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	<title>Comments on: Hiring: Lead Artist (3D)</title>
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	<link>https://braid-game.com/news/2009/07/hiring-lead-artist-3d/</link>
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		<title>By: 3D game from Braid Creator on the way</title>
		<link>https://braid-game.com/news/2009/07/hiring-lead-artist-3d/#comment-11522</link>
		<dc:creator><![CDATA[3D game from Braid Creator on the way]]></dc:creator>
		<pubDate>Thu, 12 May 2011 08:49:51 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=605#comment-11522</guid>
		<description><![CDATA[[...] to the job postings on his official blog, he is looking for both a 3D artist and a 3D environment concept [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] to the job postings on his official blog, he is looking for both a 3D artist and a 3D environment concept [&#8230;]</p>
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		<title>By: Hamish</title>
		<link>https://braid-game.com/news/2009/07/hiring-lead-artist-3d/#comment-6904</link>
		<dc:creator><![CDATA[Hamish]]></dc:creator>
		<pubDate>Wed, 29 Jul 2009 19:27:10 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=605#comment-6904</guid>
		<description><![CDATA[I don&#039;t think Jon is going to answer questions about interpreting Braid here. Though I think it&#039;s a bit out there that the title has anything to do with Braid. I think it&#039;s called Braid because a Braid is a thing that we weave in and out, as Tim does with time. The braid is significant in the story too, though I don&#039;t know whether it or the title came first.

Two things that occurred to me to do with the braid, which I think are quite cool:

*SPOILER ALERT*
-The girl you chase in the last level does not have a braid. Either she&#039;s not the princess, or the braid is a metaphor (it is anyway, so I guess this would make it more of a metaphor)
-I didn&#039;t understand the significance of the braid lashing Tim&#039;s face in the first textboxes until I was wondering whether the other events they describe were happening in reverse. The fact that it was able to do this shows that it wasn&#039;t.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t think Jon is going to answer questions about interpreting Braid here. Though I think it&#8217;s a bit out there that the title has anything to do with Braid. I think it&#8217;s called Braid because a Braid is a thing that we weave in and out, as Tim does with time. The braid is significant in the story too, though I don&#8217;t know whether it or the title came first.</p>
<p>Two things that occurred to me to do with the braid, which I think are quite cool:</p>
<p>*SPOILER ALERT*<br />
-The girl you chase in the last level does not have a braid. Either she&#8217;s not the princess, or the braid is a metaphor (it is anyway, so I guess this would make it more of a metaphor)<br />
-I didn&#8217;t understand the significance of the braid lashing Tim&#8217;s face in the first textboxes until I was wondering whether the other events they describe were happening in reverse. The fact that it was able to do this shows that it wasn&#8217;t.</p>
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	<item>
		<title>By: alastair</title>
		<link>https://braid-game.com/news/2009/07/hiring-lead-artist-3d/#comment-6901</link>
		<dc:creator><![CDATA[alastair]]></dc:creator>
		<pubDate>Wed, 29 Jul 2009 11:36:41 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=605#comment-6901</guid>
		<description><![CDATA[I hope you find some suitable people, I&#039;m excited about this]]></description>
		<content:encoded><![CDATA[<p>I hope you find some suitable people, I&#8217;m excited about this</p>
]]></content:encoded>
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	<item>
		<title>By: Roy</title>
		<link>https://braid-game.com/news/2009/07/hiring-lead-artist-3d/#comment-6889</link>
		<dc:creator><![CDATA[Roy]]></dc:creator>
		<pubDate>Mon, 27 Jul 2009 07:28:22 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=605#comment-6889</guid>
		<description><![CDATA[I mean *James* Braid :)]]></description>
		<content:encoded><![CDATA[<p>I mean *James* Braid 🙂</p>
]]></content:encoded>
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	<item>
		<title>By: Roy</title>
		<link>https://braid-game.com/news/2009/07/hiring-lead-artist-3d/#comment-6888</link>
		<dc:creator><![CDATA[Roy]]></dc:creator>
		<pubDate>Mon, 27 Jul 2009 07:27:40 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=605#comment-6888</guid>
		<description><![CDATA[Just curious, but is the name Braid based on the John Braid, the Scottish physician that was the originator of the concept of hypnotism and wrote the first papers on it ? http://en.wikipedia.org/wiki/James_Braid_(physician)]]></description>
		<content:encoded><![CDATA[<p>Just curious, but is the name Braid based on the John Braid, the Scottish physician that was the originator of the concept of hypnotism and wrote the first papers on it ? <a href="http://en.wikipedia.org/wiki/James_Braid_(physician)" rel="nofollow">http://en.wikipedia.org/wiki/James_Braid_(physician)</a></p>
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		<title>By: Matt</title>
		<link>https://braid-game.com/news/2009/07/hiring-lead-artist-3d/#comment-6887</link>
		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Sat, 25 Jul 2009 10:31:23 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=605#comment-6887</guid>
		<description><![CDATA[&#039;philosophical &#038; quiet&#039;

