a rough estimate for Braid’s file size? My internet connection is rather capricious, and that could be a minor issue, but even in the worst case scenario, consider me presold.

  91. Jonathan,
    Important question. Will Braid support both 16:9 and 16:10 widescreen resolutions?

    According to Microsoft’s Games for Windows Technical Requirements all games with the GfW brand must support at least:

    4:3 normal (800×600 or 1024×768)
    16:9 widescreen (1280×720)
    16:10 widescreen (1152×720 or 1680×1050 or 800×480)

    Now Braid for PC might not be using the GfW brand but the above requirements are a good guide as to what you do need to support to satisfy most gamers.

    Check the most recent Steam Hardware Survey and you will see that most gamers with widescreen monitors use a 16:10 aspect ratio and 1680 x 1050 resolution. (click on “Primary Display Resolution”)

  92. Braid always renders the game at 16:9. If your display resolution is not 16:9, there will be black bars at the top and bottom.

    My main display is 2560×1600, which is 16:10. Game runs fine!

  93. Awesome. I’ve been checking your site a couple times a month after learning about Braid last summer, worried I would miss it. It was hands down at the top of my birthday list before finding out that there was to be an XBOX version first with the pc version to follow. My next hope was Christmas. No biggie, the wait is almost over and I will get to confirm for myself what I already believe to be true; That it is a special game. I would have had no problem paying $20 for Braid. The value of somethings are not well measured with money anyway. Thanks for all your work. I can’t wait to play.

  94. Jonathan Blow:

    Just wanted to let you know that if and when there’s a Linux version available I’ll buy a copy and gladly pay $40US for it 😀 I pretty much buy any commercial games released for Linux (Gish, Doom 3, Quake 4, UT2003/2004/3 etc), as long as they are half good and yours seems greater than that.

    If it’s found to run in Wine only however, I’ll still consider buying it as it looks pretty fun 🙂

  95. Hey, man! I really love this game from the first I played the demo om XBLA. You’re a genius!
    I hope to see you making more games, and I hope you will make it easy too. Braid has pointed out that you don’t need to have striking graphics to do a really great game. Not one of you’re games should drop the glow because of to much thinking about graphics or wrongs in the graphics.
    I’m wating for a new game for XBLA, and I wait as long as it need.

    Thank you for showing the majority how games should be!

    Greetings from Sweden!

  96. Mr. Blow,

    Any idea if the game would be able to run on my humble X1600, 128 MB VRAM? I sure hope so. I know it’s getting a little long in the tooth. Looks like you’ve made an amazing game. Thanks!

  97. I haven’t tested it, but just looking online at the fill rate specs, etc, it’s unclear.

    I tested on the GeForce 6800 today with some rendering changes that will help the game run on systems that low-end. And that works okay. But the X1600 has 1/3 the fill rate of the 6800, about. That might just be too slow.

    I mean, you would probably still be able to run the game, but it would not run at the appropriate speed — it might feel like running through molasses.

  98. Thanks for the info! That means the PC version is probably out of the question for me and I don’t own a 360… but I did read an interview you gave some time ago and you mentioned that a PSP version may be possible. Any word on that? The PSP has a very large install base, and that combined with a drought of good PSP games in quite a while could make a PSP outing very profitable for you.

  99. Jonathan,
    I know it is still extremely early, but how far along are you on your next project?

    I already bought, played, and fanatically endorsed the game to everybody I talk to on the Xbox, and even though I likely won’t play it as much, I plan on buying it for the PC as well. I love what you’re doing, and I’m happy to support whatever you are doing next. Thanks for the experience.

  100. I like very much Jonathan Blow’s lectures, opinions on things, and I can’t wait to play his game. I really don’t understand how somehow the comment section of his blog could turn into arguments and gratuitous animosity. The internet can be such a shitty place, truly.

    @ David Greg:
    So because someones uses a PC to develop a game they owe some kind of loyalty to the platform ? In case you don’t know, retard, the PC is mostly all you can use to develop games for any plaftform, that’s where all the devkits and SDKs are at. Be it PSP, DS, Wii, PS3, Xbox, you name it.

    The game you’re intending to play is his creation, 3 years or more of his life, full time. And know you come as some kinf of dispenser of justice, saying ” I will punish you by pirating your game, because you don’t view the world the same retarded way as I do!”. Yay, keep going dude.

    Your comment was gratuitously mean, and none of the things you said made any sense. You act lioke you “deserve” a game, just because it exists and because you saw screenshots of it. But you know what, you don’t have to play it, and you don’t have to wanna play it.

    Guys like you are a lost cause, really. But I needed to get this out.

  101. hey there Jonathan. I ve been wondering about video reqs for braid on the pc for laptop users. AS i ve seen, braid rendering is about paint/repaint of a bunch of pixels on a 1280 vertical resolution. But is there any 3d or vertx processing required for the video card? Im asking that to find out how the game can perform or if it will be able to run on low end cards with high shared mem capacity.

    My laptop comes with a blueray battery consumer unit, so it requires a decent in card decoder which by default assigns 512k up to 1.4MB shared memory space, necesary to comply with the transfer rate of a HD video from blueray media. The card its an ATI Radeon 3200HD running on a 780G chipset (i know, not the best for 3d gaming, but can decode decently and assign enought mem on my opinion).

