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	<title>Comments on: Two Video Lectures about Game Design now available.</title>
	<atom:link href="http://braid-game.com/news/?feed=rss2&#038;p=102" rel="self" type="application/rss+xml" />
	<link>http://braid-game.com/news/?p=102</link>
	<description>Artful, Experimental and Expansive Games.</description>
	<pubDate>Mon,  6 Sep 2010 16:29:20 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>By: Jonathan Blow</title>
		<link>http://braid-game.com/news/?p=102#comment-830</link>
		<dc:creator>Jonathan Blow</dc:creator>
		<pubDate>Wed, 28 Nov 2007 14:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=102#comment-830</guid>
		<description>Heh.  It's an interesting idea, but I am already way too busy to undertake projects like that.

Also, though, I don't feel like a documentary would be necessary.  All the information is already out there on the web, and inside games; it's just a matter of finding and reading it.</description>
		<content:encoded><![CDATA[<p>Heh.  It&#8217;s an interesting idea, but I am already way too busy to undertake projects like that.</p>
<p>Also, though, I don&#8217;t feel like a documentary would be necessary.  All the information is already out there on the web, and inside games; it&#8217;s just a matter of finding and reading it.</p>
]]></content:encoded>
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	<item>
		<title>By: Steve</title>
		<link>http://braid-game.com/news/?p=102#comment-829</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Wed, 28 Nov 2007 02:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=102#comment-829</guid>
		<description>Hi Jon,
In your talk, you compare some games to McDonalds and cigarettes. So here's an idea: how about making a documentary where you expose the cheap design tricks (such as scheduled reward) developers use to make their games addictive? Kinda like "Super Size Me" did for McDonalds, and "The Merchants of Cool" did for marketing. Maybe call it.. "Level 60" or something :P

--Steve</description>
		<content:encoded><![CDATA[<p>Hi Jon,<br />
In your talk, you compare some games to McDonalds and cigarettes. So here&#8217;s an idea: how about making a documentary where you expose the cheap design tricks (such as scheduled reward) developers use to make their games addictive? Kinda like &#8220;Super Size Me&#8221; did for McDonalds, and &#8220;The Merchants of Cool&#8221; did for marketing. Maybe call it.. &#8220;Level 60&#8243; or something <img src='http://braid-game.com/news/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>&#8211;Steve</p>
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	<item>
		<title>By: eeleng</title>
		<link>http://braid-game.com/news/?p=102#comment-812</link>
		<dc:creator>eeleng</dc:creator>
		<pubDate>Thu, 04 Oct 2007 14:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=102#comment-812</guid>
		<description>Hi Jonathan, I watched the Freeplay video and it was an awesome keynote  presentation. I've been working in production in the industry for 3 years (still pretty inexperienced) , making licensed kids games, pretty much the extreme opposite to independent game development. Its hard to keep a fresh perspective on why we do what we're doing but some points in your talk really inspired me to think and analyse the way projects are run so that we make good games, whether its an innovative independent game or a licensed kids game with sequels to be shipped every Christmas. I've blogged about some of the thinking that I did after hearing your talk. 

So thank you, for reinvigorating a tired noob who was slowly losing motivation.</description>
		<content:encoded><![CDATA[<p>Hi Jonathan, I watched the Freeplay video and it was an awesome keynote  presentation. I&#8217;ve been working in production in the industry for 3 years (still pretty inexperienced) , making licensed kids games, pretty much the extreme opposite to independent game development. Its hard to keep a fresh perspective on why we do what we&#8217;re doing but some points in your talk really inspired me to think and analyse the way projects are run so that we make good games, whether its an innovative independent game or a licensed kids game with sequels to be shipped every Christmas. I&#8217;ve blogged about some of the thinking that I did after hearing your talk. </p>
<p>So thank you, for reinvigorating a tired noob who was slowly losing motivation.</p>
]]></content:encoded>
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	<item>
		<title>By: Jonathan Blow</title>
		<link>http://braid-game.com/news/?p=102#comment-806</link>
		<dc:creator>Jonathan Blow</dc:creator>
		<pubDate>Thu, 27 Sep 2007 11:59:06 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=102#comment-806</guid>
		<description>I like your answer because it starts with something a lot of people would say they have learned in games and that is clearly true (flexibility in decision making is advantageous) and connects it to much bigger issues and historical trends.</description>
		<content:encoded><![CDATA[<p>I like your answer because it starts with something a lot of people would say they have learned in games and that is clearly true (flexibility in decision making is advantageous) and connects it to much bigger issues and historical trends.</p>
]]></content:encoded>
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	<item>
		<title>By: Soren Johnson</title>
		<link>http://braid-game.com/news/?p=102#comment-805</link>
		<dc:creator>Soren Johnson</dc:creator>
		<pubDate>Thu, 27 Sep 2007 07:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=102#comment-805</guid>
		<description>Great talk, Jonathan. I just tried my best to answer your question ('Why?') on my blog...</description>
		<content:encoded><![CDATA[<p>Great talk, Jonathan. I just tried my best to answer your question (&#8217;Why?&#8217;) on my blog&#8230;</p>
]]></content:encoded>
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		<title>By: Christiaan Moleman</title>
		<link>http://braid-game.com/news/?p=102#comment-757</link>
		<dc:creator>Christiaan Moleman</dc:creator>
		<pubDate>Sun, 09 Sep 2007 11:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=102#comment-757</guid>
		<description>Hey cog,