Bravo.]]></description>
		<content:encoded><![CDATA[<p>&#8216;philosophical &amp; quiet&#8217;</p>
<p>Bravo.</p>
]]></content:encoded>
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	<item>
		<title>By: Ninomojo</title>
		<link>https://braid-game.com/news/2009/07/hiring-lead-artist-3d/#comment-6875</link>
		<dc:creator><![CDATA[Ninomojo]]></dc:creator>
		<pubDate>Thu, 23 Jul 2009 00:24:15 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=605#comment-6875</guid>
		<description><![CDATA[I love the portfolio descriptions!]]></description>
		<content:encoded><![CDATA[<p>I love the portfolio descriptions!</p>
]]></content:encoded>
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		<title>By: Jon</title>
		<link>https://braid-game.com/news/2009/07/hiring-lead-artist-3d/#comment-6871</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Wed, 22 Jul 2009 16:03:35 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=605#comment-6871</guid>
		<description><![CDATA[&quot;Well, this isn’t going to be what I would consider a large production team; it’s a very small team by the standards of the mainstream game industry.&quot;

If this team can produce something half a good as your last venture I&#039;m already sold. Good luck, and thanks for your genius with Braid.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Well, this isn’t going to be what I would consider a large production team; it’s a very small team by the standards of the mainstream game industry.&#8221;</p>
<p>If this team can produce something half a good as your last venture I&#8217;m already sold. Good luck, and thanks for your genius with Braid.</p>
]]></content:encoded>
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		<title>By: AJ</title>
		<link>https://braid-game.com/news/2009/07/hiring-lead-artist-3d/#comment-6781</link>
		<dc:creator><![CDATA[AJ]]></dc:creator>
		<pubDate>Fri, 17 Jul 2009 22:13:34 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=605#comment-6781</guid>
		<description><![CDATA[Exciting, wish i could do 3D, no work for nubcakes.]]></description>
		<content:encoded><![CDATA[<p>Exciting, wish i could do 3D, no work for nubcakes.</p>
]]></content:encoded>
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	<item>
		<title>By: acisclo</title>
		<link>https://braid-game.com/news/2009/07/hiring-lead-artist-3d/#comment-6752</link>
		<dc:creator><![CDATA[acisclo]]></dc:creator>
		<pubDate>Fri, 17 Jul 2009 14:46:02 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=605#comment-6752</guid>
		<description><![CDATA[jonathan, sólo quiero darte las gracas por la maravilla que has creado( braid) y surgerirte que el proximo juego que hagas, en vez de tener en centa el tiempo, lo que podrias incluir es que en cada nivel tu personaje tenga distintas habilidades, algunas de ellas negativas]]></description>
		<content:encoded><![CDATA[<p>jonathan, sólo quiero darte las gracas por la maravilla que has creado( braid) y surgerirte que el proximo juego que hagas, en vez de tener en centa el tiempo, lo que podrias incluir es que en cada nivel tu personaje tenga distintas habilidades, algunas de ellas negativas</p>
]]></content:encoded>
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