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	<title>Comments on: A new, short speech about game design.</title>
	<atom:link href="http://braid-game.com/news/?feed=rss2&#038;p=666" rel="self" type="application/rss+xml" />
	<link>http://braid-game.com/news/?p=666</link>
	<description>Artful, Experimental and Expansive Games.</description>
	<pubDate>Mon,  6 Sep 2010 15:56:42 +0000</pubDate>
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		<title>By: Jonathan Blow</title>
		<link>http://braid-game.com/news/?p=666#comment-7969</link>
		<dc:creator>Jonathan Blow</dc:creator>
		<pubDate>Thu, 25 Mar 2010 21:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=666#comment-7969</guid>
		<description>Of course there is room for more directed design.</description>
		<content:encoded><![CDATA[<p>Of course there is room for more directed design.</p>
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		<title>By: Ian Schreiber</title>
		<link>http://braid-game.com/news/?p=666#comment-7966</link>
		<dc:creator>Ian Schreiber</dc:creator>
		<pubDate>Thu, 25 Mar 2010 14:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=666#comment-7966</guid>
		<description>Certainly, this is one way to design a game, especially anything involving emergent gameplay.

Is there no room for more directed design, though? Where instead of searching for an answer, the author believes they have FOUND an important answer to a question, and wish to express that in the form of gameplay?</description>
		<content:encoded><![CDATA[<p>Certainly, this is one way to design a game, especially anything involving emergent gameplay.</p>
<p>Is there no room for more directed design, though? Where instead of searching for an answer, the author believes they have FOUND an important answer to a question, and wish to express that in the form of gameplay?</p>
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		<title>By: Duccini</title>
		<link>http://braid-game.com/news/?p=666#comment-7851</link>
		<dc:creator>Duccini</dc:creator>
		<pubDate>Wed, 03 Mar 2010 22:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=666#comment-7851</guid>
		<description>Stephen King once said that stories are like fossils - not built, but discovered. He also said that plotting a story was like digging out a fossil with a  jackhammer. 

It seems like you have the same attitude towards games.</description>
		<content:encoded><![CDATA[<p>Stephen King once said that stories are like fossils - not built, but discovered. He also said that plotting a story was like digging out a fossil with a  jackhammer. </p>
<p>It seems like you have the same attitude towards games.</p>
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		<title>By: Matthew</title>
		<link>http://braid-game.com/news/?p=666#comment-7831</link>
		<dc:creator>Matthew</dc:creator>
		<pubDate>Sat, 27 Feb 2010 16:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=666#comment-7831</guid>
		<description>I always enjoy your lectures, and they keep getting better.

I don't know if you've realized, but I feel that what you've touched on is the essence of artfulness in nearly all mediums. Setting out with a goal in mind, but being willing to completely change that goal if your work shows you something that's more meaningful or at the least, more interesting.

The work is a living thing that is trying so hard to show you these paths to truly meaningful discoveries. Maybe it's the voice of God, or the genius in the walls of the studio as Elizabeth Gilbert said. Either way, there is something about the creation of art that is clearly out of our hands.

The truth is, as a game designer, I'm not trying to "create" a good game. I'm just trying to find it. That may be a vague distinction to make. But as a beginning designer, it's easier to believe that the best games are built like buildings--from the ground up--rather than through playful experimentation. Making games is always difficult, but a great designer must learn to play, and not just work. Great games can't be created in a design document. They must teach the designer as much as the player.

Although I do wonder, what should you do when you feel doubtful about your current project? Is doubt just part of the process? Is doubt the seed of learning?</description>
		<content:encoded><![CDATA[<p>I always enjoy your lectures, and they keep getting better.</p>
<p>I don&#8217;t know if you&#8217;ve realized, but I feel that what you&#8217;ve touched on is the essence of artfulness in nearly all mediums. Setting out with a goal in mind, but being willing to completely change that goal if your work shows you something that&#8217;s more meaningful or at the least, more interesting.</p>
<p>The work is a living thing that is trying so hard to show you these paths to truly meaningful discoveries. Maybe it&#8217;s the voice of God, or the genius in the walls of the studio as Elizabeth Gilbert said. Either way, there is something about the creation of art that is clearly out of our hands.</p>
<p>The truth is, as a game designer, I&#8217;m not trying to &#8220;create&#8221; a good game. I&#8217;m just trying to find it. That may be a vague distinction to make. But as a beginning designer, it&#8217;s easier to believe that the best games are built like buildings&#8211;from the ground up&#8211;rather than through playful experimentation. Making games is always difficult, but a great designer must learn to play, and not just work. Great games can&#8217;t be created in a design document. They must teach the designer as much as the player.</p>
<p>Although I do wonder, what should you do when you feel doubtful about your current project? Is doubt just part of the process? Is doubt the seed of learning?</p>
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		<title>By: Gemedet</title>
		<link>http://braid-game.com/news/?p=666#comment-7828</link>
		<dc:creator>Gemedet</dc:creator>
		<pubDate>Fri, 26 Feb 2010 16:37:45 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=666#comment-7828</guid>
		<description>Hey Jon, I noticed the experimental gameplay sessions are marked as canceled.  What happened?</description>
		<content:encoded><![CDATA[<p>Hey Jon, I noticed the experimental gameplay sessions are marked as canceled.  What happened?</p>
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		<title>By: Javi Rodriguez</title>
		<link>http://braid-game.com/news/?p=666#comment-7825</link>
		<dc:creator>Javi Rodriguez</dc:creator>
		<pubDate>Fri, 26 Feb 2010 03:09:33 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=666#comment-7825</guid>
		<description>Hey, I recently reviewed Braid on my animated webseries. I know we're a bit late, but in celebration of it's PS3 release, I thought I'd give it a go.