Thanks for the suggestion. That did the trick. I actually have this program to play Region 1 DVDs but I didn't think to try it on these...

- Christiaan</description>
		<content:encoded><![CDATA[<p>Hey cog,</p>
<p>Thanks for the suggestion. That did the trick. I actually have this program to play Region 1 DVDs but I didn&#8217;t think to try it on these&#8230;</p>
<p>- Christiaan</p>
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		<title>By: Sean Barrett</title>
		<link>http://braid-game.com/news/?p=102#comment-756</link>
		<dc:creator>Sean Barrett</dc:creator>
		<pubDate>Sat, 08 Sep 2007 11:43:16 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=102#comment-756</guid>
		<description>go computers</description>
		<content:encoded><![CDATA[<p>go computers</p>
]]></content:encoded>
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	<item>
		<title>By: Jonathan Blow</title>
		<link>http://braid-game.com/news/?p=102#comment-755</link>
		<dc:creator>Jonathan Blow</dc:creator>
		<pubDate>Fri, 07 Sep 2007 21:12:26 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=102#comment-755</guid>
		<description>It's a private mailing list that I don't control. But, it's currently inactive anyway so you're not missing much!</description>
		<content:encoded><![CDATA[<p>It&#8217;s a private mailing list that I don&#8217;t control. But, it&#8217;s currently inactive anyway so you&#8217;re not missing much!</p>
]]></content:encoded>
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	<item>
		<title>By: cog</title>
		<link>http://braid-game.com/news/?p=102#comment-754</link>
		<dc:creator>cog</dc:creator>
		<pubDate>Fri, 07 Sep 2007 21:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=102#comment-754</guid>
		<description>You might want to consider using the VLC player.  You can download it here:
http://www.videolan.org/vlc/

I had no problems using that player (I also use it with about everything video).

Jonathan, you mentioned a mailing list that was discussing PoP:Sands of Time.  Would it be possible to join that mailing list?</description>
		<content:encoded><![CDATA[<p>You might want to consider using the VLC player.  You can download it here:<br />
<a href="http://www.videolan.org/vlc/" rel="nofollow">http://www.videolan.org/vlc/</a></p>
<p>I had no problems using that player (I also use it with about everything video).</p>
<p>Jonathan, you mentioned a mailing list that was discussing PoP:Sands of Time.  Would it be possible to join that mailing list?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Blow</title>
		<link>http://braid-game.com/news/?p=102#comment-753</link>
		<dc:creator>Jonathan Blow</dc:creator>
		<pubDate>Fri, 07 Sep 2007 13:49:03 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=102#comment-753</guid>
		<description>Hmm, that's so weird (especially Sean's issue).  It was definitely seekable in my Media Player.

Well, that's Windows video formats for you, I guess.

At some point maybe I will make my own copy and put it into a format that works better...</description>
		<content:encoded><![CDATA[<p>Hmm, that&#8217;s so weird (especially Sean&#8217;s issue).  It was definitely seekable in my Media Player.</p>
<p>Well, that&#8217;s Windows video formats for you, I guess.</p>
<p>At some point maybe I will make my own copy and put it into a format that works better&#8230;</p>
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