Understanding Games is an interesting effort modeled after Scott McCloud’s Understanding Comics— it’s a game on the subject of how games work. It’s a 4-part series, but only two parts have been posted so far. Here are the links:
I have mixed feelings about this overall (though they are mostly positive). I think it’s a great idea to do a project like this. At the same time, I feel like it’s too early to try to make an Understanding Games, because I don’t feel that we as artists have yet reached the core of what games are about. We’re getting close, but we’re just not there yet. So I feel like this effort really only gets at the surface aspects of games, not the deep stuff. But it’s much better to do that than not do anything, so hooray for the author, Andreas (here is his seldom-updated game design blog, in German).
Episode 2 reminds me somewhat of the kind of discussion we had at the Nuances of Design session — taking one example of a game that is simple, and building on it. I’d like to see more of that kind of thing.
(First saw this over at Raph’s site.)