First-draft Asian translations are in.

Traditional Chinese:

Braid Traditional Chinese

Korean:

Braid Korean

Japanese:

Braid Japanese

I cannot read any of these languages, but it’s nice to see.  For those of you who offered to help verify the translations, we aren’t going to do that quite yet.  There’s still a round or two of basic housekeeping that we need to do properly (making sure the game doesn’t word-wrap at inappropriate times, making sure things are positioned in the right places, fixing the totally messed up kerning in the Japanese file.)

Getting closer!

6 thoughts on “First-draft Asian translations are in.”

  1. Do the Japanese really drop into Katakana that readily? Writing out “Tim” seems natural, but I swear I can read “Monster” and “Princess” in there. Weird. (I had a semester of Japanese in school 16 years ago and threads of it are still hanging on.)

  2. Is kerning why the fourth hiragana and the first kanji appear almost on top of each other?

    And yeah, you could translate monster and princess, but I suspect using katakana would be more common, particularly with games. Partly because we are talking about the Western notion of what those words mean…

  3. Yeah, exactly. (The two characters you mention are the most extreme case in this screenshot, but the spacing is totally wack in general). I need to write some new code in order to decode one of the tables in the font to look up the positioning info, or something like that. I don’t understand TrueType fonts very well so it’s hard to know, exactly.

    Really, the “Princess” in this case is a reference to the Super Mario Bros princess (and the ones in all the subsequent games), and it makes me wonder how those games wrote it…

  4. Chinese one looks alright, as far as I can tell.

    I’ve never played a Chinese version of Super Mario Bros (is there even one?). So I’m not exactly sure if people will get that reference. As for me, I didn’t get it, sorry ;).

    Will the original english script be available for reference?

  5. All languages are built into the game, and you can switch between them when you start it up.

    With the xbox version, the console has a global language setting, and the game just follows that. So whatever language the xbox is in, the game will be in.

  6. Not sure how princess was rendered in the original game, but Super Princess Peach was all katakana.
    It looks like the older games called her Peach Hime, but later games may have begun using katakana instead. Hard to tell from a quick scan of Wikipedia.
    It appears the line “our princess is in another castle” was actually always in English, even in the Japanese version of the game.

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