I meant to email this to you but I couldn't find an address, so, I hope you enjoy. 

http://www.youtube.com/watch?v=XOn_O9dLHog

-javi</description>
		<content:encoded><![CDATA[<p>Hey, I recently reviewed Braid on my animated webseries. I know we&#8217;re a bit late, but in celebration of it&#8217;s PS3 release, I thought I&#8217;d give it a go.</p>
<p>I meant to email this to you but I couldn&#8217;t find an address, so, I hope you enjoy. </p>
<p><a href="http://www.youtube.com/watch?v=XOn_O9dLHog" rel="nofollow">http://www.youtube.com/watch?v=XOn_O9dLHog</a></p>
<p>-javi</p>
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		<title>By: Doug Orleans</title>
		<link>http://braid-game.com/news/?p=666#comment-7771</link>
		<dc:creator>Doug Orleans</dc:creator>
		<pubDate>Fri, 12 Feb 2010 04:22:03 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=666#comment-7771</guid>
		<description>I thought you'd enjoy this: Microsoft added achievements to Office.

http://lostgarden.com/2010/01/ribbon-hero-turns-learning-office-into.html
http://blogs.zdnet.com/BTL/?p=29685</description>
		<content:encoded><![CDATA[<p>I thought you&#8217;d enjoy this: Microsoft added achievements to Office.</p>
<p><a href="http://lostgarden.com/2010/01/ribbon-hero-turns-learning-office-into.html" rel="nofollow">http://lostgarden.com/2010/01/ribbon-hero-turns-learning-office-into.html</a><br />
<a href="http://blogs.zdnet.com/BTL/?p=29685" rel="nofollow">http://blogs.zdnet.com/BTL/?p=29685</a></p>
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		<title>By: Henk Boom</title>
		<link>http://braid-game.com/news/?p=666#comment-7766</link>
		<dc:creator>Henk Boom</dc:creator>
		<pubDate>Thu, 11 Feb 2010 04:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=666#comment-7766</guid>
		<description>Thank you for the presentation, it helped me break a creative block I've been stuck with for several weeks :)</description>
		<content:encoded><![CDATA[<p>Thank you for the presentation, it helped me break a creative block I&#8217;ve been stuck with for several weeks <img src='http://braid-game.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: George Dudas</title>
		<link>http://braid-game.com/news/?p=666#comment-7765</link>
		<dc:creator>George Dudas</dc:creator>
		<pubDate>Wed, 10 Feb 2010 21:06:55 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=666#comment-7765</guid>
		<description>your speech reminded me a bit of Francis Bacon (painter) who was starting with some ideas for a painting, and then the painting could become something very different during the process of putting paint on a canvas. He was very open to the idea of finding a painting while painting (if that makes sense). Also he was very open to randomness, like throwing paint onto the canvas and working out the ideas from that randomness... (randomness in software would be something like bugs or glitches or even connections between rules which were not designed but happen to occur). 

hm.. I think that's what your talk was kind of about, right? thanks!</description>
		<content:encoded><![CDATA[<p>your speech reminded me a bit of Francis Bacon (painter) who was starting with some ideas for a painting, and then the painting could become something very different during the process of putting paint on a canvas. He was very open to the idea of finding a painting while painting (if that makes sense). Also he was very open to randomness, like throwing paint onto the canvas and working out the ideas from that randomness&#8230; (randomness in software would be something like bugs or glitches or even connections between rules which were not designed but happen to occur). </p>
<p>hm.. I think that&#8217;s what your talk was kind of about, right? thanks!</p>
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		<title>By: pocky00</title>
		<link>http://braid-game.com/news/?p=666#comment-7760</link>
		<dc:creator>pocky00</dc:creator>
		<pubDate>Wed, 10 Feb 2010 06:40:57 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=666#comment-7760</guid>
		<description>Please, cliffnotes on the new game, I couldn't make out much of the sound from the soundfile. If you could share some info then that would be much appreciated, I've been waiting a long time for some information on it.</description>
		<content:encoded><![CDATA[<p>Please, cliffnotes on the new game, I couldn&#8217;t make out much of the sound from the soundfile. If you could share some info then that would be much appreciated, I&#8217;ve been waiting a long time for some information on it.</p>
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