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	<title>Comments on: Now Hiring a Programmer.</title>
	<atom:link href="https://braid-game.com/news/2009/09/now-hiring-a-programmer/feed/" rel="self" type="application/rss+xml" />
	<link>https://braid-game.com/news/2009/09/now-hiring-a-programmer/</link>
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		<title>By: Mike Mc Man</title>
		<link>https://braid-game.com/news/2009/09/now-hiring-a-programmer/#comment-7663</link>
		<dc:creator><![CDATA[Mike Mc Man]]></dc:creator>
		<pubDate>Wed, 20 Jan 2010 05:20:12 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=628#comment-7663</guid>
		<description><![CDATA[Dear Jonathan,
Why not on WII ??
I know it&#039;s possible. you can.
Thanks]]></description>
		<content:encoded><![CDATA[<p>Dear Jonathan,<br />
Why not on WII ??<br />
I know it&#8217;s possible. you can.<br />
Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vincent</title>
		<link>https://braid-game.com/news/2009/09/now-hiring-a-programmer/#comment-7505</link>
		<dc:creator><![CDATA[Vincent]]></dc:creator>
		<pubDate>Thu, 10 Dec 2009 14:56:26 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=628#comment-7505</guid>
		<description><![CDATA[Dear Jonathan,
First of all I really liked braid, It was just briljant, when I just started playing it I just wanted to &quot;beat the game&#039; so to speak but along the way I really wanted to understand how the puzzles worked and I really loved solving them. The only thing I didn&#039;t like was when I came across this ´hidden star´ with the bunny and the elevator thing. In fact not so much this star as it wasn´t so well hidden. But when I realised there was a star in every level. I don´t like it when you run across things by accident or really hare to search for things, mainly because the rest of the game is pure logic. But that aside i really like the game

Furthermore I wish you best of luck with your new game the witness and i can´t wait for it to come out.

happy holidays

Vincent from the Netherlands]]></description>
		<content:encoded><![CDATA[<p>Dear Jonathan,<br />
First of all I really liked braid, It was just briljant, when I just started playing it I just wanted to &#8220;beat the game&#8217; so to speak but along the way I really wanted to understand how the puzzles worked and I really loved solving them. The only thing I didn&#8217;t like was when I came across this ´hidden star´ with the bunny and the elevator thing. In fact not so much this star as it wasn´t so well hidden. But when I realised there was a star in every level. I don´t like it when you run across things by accident or really hare to search for things, mainly because the rest of the game is pure logic. But that aside i really like the game</p>
<p>Furthermore I wish you best of luck with your new game the witness and i can´t wait for it to come out.</p>
<p>happy holidays</p>
<p>Vincent from the Netherlands</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: estevan</title>
		<link>https://braid-game.com/news/2009/09/now-hiring-a-programmer/#comment-7346</link>
		<dc:creator><![CDATA[estevan]]></dc:creator>
		<pubDate>Wed, 21 Oct 2009 04:37:21 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=628#comment-7346</guid>
		<description><![CDATA[Braid is a bit pretentious.

&quot;Who has seen the wind?&quot;

Really?]]></description>
		<content:encoded><![CDATA[<p>Braid is a bit pretentious.</p>
<p>&#8220;Who has seen the wind?&#8221;</p>
<p>Really?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2009/09/now-hiring-a-programmer/#comment-7324</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 06 Oct 2009 15:13:57 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=628#comment-7324</guid>
		<description><![CDATA[A physical publishing deal has been signed... will post news on that when the game&#039;s available.

