David Hellman has posted the latest entry in the Art of Braid series, part 9. This entry explains in great detail how we came up with the final look for the story screens in Braid, and shows all the revisions along the way, explaining our thought process. It is possibly the most informative Art of Braid yet. If you’re interested in game development or the art process for a modern 2D game, I recommend looking at the entire series.
If anyone out there is wondering why Braid took so long to finish, then just look at how much work was done here for a single 1280×720 scene, and extrapolate that to every set of graphics in the game.