    Should the braid performance be affected by the amount of available (shared) mem assigned to the card for texture painting?

    Thanks again


  102. The amount of texture memory probably doesn’t matter too much, unless it is unusually low. The main thing that matters is the fill rate of the graphics chip… the higher that number is, the better. Vertex processing and whatever else doesn’t really matter.

  103. Hmm… so I guess an old ATI Mobility Radeon X300 with a fill rate of 1.3Gtex/s probably isn’t going to cut it? 🙁 Oh well, hopefully my work will be buying me a new laptop soon…

  104. Will there be a demo-version of Braid for the PC?
    It would be great if I could test the performance of Braid on my system before purchasing…


  105. First of all, thanks for a great game!

    Second, I suggest you to look at Good Old Games –, a site selling DRM-free (older) games, as a possible publishing avenue.
    I only buy either physical copies or DRM-free games, and I don’t like neither Steam nor Impulse – I find it annoying to have another layer on top of my games.

    And no, I don’t work for GOG – I just think their business model is better.

  106. will there be a wiiware title like in world of goo? I don’t have an xbox 360 (suppresses anger at the fact of a poor choice of console) and ever since I broke our old computer with Tomb Raider (screw the library) I’m not allowed to have computer games. PLEASE make this for the wii, I’d be ever so greatful.

  107. 15 dollars is cheap for a game like Braid. I’d have happily paid more. You should add a donation button or something, so those of us who want to contribute directly (and already own the game) can do so!

  108. The price is so incredibly reasonable that -figuratively speaking- I’m having two copies. But digital distro (even though I absolutely appreciate that time is better spent on your next game than bloody marketing) is still a pain in the neck.

    Now I don’t suppose I’m patient enough to wait for the Mac version, so I might as well just take those painkillers and go ahead with the purchase.

  109. I know it’s been talked about, but just to add another vote, I would buy a PSN version of Braid in a heart beat.

  110. It’s great to know that a Mac version is forthcoming.

    What 2D Boy did was great for us impulsive-must-buy-on-day 1 dual booters.
    However, they handled the mac port on their own, if I understand correctly.

    In the case of Braid, is it possible to work something out, so that if we buy the pc braid, once the mac version is out we can get it, but paying only the part which goes to the guys who did the port?

  111. Right on time, thanks a lot for the quickness.

    Congrats for the game, and thank you for the lecture file, it helped me on broadening my understanding about game design aspects.

  112. I read a report that Hothead Games will be porting Braid to Mac (I won’t link it here, but you can search for it on google and it’ll no doubt be the first hit) and their own page makes this suggestion as well (at least to the extent that they’re working with Jonathan).

  113. I guess that means that the third publisher is Greenhouse after all. So we won’t be getting any completely DRM-free option, then?

  114. Regarding the Gamedaily article, how do the Interactive Achievement Awards define a “casual” game? Do they just mean short or low-budget?

  115. Mr. Blow,
    Can we have some system reqs yet? I want to preorder/buy very badly but will not do so until I know if my graphics card is up to par. We’re almost to release and I’m dying to know! Thanks!

  116. VMC Labs is figuring out the system requirements, but the thing is, I had to have near-final code to give to them to do that. So hopefully it happens by the end of this week — i.e. right before release.

  117. Any chance Braid will be a part of Valve’s indy games sale? If not, will we at least be able to pre-order it? My birthday is coming up soon =)

  118. I have a aluminum macbook with vista installed using bootcamp. I believe it uses an Nvidia 8600m graphics chipset. Will it run this game ok?

  119. According to Steam,, the game’s system Requirements are:

    o Operating System: Microsoft® Windows® XP / Vista / 7
    o Processor: 1.4GHz or faster
    o Memory: 768 MB or more
    o Hard Disk Space: 200 MB or more
    o Video Card: tbd
    o DirectX® Version: DirectX® 9.0c
    o Controller Support: Microsoft Xbox 360 Controller for Windows

  120. Without network activation on this (single player) game, I’d be happy to pay $20 immediately even though I constantly have a stack of unopened games waiting on my desk. First, because it seems good enough to be worth it, and second, because the game industry seriously needs to innovate more and that’s something I want my money to encourage.

    With network authentication, the game is effectively a rental, so as a matter of principle I’m not spending more than $10. Please do not take this personally. I haven’t bought or played Bioshock, Mirror’s Edge or Mass Effect either due to the same issue.

    While they are an extreme minority, there are also a small group of people (such as deployed soldiers) whose gaming machines are not networked and therefore cannot play if the game requires network auth.

    Pretty please – consider putting the game up at GoG or another download service which does not use DRM. I’m sure you agree that us legit customers deserve the same or better quality of product as freeloaders are going to get.

  121. The GamersGate version of the game does not have any activation at all, I think. You just download and install and that’s it.

    However, I think they will have an older version (without the vsync fix) until Monday sometime… just a guess though.

    The Greenhouse version has a one-time network authentication, but after that first time, it just stores the key data on a local file and never goes to the network again (at least that’s my understanding of how it works).

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