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	<title>Game Festivals &#8211; Braid</title>
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	<link>https://braid-game.com/news</link>
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		<title>Braid playthrough with director&#8217;s commentary</title>
		<link>https://braid-game.com/news/2011/04/braid-playthrough-with-directors-commentary/</link>
		<comments>https://braid-game.com/news/2011/04/braid-playthrough-with-directors-commentary/#comments</comments>
		<pubDate>Mon, 04 Apr 2011 03:35:36 +0000</pubDate>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
				<category><![CDATA[Appearances]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Game Criticism]]></category>
		<category><![CDATA[Game Festivals]]></category>
		<category><![CDATA[Games as Art]]></category>

		<guid isPermaLink="false">https://braid-game.com/news/?p=698</guid>
		<description><![CDATA[At GameCity in Nottingham, UK in September 2010, I played through select portions of Braid and gave commentary. I had been under the impression the session was officially recorded, and I&#8217;ve been waiting for an official video to hit the internet, but at this point I am not sure this was done. Fortunately someone in &#8230; <a href="https://braid-game.com/news/2011/04/braid-playthrough-with-directors-commentary/" class="more-link">Continue reading <span class="screen-reader-text">Braid playthrough with director&#8217;s commentary</span> <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>At GameCity in Nottingham, UK in September 2010, I played through select portions of Braid and gave commentary.  I had been under the impression the session was officially recorded, and I&#8217;ve been waiting for an official video to hit the internet, but at this point I am not sure this was done.  Fortunately someone in the audience had a handheld camera, and has posted the footage to YouTube.  This is by far the most I&#8217;ve said about Braid in one place&#8230;</p>
<p><a href="http://www.youtube.com/watch?v=gwsi7TEQxKc">See the video here.</a></p>
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		<slash:comments>15</slash:comments>
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		<title>Experimental Gameplay GDC session cancelled.</title>
		<link>https://braid-game.com/news/2010/03/experimental-gameplay-gdc-session-cancelled/</link>
		<comments>https://braid-game.com/news/2010/03/experimental-gameplay-gdc-session-cancelled/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 20:26:24 +0000</pubDate>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
				<category><![CDATA[Game Festivals]]></category>

		<guid isPermaLink="false">https://braid-game.com/news/?p=674</guid>
		<description><![CDATA[We&#8217;ve posted an explanation on the site, along with details about the future. It&#8217;s a little bit sad, as this is the first time in 10 years we haven&#8217;t done it, but it&#8217;s all good!]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.experimental-gameplay.org/blog/?p=218">We&#8217;ve posted an explanation on the site</a>, along with details about the future.</p>
<p>It&#8217;s a little bit sad, as this is the first time in 10 years we haven&#8217;t done it, but it&#8217;s all good!</p>
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		<slash:comments>6</slash:comments>
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		<title>The Experimental Gameplay deadline is looming&#8230;</title>
		<link>https://braid-game.com/news/2010/01/the-experimental-gameplay-deadline-is-looming/</link>
		<comments>https://braid-game.com/news/2010/01/the-experimental-gameplay-deadline-is-looming/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 06:14:54 +0000</pubDate>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
				<category><![CDATA[Game Festivals]]></category>

		<guid isPermaLink="false">https://braid-game.com/news/?p=654</guid>
		<description><![CDATA[If you are a designer of interesting/experimental/different games, and you&#8217;d like to present a game to a large audience that&#8217;s excited by new and challenging work, you&#8217;ve got just about 1 week to send in your submission. Here&#8217;s a link for more information. We look forward to seeing your stuff!]]></description>
