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	<title>Comments on: Hiring: 3D Environment Concept Artist</title>
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	<link>http://braid-game.com/news/2009/07/hiring-3d-environment-concept-artist/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hiring-3d-environment-concept-artist</link>
	<description>Artful, Experimental and Expansive Games.</description>
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		<title>By: Hatchnet</title>
		<link>http://braid-game.com/news/2009/07/hiring-3d-environment-concept-artist/#comment-54795</link>
		<dc:creator>Hatchnet</dc:creator>
		<pubDate>Sun, 08 Jan 2012 10:26:23 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=603#comment-54795</guid>
		<description><![CDATA[Haha, I&#039;ve just come across this while researching approaches to creating large game environments. I love the job description and caveats, well done.]]></description>
		<content:encoded><![CDATA[<p>Haha, I&#8217;ve just come across this while researching approaches to creating large game environments. I love the job description and caveats, well done.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mec</title>
		<link>http://braid-game.com/news/2009/07/hiring-3d-environment-concept-artist/#comment-30852</link>
		<dc:creator>Mec</dc:creator>
		<pubDate>Sun, 11 Sep 2011 10:49:39 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=603#comment-30852</guid>
		<description><![CDATA[Are you guys looking for more artists? Please drop me an email if you are!]]></description>
		<content:encoded><![CDATA[<p>Are you guys looking for more artists? Please drop me an email if you are!</p>
]]></content:encoded>
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	<item>
		<title>By: Ronald Regan</title>
		<link>http://braid-game.com/news/2009/07/hiring-3d-environment-concept-artist/#comment-7763</link>
		<dc:creator>Ronald Regan</dc:creator>
		<pubDate>Wed, 10 Feb 2010 19:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=603#comment-7763</guid>
		<description><![CDATA[First off, one doesn&#039;t need a under-aged girl that&#039;s grabbed by the &quot;her&quot; in a game in order for it to be a hit, look at Halo 3, which made a tremendously high amount of sales.  Secondly, the problem with fully immersible virtual environments (unless you&#039;re developing a children&#039;s game) is that you need high-level software with CG artists with a very good amount of experience, then you need to know the workings of .obj transfers into game engines well (most likely do).  The only issue is, having a game engine that can simulate GLOBAL wind, not per plant which is a massive let-down in games such as Far Cry 2.  Then, applying the physics so that they bend by realistic proportions universally, which is difficult for some lower-level game designers because they try to be realistic with their environments by using plants that are generated varyingly in the 3D environment software (which is good).  Plenty of &quot;high&quot;quality games have a beauty that&#039;s only skin-deep, until one looks closely.  Like Halo 3, pixel-painting grass on mountains?  As a plus, introducing destructible objects will be tough for un-prepared teams.  Though with the proper training, it&#039;s no issue, and the rendering process for photo-realistic environments?  Unbiased, physical-based rendering engines in the game engine, sure it&#039;s not the best optimization, but hey, programming LOD and quality settings are possible.  So all in all, you should try to be a bit more specific with your &quot;artisit&quot; search by considering all of this, and maybe showing us that you did...  For all you know, the individual may only have experience with per-vertex lighting when you&#039;re looking for one with experience in per-pixel lighting.]]></description>
		<content:encoded><![CDATA[<p>First off, one doesn&#8217;t need a under-aged girl that&#8217;s grabbed by the &#8220;her&#8221; in a game in order for it to be a hit, look at Halo 3, which made a tremendously high amount of sales.  Secondly, the problem with fully immersible virtual environments (unless you&#8217;re developing a children&#8217;s game) is that you need high-level software with CG artists with a very good amount of experience, then you need to know the workings of .obj transfers into game engines well (most likely do).  The only issue is, having a game engine that can simulate GLOBAL wind, not per plant which is a massive let-down in games such as Far Cry 2.  Then, applying the physics so that they bend by realistic proportions universally, which is difficult for some lower-level game designers because they try to be realistic with their environments by using plants that are generated varyingly in the 3D environment software (which is good).  Plenty of &#8220;high&#8221;quality games have a beauty that&#8217;s only skin-deep, until one looks closely.  Like Halo 3, pixel-painting grass on mountains?  As a plus, introducing destructible objects will be tough for un-prepared teams.  Though with the proper training, it&#8217;s no issue, and the rendering process for photo-realistic environments?  Unbiased, physical-based rendering engines in the game engine, sure it&#8217;s not the best optimization, but hey, programming LOD and quality settings are possible.  So all in all, you should try to be a bit more specific with your &#8220;artisit&#8221; search by considering all of this, and maybe showing us that you did&#8230;  For all you know, the individual may only have experience with per-vertex lighting when you&#8217;re looking for one with experience in per-pixel lighting.</p>
