Hiring another programmer.

We’re hiring another programmer into the new company, to do very interesting work with full-body motion tracking.

If interested, email me: jon@number-none.com. Please have substantial 3D game development experience and be good at what you do.

12 thoughts on “Hiring another programmer.”

  1. Hello Jon Blow,

    love your work! Braid inspired me to compose a small little video game vignette, called Avoid Hitting Piano. There is a little shift in the game mechanics after a certain plot point. The game has almost a story (I thought quite a bit about your books in Braid and tried to do something else with words in a video game)… I don’t have any experience in this funny full-body motion stuff… so this is not an application at all 🙂 Maybe you can give Avoid Hitting Piano some love?


  2. Hi from Argentina, love Braid, epic last/first level! You know. Anyway, just wanted to share that. Check out Machinarium, is more of the same point and click adventure but with supreme artwork and music. ¡Chau!

  3. Argh, don’t make this game just for the XBox, I want to play it on my PS3 or PC. I hope I did not misinterpret your hiring announcement for the game to only be playable with Natal.

  4. I just saw that Braid is finally done and coming out on the PS3. I want to know what the chances are for a PSP or Itouch version of Braid next are. I think the game could work on the Itouch/Iphone and for the PSP it would work just being a downloadable game.

  5. We have talked about a PSP version but right now it doesn’t seem super-likely — it’s very hard to sell PSP games, and even getting the port to run well would be difficult. We thought the PSP Go might really help a big surge in digital-download kinds of sales for the PSP, but it doesn’t necessarily appear that that is the way it’s going to go.

    I have also talked to people about an iPhone / iTouch version of the game, but I don’t see how it can be done with acceptable controls. People have contacted me wanting to do the port, but they always seem to have at least a bit of a shovelware mentality, and I refuse to do that. I think the game would probably have to be redesigned to the point where it’s a different game altogether in order to run well on the iPhone, so just selling a Braid port there doesn’t seem like a good idea.

  6. Hello Jon.
    Like anyone with a conventional gaming system, i enjoyed Braid. A lot. At first i just played it at my friends house, where i “beat it” first. I loved it so much that i bought it on my Ps3. And i just want to say that i would buy it again for the PSP if you were to make it for the PSP.

  7. I think that releasing a PSP version of Braid would be a great idea. I am sure that all the people who played Braid on PC’s or on PS3 would buy it again for the PSP.

  8. Does this mean project natal is going to be used in your next game?
    I hope it doesn’t personally, I would rather there not be any motion involved. Plus this would shut out the PC and PS3 market, preventing more people from playing it.

    Whatever decision you make, I’m sure it will be the correct one for the game though.

  9. I was wondering if BRAID may be a port to the PS Vita. Since the PS Vita will be more integrated to PSN than PSP ever was. I think on this generation of the handheld, there will be more people looking for downloadable content. THANKS!

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