				<content:encoded><![CDATA[<p>If you are a designer of interesting/experimental/different games, and you&#8217;d like to present a game to a large audience that&#8217;s excited by new and challenging work, you&#8217;ve got just about 1 week to send in your submission.  <a href="http://www.experimental-gameplay.org/blog/?p=3">Here&#8217;s a link for more information.</a>  We look forward to seeing your stuff!</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>The Experimental Gameplay Workshop 2010 is now open for submissions.</title>
		<link>https://braid-game.com/news/2009/11/the-experimental-gameplay-workshop-2010-is-now-open-for-submissions/</link>
		<comments>https://braid-game.com/news/2009/11/the-experimental-gameplay-workshop-2010-is-now-open-for-submissions/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 15:44:21 +0000</pubDate>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
				<category><![CDATA[Game Festivals]]></category>

		<guid isPermaLink="false">https://braid-game.com/news/?p=647</guid>
		<description><![CDATA[The Experimental Gameplay Workshop is an annual event at the Game Developers Conference where we show a selection of cutting-edge game designs. Each designer gives a 10-to-15-minute presentation. We encourage all designers who are actively working on new and different design ideas to apply. Here&#8217;s a link for more information. The deadline is January 26, &#8230; <a href="https://braid-game.com/news/2009/11/the-experimental-gameplay-workshop-2010-is-now-open-for-submissions/" class="more-link">Continue reading <span class="screen-reader-text">The Experimental Gameplay Workshop 2010 is now open for submissions.</span> <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>The Experimental Gameplay Workshop is an annual event at the Game Developers Conference where we show a selection of cutting-edge game designs.  Each designer gives a 10-to-15-minute presentation.</p>
<p>We encourage all designers who are actively working on new and different design ideas to apply.  <a href="http://www.experimental-gameplay.org/blog/?p=3">Here&#8217;s a link for more information.</a></p>
<p>The deadline is January 26, 2010.  (We had erroneously listed the date as February 16.)</p>
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		<slash:comments>5</slash:comments>
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		<title>A video interview with NextGen Player.</title>
		<link>https://braid-game.com/news/2009/03/a-video-interview-with-nextgen-player/</link>
		<comments>https://braid-game.com/news/2009/03/a-video-interview-with-nextgen-player/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 07:33:29 +0000</pubDate>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
				<category><![CDATA[Appearances]]></category>
		<category><![CDATA[Braid Development]]></category>
		<category><![CDATA[Game Festivals]]></category>
		<category><![CDATA[Games as Art]]></category>

		<guid isPermaLink="false">https://braid-game.com/news/?p=526</guid>
		<description><![CDATA[At the 2008 Montreal International Games Summit, NextGen Player interviewed Jonathan Blow about independent game development, games as art, and about how Braid was made. Here&#8217;s the video, which goes into some topics that haven&#8217;t been covered in previous interviews: (An embedded player from video.google.com was here. It used Flash, which browsers no longer support.) &#8230; <a href="https://braid-game.com/news/2009/03/a-video-interview-with-nextgen-player/" class="more-link">Continue reading <span class="screen-reader-text">A video interview with NextGen Player.</span> <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>At the 2008 Montreal International Games Summit, NextGen Player interviewed Jonathan Blow about independent game development, games as art, and about how Braid was made.  Here&#8217;s the video, which goes into some topics that haven&#8217;t been covered in previous interviews:</p>
<p><p class="flash-player-gone"><em>(An embedded player from video.google.com was here. It used Flash, which browsers no longer support.)</em></p></p>
<p>Sorry about the incorrect aspect ratio, but I spent 45 minutes trying to figure out how to fix it, with no success.  The web is kind of sad sometimes.</p>
<p><a href="http://www.nextgenplayer.com/2009/03/interview-with-jonathan-blow-creator-of.html">Here&#8217;s the link to the article at NextGen Player</a>.</p>
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		<slash:comments>16</slash:comments>
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		<title>About the WGA&#8217;s Video Game Writing Awards</title>
		<link>https://braid-game.com/news/2009/01/about-the-wgas-video-game-awards/</link>