]]></content:encoded>
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	<item>
		<title>By: Joe</title>
		<link>http://braid-game.com/news/2009/07/hiring-3d-environment-concept-artist/#comment-6926</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Mon, 03 Aug 2009 20:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=603#comment-6926</guid>
		<description><![CDATA[The absent  list rules.]]></description>
		<content:encoded><![CDATA[<p>The absent  list rules.</p>
]]></content:encoded>
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		<title>By: Impossible</title>
		<link>http://braid-game.com/news/2009/07/hiring-3d-environment-concept-artist/#comment-6872</link>
		<dc:creator>Impossible</dc:creator>
		<pubDate>Wed, 22 Jul 2009 16:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=603#comment-6872</guid>
		<description><![CDATA[&quot;Girls With Big Tits; Barbarians Wielding Axes, Covered in Blood; Aliens; Space Ships; Gangsters Getting Shot in the Face; Orcs; Giant Robots; and, of course, Postapocalyptic Wastelands.&quot; 

- That game sounds awesome.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Girls With Big Tits; Barbarians Wielding Axes, Covered in Blood; Aliens; Space Ships; Gangsters Getting Shot in the Face; Orcs; Giant Robots; and, of course, Postapocalyptic Wastelands.&#8221; </p>
<p>- That game sounds awesome.</p>
]]></content:encoded>
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	<item>
		<title>By: Mika</title>
		<link>http://braid-game.com/news/2009/07/hiring-3d-environment-concept-artist/#comment-6858</link>
		<dc:creator>Mika</dc:creator>
		<pubDate>Mon, 20 Jul 2009 14:53:59 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=603#comment-6858</guid>
		<description><![CDATA[Hahahaha, love the absent list.]]></description>
		<content:encoded><![CDATA[<p>Hahahaha, love the absent list.</p>
]]></content:encoded>
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		<title>By: Jonathan Golobov</title>
		<link>http://braid-game.com/news/2009/07/hiring-3d-environment-concept-artist/#comment-6854</link>
		<dc:creator>Jonathan Golobov</dc:creator>
		<pubDate>Mon, 20 Jul 2009 09:34:33 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=603#comment-6854</guid>
		<description><![CDATA[Right now I am studying video-game design at the university, and I must say your game philosophy is a huge inspiration to me :)
Funny that I was in a 10 week school project last month, creating a 3D-puzzle-platformer called The Babushka Odyssey. In the creative process, Braid was a very helpful inspiration source. ;)]]></description>
		<content:encoded><![CDATA[<p>Right now I am studying video-game design at the university, and I must say your game philosophy is a huge inspiration to me <img src='http://braid-game.com/news/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Funny that I was in a 10 week school project last month, creating a 3D-puzzle-platformer called The Babushka Odyssey. In the creative process, Braid was a very helpful inspiration source. <img src='http://braid-game.com/news/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Blow</title>
		<link>http://braid-game.com/news/2009/07/hiring-3d-environment-concept-artist/#comment-6848</link>
		<dc:creator>Jonathan Blow</dc:creator>
		<pubDate>Sun, 19 Jul 2009 15:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=603#comment-6848</guid>
		<description><![CDATA[That is a very funny joke.]]></description>
		<content:encoded><![CDATA[<p>That is a very funny joke.</p>
]]></content:encoded>
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	<item>
		<title>By: Kristian</title>
		<link>http://braid-game.com/news/2009/07/hiring-3d-environment-concept-artist/#comment-6842</link>
		<dc:creator>Kristian</dc:creator>
		<pubDate>Sun, 19 Jul 2009 13:56:31 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=603#comment-6842</guid>
		<description><![CDATA[Mr.Blow, even if it&#039;s a philosophical question, would it be possible to play something soon... I mean, something like tomorrow?]]></description>
		<content:encoded><![CDATA[<p>Mr.Blow, even if it&#8217;s a philosophical question, would it be possible to play something soon&#8230; I mean, something like tomorrow?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: johnny40000</title>
		<link>http://braid-game.com/news/2009/07/hiring-3d-environment-concept-artist/#comment-6813</link>
		<dc:creator>johnny40000</dc:creator>
		<pubDate>Sat, 18 Jul 2009 20:53:46 +0000</pubDate>
		<guid isPermaLink="false">http://braid-game.com/news/?p=603#comment-6813</guid>
		<description><![CDATA[you know i would try going for this job but i feel that my skills are not up to par :P]]></description>
		<content:encoded><![CDATA[<p>you know i would try going for this job but i feel that my skills are not up to par <img src='http://braid-game.com/news/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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