The title is “Programming is Easy; Production is Harder; Design is Hardest.” I gave this lecture on January 24, 2008 at the Game Focus Germany conference. Casey Muratori and Electronic Arts are the absent guest-stars of this lecture. I’m still not sure exactly what this lecture was about, but people seemed to like it all right.
Here is the link to the lecture, which is a .zip file containing PowerPoint slides and an mp3 audio track. The full zip is about 30 megabytes.
This lecture was not a keynote, so its subject matter is smaller in scale than the past couple of lectures I’ve posted.
I like hanging out in Germany. I would definitely come back next year!