		<comments>https://braid-game.com/news/2009/01/about-the-wgas-video-game-awards/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 21:31:31 +0000</pubDate>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
				<category><![CDATA[Game Festivals]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Tangential]]></category>

		<guid isPermaLink="false">https://braid-game.com/news/?p=427</guid>
		<description><![CDATA[The Writers Guild of America recently announced the nominees for their 2nd annual Videogame Writing Awards. Anyone familiar with the games of this past year, though, will consider this a very odd and deficient list. Conspicuously absent are most of the games that stand out as well-written. Ben Fritz at Variety recently wrote a column &#8230; <a href="https://braid-game.com/news/2009/01/about-the-wgas-video-game-awards/" class="more-link">Continue reading <span class="screen-reader-text">About the WGA&#8217;s Video Game Writing Awards</span> <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>The Writers Guild of America recently announced the nominees for their <a href="http://www.wga.org/content/default.aspx?id=3444">2nd annual Videogame Writing Awards</a>.  Anyone familiar with the games of this past year, though, will consider this a very odd and deficient list.  Conspicuously absent are most of the games that stand out as well-written.</p>
<p><a href="http://weblogs.variety.com/the_cut_scene/2009/01/videogames-that-are-not-for-the-wgas-consideration.html">Ben Fritz at Variety recently wrote a column</a> wondering why there&#8217;s so little industry participation in these awards, and postulating that it&#8217;s because the industry is anti-union.  After all, to be eligible for the awards, game writers only need to <em>join the Video Game Caucus and pony up some cash</em> ($75 a year).  No problem, right?</p>
<p><span id="more-427"></span></p>
<p>Being self-employed and having no employees, I have no reason to be pro- or anti-union.  But I am definitely anti- these awards; they are insulting to game developers and serve no real purpose for anyone else except the WGA.</p>
<p>The problem is that it&#8217;s not really an award ceremony.  <strong>It&#8217;s a membership drive masquerading as an award ceremony</strong>, and that&#8217;s a large part of the insult.  You can tell it&#8217;s not really an award ceremony because of their decision to exclude most people from qualifying!  So, here&#8217;s what&#8217;s going on: they are giving out pretend awards, in order to get people to join their caucus.  Implicit in this action is the message that we are too dumb to notice what they are doing, or else vain enough that we don&#8217;t care what&#8217;s going on as long as we get some awards.  I don&#8217;t take either of those as a compliment.</p>
<p>I would not mind participating in an award ceremony that is honestly trying to recognize the best in video game writing.  When the WGA sat down to create their awards, they could have made this their priority: that the awards would go to the people most deserving, and over time would build a reputation of respectability, giving game writers something real to aspire to.  Along with the award nominations they could have sent out a letter saying &#8220;Hey, please join our guild; guild membership does not influence the awards in any way, but we feel that we have a positive contribution to make to the game industry.&#8221;</p>
<p>Instead, they mandate caucus membership, with the obvious effect that the awards probably won&#8217;t go to the best games.  So the structure becomes this: you give them a little something by making their guild more powerful, they give you a little something back by maybe giving you an award.  It&#8217;s just slimy, and if the public were to assume that these awards were chosen based only on quality, then it would be fundamentally corrupt.</p>
<p>I said that all this was just part of the insult.  The <em>rest</em> of the insult is that, apparently, by joining the caucus you are not even a real member of the WGA, because hey, just because we are giving you an award for outstanding video game writing doesn&#8217;t mean you are a <em>real</em> writer.  This is made very clear on the first page of the application (see the sentence that I&#8217;ve hilit in yellow):</p>
<p><center><a href="https://braid-game.com/news/wp-content/uploads/2009/01/wga_application_page_1.jpg"><img alt="" src="https://braid-game.com/news/wp-content/uploads/2009/01/wga_application_page_1_small.png" title="Video Game Caucus application, Page 1" class="alignnone" width="240" height="311" /></a></center></p>
