All posts by Jonathan Blow

The PartnerNet version of Braid has been updated.

The build of Braid on PartnerNet has been updated to a newer one. This one is less-crashy; it has some cosmetic changes, and some gameplay changes (the player now collides as his full height, the last puzzle on world 6 has been redesigned), and some text changes (the text has been lightly revised everywhere, and a piece of the Epilogue has been rewritten.)

To play this one, just delete your old version of Braid off the xbox and download the new one. Your saved game will carry over.

The Art of Braid, Part V.


David Hellman has posted Part V of The Art of Braid over at his blog.

Bloopi (Braid sidekick)

This time he moves away from the Visual Art side of things and gets more into the Emotional Art territory (of course, these two territories are inseparably intertwined — how things look are a dominant factor in how you feel about them). He discusses the ways in which we make the player cry and become more socially conscious, and in the process reveals why Braid is taking so long to be released. Really we are revolutionizing the emotional landscape of the player experience in ways that mainstream games could never hope to match.

Braid Preview/Review Round-Up

Reverend Anthony at Destructoid wrote up a preview of Braid. He said:

The preview build of Braid comprises one of the most interesting, satisfying, beautiful game experiences I’ve ever had…

Except that he didn’t say that. (Read the article to see why!)

 

Braid was also discussed in a very positive way in the latest Destructoid podcast, #48. This podcast also discusses art games in general, and contains specific discussions of The Marriage, Stars Over Half Moon Bay, Passage, and Gravitation. Warning: This podcast is also chock full of crudity.

 

Sean Bell wrote a very positive preview over at Darkzero. A quote:

Let it be known that, at the time of writing, I envy every single person who reads this preview. Why? Because I’ve just started up … Braid for the first time, and I’ll never get to do it again. I’ll be able to play it again, sure, but it won’t ever be the same as it was just now. I can’t, unlike the game’s protagonist, rewind time and have the same experience again.

 

Corvus Elrod wrote up his impressions over at Man Bytes Blog. He likes Braid, but not as much as the previously-mentioned previewers; but he’s also still early in the game, so maybe that will change. Or maybe he will totally hate it in the end!