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	<title>Comments on: Announcing Indie Fund</title>
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	<link>https://braid-game.com/news/2010/03/announcing-indie-fund/</link>
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		<title>By: Jay</title>
		<link>https://braid-game.com/news/2010/03/announcing-indie-fund/#comment-9190</link>
		<dc:creator><![CDATA[Jay]]></dc:creator>
		<pubDate>Wed, 29 Dec 2010 20:57:57 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=676#comment-9190</guid>
		<description><![CDATA[I have to say I&#039;m impressed and quite glad that you stuck to your guns about the iphone port and are sincere about maintaining the quality of the game.

Speaking of which, I know I&#039;m a few years behind but I did finally get it and ...good work, man. Good work. I&#039;m really enjoying this so far.

Also, it&#039;s really great to see the quantum leap the indie game industry (well, maybe industry is a bad word, but you get the idea) has taken over the past couple years. Even better is that the quality in general of the games has taken that leap as well. 

Cheers and thanks!

- Jay]]></description>
		<content:encoded><![CDATA[<p>I have to say I&#8217;m impressed and quite glad that you stuck to your guns about the iphone port and are sincere about maintaining the quality of the game.</p>
<p>Speaking of which, I know I&#8217;m a few years behind but I did finally get it and &#8230;good work, man. Good work. I&#8217;m really enjoying this so far.</p>
<p>Also, it&#8217;s really great to see the quantum leap the indie game industry (well, maybe industry is a bad word, but you get the idea) has taken over the past couple years. Even better is that the quality in general of the games has taken that leap as well. </p>
<p>Cheers and thanks!</p>
<p>&#8211; Jay</p>
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		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2010/03/announcing-indie-fund/#comment-8506</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 27 Jul 2010 14:56:12 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=676#comment-8506</guid>
		<description><![CDATA[Uhh...

http://www.cynicalsmirk.com/who_remains_at_infinity_ward.html

I think that tells you something.]]></description>
		<content:encoded><![CDATA[<p>Uhh&#8230;</p>
<p><a href="http://www.cynicalsmirk.com/who_remains_at_infinity_ward.html" rel="nofollow">http://www.cynicalsmirk.com/who_remains_at_infinity_ward.html</a></p>
<p>I think that tells you something.</p>
]]></content:encoded>
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	<item>
		<title>By: Dan</title>
		<link>https://braid-game.com/news/2010/03/announcing-indie-fund/#comment-8505</link>
		<dc:creator><![CDATA[Dan]]></dc:creator>
		<pubDate>Tue, 27 Jul 2010 05:24:19 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=676#comment-8505</guid>
		<description><![CDATA[What conclusions can be drawn from the Infinity Ward trouble? That there are two sides to every story. The studio heads have been accused of stealing secrets and bringing them to the competition, so while they are obviously talented, they may have acted unethically, and that strikes me as a good reason for termination. This will be interesting to see play out, now that both sides have had their say.]]></description>
		<content:encoded><![CDATA[<p>What conclusions can be drawn from the Infinity Ward trouble? That there are two sides to every story. The studio heads have been accused of stealing secrets and bringing them to the competition, so while they are obviously talented, they may have acted unethically, and that strikes me as a good reason for termination. This will be interesting to see play out, now that both sides have had their say.</p>
]]></content:encoded>
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		<title>By: Sean</title>
		<link>https://braid-game.com/news/2010/03/announcing-indie-fund/#comment-8433</link>
		<dc:creator><![CDATA[Sean]]></dc:creator>
		<pubDate>Fri, 25 Jun 2010 17:54:45 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=676#comment-8433</guid>
		<description><![CDATA[Jonathan

Why do you say Braid will not work on Iphone ? In my eyes, it is the perfect game on iphone because it uses minimal controls. There are games on Iphone waay more complex and they work great. But the best games are thoose with few controls, and Braid is one of thoose. 

What more controls are there except the the direction buttons , jump button and rewind button ?

Would you care to explain exactly what you think would not work ?
Even if it is not announced to Iphone, it is Highly anticipated in our wish lists.

I think you just dont like the money. I bet there would be more gamers buying Braid on Iphone alone than gamers on all the other platforms you have released Braid on combined together.

regards]]></description>
		<content:encoded><![CDATA[<p>Jonathan</p>
<p>Why do you say Braid will not work on Iphone ? In my eyes, it is the perfect game on iphone because it uses minimal controls. There are games on Iphone waay more complex and they work great. But the best games are thoose with few controls, and Braid is one of thoose. </p>
<p>What more controls are there except the the direction buttons , jump button and rewind button ?</p>
<p>Would you care to explain exactly what you think would not work ?<br />
Even if it is not announced to Iphone, it is Highly anticipated in our wish lists.</p>
<p>I think you just dont like the money. I bet there would be more gamers buying Braid on Iphone alone than gamers on all the other platforms you have released Braid on combined together.</p>
<p>regards</p>
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		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2010/03/announcing-indie-fund/#comment-8112</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sat, 03 Apr 2010 14:59:00 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=676#comment-8112</guid>
		<description><![CDATA[Seems that way; link works for me!]]></description>
		<content:encoded><![CDATA[<p>Seems that way; link works for me!</p>
]]></content:encoded>
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		<title>By: tim plum</title>
		<link>https://braid-game.com/news/2010/03/announcing-indie-fund/#comment-8111</link>
		<dc:creator><![CDATA[tim plum]]></dc:creator>
		<pubDate>Sat, 03 Apr 2010 13:55:41 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=676#comment-8111</guid>
		<description><![CDATA[indie fund link is down, is this temporary?]]></description>
		<content:encoded><![CDATA[<p>indie fund link is down, is this temporary?</p>
]]></content:encoded>
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	<item>
		<title>By: Thomas Mahler</title>
		<link>https://braid-game.com/news/2010/03/announcing-indie-fund/#comment-7941</link>
		<dc:creator><![CDATA[Thomas Mahler]]></dc:creator>
		<pubDate>Sat, 20 Mar 2010 11:08:26 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=676#comment-7941</guid>
		<description><![CDATA[Good stuff, Jonathan.