<blockquote><p>Video Game Writers Caucus membership <strong><em>does not</em></strong> provide the right to vote in WGAW elections, to run for office or to attend WGAW membership meetings for the Writer&#8217;s Guild of America, West Inc.</p></blockquote>
<p>The bolding and italics are theirs.  They want to be very sure about this point!</p>
<p>Suppose a video game writer felt very pro-union and wanted to join the WGA.  After reading this he might feel a little miffed, and wonder, okay, if this doesn&#8217;t make me a real member, what does?  <a href="http://www.wga.org/content/default.aspx?id=84">So he goes to the WGA&#8217;s web page to find out.</a>  What he sees is that he has to accrue a bunch of points by doing radio, TV and movie stuff.  In other words, there is no path available to him for actual guild membership.  </p>
<p>But wait &#8212; what about authors of books, short stories, poems, and whatever else?  That&#8217;s writing, isn&#8217;t it?  Oh, those people join the <a href="http://www.authorsguild.org/">Authors Guild</a>, a completely separate entity.  </p>
<p>Since the writing in Braid is patterned after book writing, not TV or movie writing, I then feel especially out-of-place in this whole arrangement &#8212; hey, I should be submitting the game to the Authors Guild Video Game Writing Awards, except that those don&#8217;t exist.   </p>
<p>Braid also has problems with the WGA awards because the game contains no explicit writing credit, which one of the documents says very clearly disqualifies Braid immediately, though a clause elsewhere says that maybe I could petition them.  But this, and other parts of the application, make clear that the WGA is targeting large-team industrially-created games, and that indie games are out of their area of concern; this reinforces to me the notion that this is about business, and money, and union power, rather than being about quality.  (I guess to appease them for my next game, instead of saying &#8220;A game by&#8230;&#8221; in the credits, I can say &#8220;Designed by Jonathan Blow, Written by Jonathan Blow, Programmed by Jonathan Blow, Business Development by Jonathan Blow, Producer: Jonathan Blow, Key Grip: Jonathan Blow,&#8221; and try to put my name in there as many times as I could before I get to David Hellman, Edmund McMillen, Sean Barrett and Harry Mack.  Yeah, that would be a lot more elegant.)</p>
<p>Anyway, that&#8217;s why I didn&#8217;t participate: I do not feel that these awards are worthy of respect.  This has nothing to do with my feelings about the WGA as a whole; I don&#8217;t know anything about the WGA, so I can&#8217;t form an opinion.  But this was a horrible way for them to try and make a first impression with an industry they&#8217;d like to break into.</p>
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		<slash:comments>43</slash:comments>
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		<title>Experimental Gameplay 2009 is now open for submissions.</title>
		<link>https://braid-game.com/news/2008/12/experimental-gameplay-2009-is-now-open-for-submissions/</link>
		<comments>https://braid-game.com/news/2008/12/experimental-gameplay-2009-is-now-open-for-submissions/#comments</comments>
		<pubDate>Sun, 28 Dec 2008 22:55:28 +0000</pubDate>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Game Festivals]]></category>

		<guid isPermaLink="false">https://braid-game.com/news/?p=397</guid>
		<description><![CDATA[The Experimental Gameplay Sessions occur every year at the GDC; it&#8217;s a two-hour showcase of unusual and cutting-edge game designs. Each designer gives a ten- or fifteen-minute presentation of each game, including a live demo. We&#8217;re now looking for submissions for the 2009 workshop, which will be happening in March. If you make unconventional kinds &#8230; <a href="https://braid-game.com/news/2008/12/experimental-gameplay-2009-is-now-open-for-submissions/" class="more-link">Continue reading <span class="screen-reader-text">Experimental Gameplay 2009 is now open for submissions.</span> <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>The Experimental Gameplay Sessions occur every year at the GDC; it&#8217;s a two-hour showcase of unusual and cutting-edge game designs.  Each designer gives a ten- or fifteen-minute presentation of each game, including a live demo.</p>
<p>We&#8217;re now looking for submissions for the 2009 workshop, which will be happening in March.  If you make unconventional kinds of games, I encourage you to apply.  Our Call for Submissions document discusses everything in more detail:</p>
