Stephen has posted the full text of that interview on his Multiplayer Blog. It’s long, but contains a lot of explanation about the ideas behind Braid.
His comments about the interview seem overwhelmingly positive, perhaps embarrassingly so for me. I don’t like publicizing myself, but at the same time, there are ideas about games in there that I want to communicate, and incite discussion on. So maybe just skip the laudatory introduction and go straight to the interview.
Also, the credits for the graphic art are not mentioned anywhere here or the MTV interview so I will point out that the world art is by David Hellman (except that cannon in the World 2 shot which is old, and has been removed from the game in favor of a different cannon) and the character art is by Edmund McMillen.
(Journalists aren’t used to doing credits like that, because usually the credits for a game are like 100 people long.Â But on a game with this few people working on it, it feels like an omission to me).Â