Can&#039;t wait to see what games you guys help producing.]]></description>
		<content:encoded><![CDATA[<p>Good stuff, Jonathan.</p>
<p>Can&#8217;t wait to see what games you guys help producing.</p>
]]></content:encoded>
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		<title>By: Thomas Bowen</title>
		<link>https://braid-game.com/news/2010/03/announcing-indie-fund/#comment-7896</link>
		<dc:creator><![CDATA[Thomas Bowen]]></dc:creator>
		<pubDate>Wed, 17 Mar 2010 13:48:35 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=676#comment-7896</guid>
		<description><![CDATA[Jonathan,

I really wanted to get in touch with you, and I wasn&#039;t sure how to go about it, so this seemed a great place to do it.

My team is early stages of development of an Indie game that I honestly believe could be huge (I know a lot of people say that, but I mean it!). We understand that an indie game can only be as succesful as its reputation in the &#039;indie-underground&#039;. To which we will be frequenting the community forums in the coming months getting some buzz about the game going.

My main question is, where do I start when it comes to getting a publisher to talk to me about our game? Is there something we can do early on that will help us coming the final stages?

We&#039;re developing using the Unity 3D platform and have ideals about the game eventually being ported to the major consoles.  I know there&#039;s things like the &#039;indie-fund&#039; (which is fantastic by-the-way and greatly appreciated) and the Sony Pub Fund, but we have no idea where to start. 

The most viable platform, and also seemingly the most accessbile to the indie developer at the moment seems to be Steamworks.

Of course, we could also sell it ourselves via download, but I worry about security and piracy in this respect.

Any input would be greatly appreciated, and thanks for Braid, you really are a pioneer in the industry.]]></description>
		<content:encoded><![CDATA[<p>Jonathan,</p>
<p>I really wanted to get in touch with you, and I wasn&#8217;t sure how to go about it, so this seemed a great place to do it.</p>
<p>My team is early stages of development of an Indie game that I honestly believe could be huge (I know a lot of people say that, but I mean it!). We understand that an indie game can only be as succesful as its reputation in the &#8216;indie-underground&#8217;. To which we will be frequenting the community forums in the coming months getting some buzz about the game going.</p>
<p>My main question is, where do I start when it comes to getting a publisher to talk to me about our game? Is there something we can do early on that will help us coming the final stages?</p>
<p>We&#8217;re developing using the Unity 3D platform and have ideals about the game eventually being ported to the major consoles.  I know there&#8217;s things like the &#8216;indie-fund&#8217; (which is fantastic by-the-way and greatly appreciated) and the Sony Pub Fund, but we have no idea where to start. </p>
<p>The most viable platform, and also seemingly the most accessbile to the indie developer at the moment seems to be Steamworks.</p>
<p>Of course, we could also sell it ourselves via download, but I worry about security and piracy in this respect.</p>
<p>Any input would be greatly appreciated, and thanks for Braid, you really are a pioneer in the industry.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: André Silva</title>
		<link>https://braid-game.com/news/2010/03/announcing-indie-fund/#comment-7858</link>
		<dc:creator><![CDATA[André Silva]]></dc:creator>
		<pubDate>Fri, 05 Mar 2010 15:54:51 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=676#comment-7858</guid>
		<description><![CDATA[Indie Fund is a dream come true,
Art will prevail as always has.

Best of luck and suport from Portugal]]></description>
		<content:encoded><![CDATA[<p>Indie Fund is a dream come true,<br />
Art will prevail as always has.</p>
<p>Best of luck and suport from Portugal</p>
]]></content:encoded>
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	<item>
		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2010/03/announcing-indie-fund/#comment-7857</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Fri, 05 Mar 2010 15:02:00 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=676#comment-7857</guid>
		<description><![CDATA[A number of publishers/developers have come to me wanting to port the game to the iPhone, but I have always turned them down.  I do not think it would be possible to do a quality port of the game.  It would have to be changed tremendously.  You could do an interesting Braid-like game on the iPhone, but Braid itself just would not work.

Usually people proposing to do an iPhone port say, &quot;no, it would work great!&quot; and then I ask them how they would make it playable and they don&#039;t even have an answer for me -- they didn&#039;t care enough about the game to even think about any of the issues, they just wanted to do a shovelware port of a game and pick up some money for it.]]></description>
		<content:encoded><![CDATA[<p>A number of publishers/developers have come to me wanting to port the game to the iPhone, but I have always turned them down.  I do not think it would be possible to do a quality port of the game.  It would have to be changed tremendously.  You could do an interesting Braid-like game on the iPhone, but Braid itself just would not work.</p>
<p>Usually people proposing to do an iPhone port say, &#8220;no, it would work great!&#8221; and then I ask them how they would make it playable and they don&#8217;t even have an answer for me &#8212; they didn&#8217;t care enough about the game to even think about any of the issues, they just wanted to do a shovelware port of a game and pick up some money for it.</p>
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