A physical PS3 copy seems extremely unlikely.]]></description>
		<content:encoded><![CDATA[<p>A physical publishing deal has been signed&#8230; will post news on that when the game&#8217;s available.</p>
<p>A physical PS3 copy seems extremely unlikely.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dahrk</title>
		<link>https://braid-game.com/news/2009/09/now-hiring-a-programmer/#comment-7323</link>
		<dc:creator><![CDATA[Dahrk]]></dc:creator>
		<pubDate>Tue, 06 Oct 2009 10:29:00 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=628#comment-7323</guid>
		<description><![CDATA[So is Braid ever going to be released on a physical format for PC or PS3?]]></description>
		<content:encoded><![CDATA[<p>So is Braid ever going to be released on a physical format for PC or PS3?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rob p</title>
		<link>https://braid-game.com/news/2009/09/now-hiring-a-programmer/#comment-7305</link>
		<dc:creator><![CDATA[rob p]]></dc:creator>
		<pubDate>Tue, 29 Sep 2009 11:06:50 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=628#comment-7305</guid>
		<description><![CDATA[why dont you just rebuild braid with much more intense characters and situations? 200 level game. It would be a cult classic. Brain melting goodness. :)]]></description>
		<content:encoded><![CDATA[<p>why dont you just rebuild braid with much more intense characters and situations? 200 level game. It would be a cult classic. Brain melting goodness. 🙂</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2009/09/now-hiring-a-programmer/#comment-7286</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 23 Sep 2009 22:26:09 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=628#comment-7286</guid>
		<description><![CDATA[C++ is pretty much the only reasonable language for programming high-end games.  (Partially due to compiler / tool / library support, partially because it doesn&#039;t fall down efficiency-wise).

I tend to use stuff like templates, overloading, etc in a very minimal way.]]></description>
		<content:encoded><![CDATA[<p>C++ is pretty much the only reasonable language for programming high-end games.  (Partially due to compiler / tool / library support, partially because it doesn&#8217;t fall down efficiency-wise).</p>
<p>I tend to use stuff like templates, overloading, etc in a very minimal way.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David W</title>
		<link>https://braid-game.com/news/2009/09/now-hiring-a-programmer/#comment-7283</link>
		<dc:creator><![CDATA[David W]]></dc:creator>
		<pubDate>Wed, 23 Sep 2009 13:03:50 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=628#comment-7283</guid>
		<description><![CDATA[@Hamish, its probably because most games are written in C++. Not many sucessful games arnt written in C++]]></description>
		<content:encoded><![CDATA[<p>@Hamish, its probably because most games are written in C++. Not many sucessful games arnt written in C++</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hamish</title>
		<link>https://braid-game.com/news/2009/09/now-hiring-a-programmer/#comment-7280</link>
		<dc:creator><![CDATA[Hamish]]></dc:creator>
		<pubDate>Tue, 22 Sep 2009 20:30:46 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=628#comment-7280</guid>
		<description><![CDATA[Why is it that both of your published games are written in C++? I thought you didn&#039;t like it? I&#039;ve got to read your old articles...]]></description>
		<content:encoded><![CDATA[<p>Why is it that both of your published games are written in C++? I thought you didn&#8217;t like it? I&#8217;ve got to read your old articles&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David W</title>
		<link>https://braid-game.com/news/2009/09/now-hiring-a-programmer/#comment-7279</link>
		<dc:creator><![CDATA[David W]]></dc:creator>
		<pubDate>Tue, 22 Sep 2009 17:18:08 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=628#comment-7279</guid>
		<description><![CDATA[Oh, how i love braid. ATM its my favourite ever game. (ive got it on pc). It would be great to work on this next project however it wont be possible for these reasons:

1) Im 14 years old
2) Im from the UK (not sure where you are, but it may cause a lot of problems)
3) I have no experiance with C++
4) Ive never programmed my own game before, although i am working on a small project in XNA
5) due to 1) i wouldnt be able to do much work because of the amount of homework i get given.

So, i wish i could help, but its just not possible. Maybe in a few years though.]]></description>
		<content:encoded><![CDATA[<p>Oh, how i love braid. ATM its my favourite ever game. (ive got it on pc). It would be great to work on this next project however it wont be possible for these reasons:</p>
<p>1) Im 14 years old<br />
2) Im from the UK (not sure where you are, but it may cause a lot of problems)<br />
3) I have no experiance with C++<br />
4) Ive never programmed my own game before, although i am working on a small project in XNA<br />
5) due to 1) i wouldnt be able to do much work because of the amount of homework i get given.</p>
<p>So, i wish i could help, but its just not possible. Maybe in a few years though.</p>
]]></content:encoded>
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