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	<title>Braid Admin &#8211; Braid</title>
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	<link>https://braid-game.com/news</link>
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		<title>Information and Screenshots</title>
		<link>https://braid-game.com/news/2006/12/information-and-screenshots/</link>
		<comments>https://braid-game.com/news/2006/12/information-and-screenshots/#comments</comments>
		<pubDate>Thu, 21 Dec 2006 03:03:29 +0000</pubDate>
		<dc:creator><![CDATA[Braid Admin]]></dc:creator>
				<category><![CDATA[Braid Development]]></category>
		<category><![CDATA[Braid Previews]]></category>

		<guid isPermaLink="false">https://braid-game.com/news/?p=11</guid>
		<description><![CDATA[People have been asking for more information about the game. So here&#8217;s a list of some of the most frequently-asked questions, along with answers. What kind of game is Braid? It&#8217;s a 2D puzzle platformer &#8212; a game in the mold of Super Mario Bros, but that is more about problem-solving and less about making &#8230; <a href="https://braid-game.com/news/2006/12/information-and-screenshots/" class="more-link">Continue reading <span class="screen-reader-text">Information and Screenshots</span> <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>People have been asking for more information about the game.  So here&#8217;s a list of some of the most frequently-asked questions, along with answers.</p>
<p><strong>What kind of game is Braid?</strong></p>
<blockquote><p>It&#8217;s a 2D puzzle platformer &#8212; a game in the mold of <em>Super Mario Bros, </em>but that is more about problem-solving and less about making tricky jumps.  In this game, you do strange things to control the flow of time, and that helps you solve the puzzles.  The story and setting are somewhat postmodern.</p></blockquote>
<p><strong>Can I see some screenshots?</strong></p>
<blockquote><p>Okay, here are some screenshots.  Keep in mind that these contain some unfinished elements, but they give you a general feel for what the game will be like.  All these shots are from World 2 &#8212; each game will have its own distinctive look, and we will post shots from other worlds as they become more complete.</p></blockquote>
<p style="text-align: center">
<blockquote><p><a href="https://braid-game.com/news/wp-content/uploads/2006/12/dec20_2006_shot11.jpg"><img src="https://braid-game.com/news/wp-content/uploads/2006/12/dec20_2006_shot11.thumbnail.jpg" title="dec20_2006_shot11.jpg" id="image13" alt="dec20_2006_shot11.jpg" border="2" /></a></p>
<p><a href="https://braid-game.com/news/wp-content/uploads/2006/12/dec20_2006_shot2.jpg"><img src="https://braid-game.com/news/wp-content/uploads/2006/12/dec20_2006_shot2.thumbnail.jpg" id="image14" alt="dec20_2006_shot2.jpg" border="2" /></a></p>
<p><a href="https://braid-game.com/news/wp-content/uploads/2006/12/dec20_2006_shot3.jpg"><img src="https://braid-game.com/news/wp-content/uploads/2006/12/dec20_2006_shot3.thumbnail.jpg" id="image16" alt="dec20_2006_shot3.jpg" border="2" /></a></p>
<p><a href="https://braid-game.com/news/wp-content/uploads/2006/12/dec20_2006_shot4.jpg"><img src="https://braid-game.com/news/wp-content/uploads/2006/12/dec20_2006_shot4.thumbnail.jpg" id="image15" alt="dec20_2006_shot4.jpg" border="2" /></a></p></blockquote>
<p><strong>When is the release date?  For what platforms?</strong></p>
<blockquote><p>We don&#8217;t know exactly when the game will be done, but the current target is &#8220;sometime in the first quarter of 2007&#8221;.  The game is currently being developed for PCs running Windows, but ports to other operating systems and to game consoles are always being considered.  In fact, depending on how publisher talks go, the initial launch platform could end up being a console.  You just never know.</p></blockquote>
<p><strong>How much will the game cost?</strong></p>
<blockquote><p>This is not firmly decided, and probably won&#8217;t be for a while.  If the launch platform is the PC, and the game is not being delivered over any specific download service, then the price is likely to be $20.   If the platform is Xbox Live Arcade, Steam or something else like that, the price will be different (possibly less than $20).</p></blockquote>
<p><strong>Will there be a demo?</strong></p>
<blockquote><p>Yes, there will be a demo available on release day.  It won&#8217;t be one of those time-locked demos that you see for a lot of indie and casual games (e.g. play for an hour then it stops the game).  It will let you play for as long as you want to, but the demo will only contain some of the worlds and puzzles from the final game.  (This will also help make the demo download smaller).</p></blockquote>
<p><strong>Can I beta test?</strong></p>
<blockquote><p>Sometime soon (perhaps around the end of January) we&#8217;ll start looking for a new round of beta testers.   When that time comes, we will post an announcement on this site.</p></blockquote>
<p><strong>Who are the developers?</strong></p>
<blockquote><p>Design, programming and production tasks are done by <a href="https://number-none.com/blow">Jonathan Blow</a>.  <a href="http://www.davidhellman.net/">David Hellman</a> does the world art and other cool visual materials like the Slamdance flier.   <a href="http://www.coldstoragedesigns.com/">Edmund McMillen</a> does the character animations.  A number of people, while not developers on the game, have helped out in various ways, like early playtesting, critique, and so on.  You&#8217;ll see who they are in the credits.</p></blockquote>
<p><strong>Is the game expandable?</strong></p>
<blockquote><p>Shortly after the initial release, we hope to make the level editor available, so that players can make and distribute their own levels.  Even though the game isn&#8217;t tile-based, we&#8217;ve designed the world art so that it&#8217;s modular and can be put together to make all kinds of new things.</p></blockquote>
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		<slash:comments>15</slash:comments>
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		<title>Slamdance</title>
		<link>https://braid-game.com/news/2006/11/slamdance/</link>
		<comments>https://braid-game.com/news/2006/11/slamdance/#comments</comments>
		<pubDate>Wed, 29 Nov 2006 23:36:22 +0000</pubDate>
		<dc:creator><![CDATA[Braid Admin]]></dc:creator>
				<category><![CDATA[Appearances]]></category>
		<category><![CDATA[Slamdance]]></category>

