The Art of Braid, Part IV.
David Hellman has written another installment about the art of Braid. This time, he discusses the way we build the in-game scenes: the different elements that we compose together, and what the editing process is like.

In comments to previous Art of Braid postings, people asked specifically about these topics, so it’s cool to see that David is addressing them directly.
March 27th, 2008 at 7:47 am
This may be a silly question, but any plans on releasing that editor with or separately from the PC version? I know Braid’s levels are all about quality over quantity, but it’s nice if something like N+ has an editor.
March 27th, 2008 at 8:22 am
It’s a possibility, but not something I am thinking about either way right now.
March 1st, 2010 at 7:56 pm
Added to my favourites list and added to my blogroll