The Art of Braid, Part IV.

David Hellman has written another installment about the art of Braid. This time, he discusses the way we build the in-game scenes: the different elements that we compose together, and what the editing process is like.

The Art of Braid, Part IV.

In comments to previous Art of Braid postings, people asked specifically about these topics, so it’s cool to see that David is addressing them directly.

3 Responses to “The Art of Braid, Part IV.”

  1. JP Says:

    This may be a silly question, but any plans on releasing that editor with or separately from the PC version? I know Braid’s levels are all about quality over quantity, but it’s nice if something like N+ has an editor.

  2. Jonathan Blow Says:

    It’s a possibility, but not something I am thinking about either way right now.

  3. self storage Says:

    Added to my favourites list and added to my blogroll

Leave a Reply

*
To prove you're a person (not a spam script), type the security word shown in the picture. Click on the picture to hear an audio file of the word.
Click to hear an audio file of the anti-spam word