		<guid isPermaLink="false">https://braid-game.com/news/?p=8</guid>
		<description><![CDATA[Slamdance has announced the finalists of their 2007 Guerrilla Gamemaker Competition and Braid is on the list. So if you are in Park City, Utah, USA between January 18th and January 23rd of 2007, you&#8217;ll be able to play the most recent version of the game, as well as attend a talk and Q&#038;A session &#8230; <a href="https://braid-game.com/news/2006/11/slamdance/" class="more-link">Continue reading <span class="screen-reader-text">Slamdance</span> <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div style="text-align: center"><img id="image10" alt="Slamdance Logo 3" src="https://braid-game.com/news/wp-content/uploads/2006/11/slamdance_logo.png" /></div>
<p>Slamdance has announced the finalists of their <a href="http://slamdance.com/games/">2007 Guerrilla Gamemaker Competition</a> and Braid is on the list.  So if you are in Park City, Utah, USA between January 18th and January 23rd of 2007, you&#8217;ll be able to play the most recent version of the game, as well as attend a talk and Q&#038;A session about the design.  Plus you get to see a bunch of other interesting games, and films too.<br />
We&#8217;ll provide more details about the day and time of the session as they become available.</p>
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		<slash:comments>2</slash:comments>
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		<title>About Braid</title>
		<link>https://braid-game.com/news/2006/11/about/</link>
		<comments>https://braid-game.com/news/2006/11/about/#comments</comments>
		<pubDate>Thu, 23 Nov 2006 18:42:39 +0000</pubDate>
		<dc:creator><![CDATA[Braid Admin]]></dc:creator>
		
		<guid isPermaLink="false">https://braid-game.com/news/?page_id=2</guid>
		<description><![CDATA[Braid is an action-puzzle game about manipulating the flow of time. To rescue a princess, the player journeys through a series of worlds; in each world, time behaves differently. The game provides a mind-expanding experience that is filler-free, treating the player&#8217;s time as precious. Braid is scheduled for release on Xbox Live Arcade in early &#8230; <a href="https://braid-game.com/news/2006/11/about/" class="more-link">Continue reading <span class="screen-reader-text">About Braid</span> <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><meta name="description" content="Summary of Braid, a game by Jonathan Blow (of Number None, Inc.), world art by David Hellman, character art by Edmund McMillen." /><br />
<meta name="keywords" content="Jonathan Blow, Braid, Xbox Live Arcade, XBLA, David Hellman, Edmund McMillen, puzzle platformer game" /></p>
<p><a href="https://braid-game.com/news/wp-content/uploads/2007/09/braid_title_new.jpg" title="Braid title screen"><img src="https://braid-game.com/news/wp-content/uploads/2007/09/braid_title_new.jpg" alt="Braid title screen" /></a></p>
<p>Braid is an action-puzzle game about manipulating the flow of time.  To rescue a princess, the player journeys through a series of worlds; in each world, time behaves differently.  The game provides a mind-expanding experience that is filler-free, treating the player&#8217;s time as precious.</p>
<p>Braid is scheduled for release on Xbox Live Arcade in early 2008.</p>
<p>(If you got here by searching, then by going to <a href="https://braid-game.com/news">the main news page</a> you can find news about Braid and other games.)<br />
<a href="http://www.igf.com/php-bin/entries2006.php?entry_id=59" target="_blank">Braid won the IGF prize for Innovation in Game Design in 2006.</a></p>
<p style="text-align: center"><img src="https://braid-game.com/news/wp-content/uploads/2006/12/igf_win_red.png" alt="IGF Winner, 2006" id="image17" /></p>
<p style="text-align: center" align="left">&nbsp;</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Art In Progress.</title>
		<link>https://braid-game.com/news/2006/10/art-in-progress/</link>
		<comments>https://braid-game.com/news/2006/10/art-in-progress/#comments</comments>
		<pubDate>Wed, 11 Oct 2006 19:26:43 +0000</pubDate>
		<dc:creator><![CDATA[Braid Admin]]></dc:creator>
				<category><![CDATA[Braid Development]]></category>