<p><center><b><a href="http://experimental-gameplay.org/2009/cfp.html">Experimental Gameplay 2009 Call for Participation</a></b></center></p>
<p>Also, here&#8217;s the <a href="http://experimental-gameplay.org">main page</a>, for those who are just generally curious about the event.</p>
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		<slash:comments>4</slash:comments>
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		<title>Videos have been posted for Sense of Wonder Night 2008</title>
		<link>https://braid-game.com/news/2008/11/videos-have-been-posted-for-sense-of-wonder-night-2008/</link>
		<comments>https://braid-game.com/news/2008/11/videos-have-been-posted-for-sense-of-wonder-night-2008/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 02:34:03 +0000</pubDate>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
				<category><![CDATA[Game Festivals]]></category>
		<category><![CDATA[Games as Art]]></category>

		<guid isPermaLink="false">https://braid-game.com/news/?p=379</guid>
		<description><![CDATA[This year at the Tokyo Game Show, the Sense of Wonder Night event was held for the first time ever. This was a session where developers from around the world gave 10-minute presentations on their unconventional game designs, the idea being to inspire the designers in the audience, and give them a good summary of &#8230; <a href="https://braid-game.com/news/2008/11/videos-have-been-posted-for-sense-of-wonder-night-2008/" class="more-link">Continue reading <span class="screen-reader-text">Videos have been posted for Sense of Wonder Night 2008</span> <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><center><a href="http://tgs.cesa.or.jp/sown/en/"><img alt="" src="https://braid-game.com/news/wp-content/uploads/2008/11/sown.png" title="Sense of Wonder Night" class="alignnone" width="238" height="223" /></a></center></p>
<p>This year at the Tokyo Game Show, the <a href="http://tgs.cesa.or.jp/sown/en/">Sense of Wonder Night</a> event was held for the first time ever.  This was a session where developers from around the world gave 10-minute presentations on their unconventional game designs, the idea being to inspire the designers in the audience, and give them a good summary of some of the things being done on the avant-garde.</p>
<p>Even if you follow the Western indie game scene, there will probably be some surprises there for you; often games that are made in Japan don&#8217;t become well-known in the West, because of the language barrier.</p>
<p>You can <a href="http://tgs.cesa.or.jp/sown/en/">follow that link to the Sense of Wonder home page</a>, where videos of all the presentations are posted (they are on YouTube).</p>
<p>(In related news, the <a href="http://experimental-gameplay.org">Experimental Gameplay Workshop</a> page is a bit out of date, so we are going to update it soon and also put out the Call for Participation for 2009; and the fact that SOWN is posting videos seems like a really good idea, so we are going to try and do videos for 2009 as well).</p>
<p>[Note: Thanks to Tim at the <a href="http://indiegames.com/blog/">Indie Games Blog</a> for posting the original notice of this.]</p>
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		<title>Meaningful Play Conference 2008</title>
		<link>https://braid-game.com/news/2008/07/meaningful-play-conference-2008/</link>
		<comments>https://braid-game.com/news/2008/07/meaningful-play-conference-2008/#comments</comments>
		<pubDate>Sun, 20 Jul 2008 03:24:16 +0000</pubDate>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
				<category><![CDATA[Game Festivals]]></category>

		<guid isPermaLink="false">https://braid-game.com/news/?p=222</guid>
		<description><![CDATA[Somehow, I didn&#8217;t know about this even though it&#8217;s been in the works for a while: the Meaningful Play Conference 2008 at Michigan State University. I&#8217;m glad they are doing this, although I wonder if the focus of the conference isn&#8217;t too broad. It also seems extremely lacking on the Art Game side of the &#8230; <a href="https://braid-game.com/news/2008/07/meaningful-play-conference-2008/" class="more-link">Continue reading <span class="screen-reader-text">Meaningful Play Conference 2008</span> <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Somehow, I didn&#8217;t know about this even though it&#8217;s been in the works for a while: the <a href="http://meaningfulplay.msu.edu/index.html">Meaningful Play Conference 2008</a> at Michigan State University.</p>