		<guid isPermaLink="false">https://braid-game.com/news/?p=3</guid>
		<description><![CDATA[The main thing left to finish with Braid is the graphic art, and that is well afoot now. Characters are being animated; world art is being worlded. The gameplay is also being refined during this time so that it will be extra crispy when the game is finished. (Super-sweet SNES cartridge by David Hellman).]]></description>
				<content:encoded><![CDATA[<p><a title="Super Braid" target="_blank" href="https://braid-game.com/news/wp-content/uploads/2006/11/braid-snesbox.jpg"><img id="image6" alt="Super Braid" title="Super Braid" src="https://braid-game.com/news/wp-content/uploads/2006/11/braid-snesbox.jpg" /></a></p>
<p>The main thing left to finish with Braid is the graphic art, and that is well afoot now.  Characters are being animated; world art is being worlded.  The gameplay is also being refined during this time so that it will be extra crispy when the game is finished.<br />
<em><br />
(Super-sweet SNES cartridge by <a href="http://www.davidhellman.net/">David Hellman</a>).</em></p>
]]></content:encoded>
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		<title>Braid at the Texas Indie Games Conference.</title>
		<link>https://braid-game.com/news/2006/07/braid-at-the-texas-indie-games-conference/</link>
		<pubDate>Thu, 13 Jul 2006 19:31:03 +0000</pubDate>
		<dc:creator><![CDATA[Braid Admin]]></dc:creator>
				<category><![CDATA[Appearances]]></category>

		<guid isPermaLink="false">https://braid-game.com/news/?p=5</guid>
		<description><![CDATA[Braid will be showing informally at the Texas Independent Games Conference in Austin, Texas, USA on July 22nd and 23rd (Saturday and Sunday). This isn&#8217;t an organized thing &#8212; developers will be there with the game on their laptops, and will be happy to show it, make it available for play, etc.]]></description>
				<content:encoded><![CDATA[<p>Braid will be showing informally at the <a href="http://www.txindiegamecon.com/">Texas Independent Games Conference</a> in Austin, Texas, USA on July 22nd and 23rd (Saturday and Sunday).  This isn&#8217;t an organized thing &#8212; developers will be there with the game on their laptops, and will be happy to show it, make it available for play, etc.</p>
]]></content:encoded>
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		<title>Braid is on exhibit in Melbourne.</title>
		<link>https://braid-game.com/news/2006/07/braid-is-on-exhibit-in-melbourne/</link>
		<comments>https://braid-game.com/news/2006/07/braid-is-on-exhibit-in-melbourne/#comments</comments>
		<pubDate>Tue, 11 Jul 2006 19:30:10 +0000</pubDate>
		<dc:creator><![CDATA[Braid Admin]]></dc:creator>
				<category><![CDATA[Appearances]]></category>

		<guid isPermaLink="false">https://braid-game.com/news/?p=4</guid>
		<description><![CDATA[Braid will be on exhibit at the Australian Center for the Moving Image, in the Games Lab, from 2nd August through 19th November. This is an exhibition of select games from the Independent Games Festival 2006, so if you stop by you can see lots of interesting work. Braid will be fully playable, but the &#8230; <a href="https://braid-game.com/news/2006/07/braid-is-on-exhibit-in-melbourne/" class="more-link">Continue reading <span class="screen-reader-text">Braid is on exhibit in Melbourne.</span> <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Braid will be on exhibit at the <a href="http://www.acmi.net.au/games_lab.jsp">Australian Center for the Moving Image</a>, in the <a href="http://www.acmi.net.au/games_lab.jsp">Games Lab</a>, from 2nd August through 19th November.  This is an exhibition of select games from the <a href="http://www.igf.com/2006finalistswinners.html">Independent Games Festival 2006</a>, so if you stop by you can see lots of interesting work.  Braid will be fully playable, but the version of the game is not final &#8212; the graphics are still place-holders.</p>
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