<p>I&#8217;m glad they are doing this, although I wonder if the focus of the conference isn&#8217;t too broad.  It also seems extremely lacking on the Art Game side of the fence (looking at the board and invited speakers), and heavily weighted toward the Serious Game side of things.  Which is fine, I guess, but I think they are then missing the biggest chunk of &#8220;Meaningful&#8221;; perhaps they should call it the &#8220;Utilitarian Play Conference&#8221; instead.  </p>
<p>If you&#8217;re a game developer, they have a <a href="http://meaningfulplay.msu.edu/games.html">Call for Games</a> posted. <em> (Their web site has been painfully slow sometimes, so if either of these links don&#8217;t work, try again later)</em>.</p>
<p>I don&#8217;t know if I will be there, because some friends are convincing me to go to the <a href="http://tgs.cesa.or.jp/english/">Tokyo Game Show</a> which is happening at the same time.</p>
<p><em>Snippy note to MPC2008 organizers and people at other academic conferences I&#8217;ve seen lately: Please stop using dual-analog console controllers as the symbol of your conference or the big illustration at the top of the web page.  We in the industry are not proud of these controllers; they are not cool.  Also they are just a stereotypical surface signifier of games; they don&#8217;t say anything about interactivity or the nature thereof.  <strong>Nothing says &#8220;We Have No Ideas&#8221; more effectively than a DualShock controller.</strong></em></p>
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		<title>The Slamdance Games Festival has been canceled.</title>
		<link>https://braid-game.com/news/2008/07/the-slamdance-games-festival-has-been-canceled/</link>
		<comments>https://braid-game.com/news/2008/07/the-slamdance-games-festival-has-been-canceled/#comments</comments>
		<pubDate>Sun, 13 Jul 2008 19:20:16 +0000</pubDate>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
				<category><![CDATA[Game Festivals]]></category>
		<category><![CDATA[Slamdance]]></category>

		<guid isPermaLink="false">https://braid-game.com/news/?p=221</guid>
		<description><![CDATA[Sam Roberts has just posted an announcement that the Slamdance Games Festival has been canceled for the foreseeable future. The trouble all started back when Slamdance leadership attempted to remove Super Columbine Massacre RPG! from the festival, after it had been selected as a finalist. Several other finalists (including this one) had adverse reactions to &#8230; <a href="https://braid-game.com/news/2008/07/the-slamdance-games-festival-has-been-canceled/" class="more-link">Continue reading <span class="screen-reader-text">The Slamdance Games Festival has been canceled.</span> <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.slamdance.com/games/">Sam Roberts has just posted an announcement that the Slamdance Games Festival has been canceled for the foreseeable future.</a></p>
<p>The trouble all started back when Slamdance leadership attempted to remove <em><a href="http://www.columbinegame.com/">Super Columbine Massacre RPG!</a></em> from the festival, after it had been selected as a finalist.  <a href="http://www.thatgamecompany.com/blog/index.php?itemid=17">Several</a> <a href="http://www.google.com/search?q=cache:grandtextauto.org/2007/01/08/from-slamdance-games-finalists/+grandtextauto+from-slamdance-games-finalists&#038;hl=en&#038;ct=clnk&#038;cd=1&#038;gl=us&#038;client=firefox-a">other</a> <a href="http://www.watercoolergames.org/archives/000719.shtml">finalists</a> (including <a href="https://braid-game.com/news/2007/01/braid-wont-be-at-slamdance-after-all/">this one</a>) had adverse reactions to that.</p>
<p>As a compromise solution, Slamdance was going to hold the games festival in Los Angeles, where there aren&#8217;t as many mormons (and where, I guess, the games festival would be enough far-removed that it wouldn&#8217;t tarnish the image of the film festival.  Or something.)  </p>
<p>This is kind of a bummer, because it&#8217;s one less venue for indie games to get exposure, and I know that Sam Roberts put a lot of work into it.  At the same time, there are other, more-active festivals now, and Sam is a director of one of the most prominent ones, <a href="http://www.indiecade.com/">Indiecade</a>.  Indiecade are having showings at E3 and PAX this year, as well as a stand-alone show at OpenSatellite in Seattle.  Braid was in the IndieCade showing at E3 2007, and it was a good situation.</p>
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