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	<title>Comments on: A video interview with NextGen Player.</title>
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	<link>https://braid-game.com/news/2009/03/a-video-interview-with-nextgen-player/</link>
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		<title>By: Ninomojo</title>
		<link>https://braid-game.com/news/2009/03/a-video-interview-with-nextgen-player/#comment-5182</link>
		<dc:creator><![CDATA[Ninomojo]]></dc:creator>
		<pubDate>Thu, 09 Apr 2009 21:42:13 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=526#comment-5182</guid>
		<description><![CDATA[19 hours to go, aaarg. Trying to find the hidden button on Steam to buy it right now and not have to wait tomorrow.]]></description>
		<content:encoded><![CDATA[<p>19 hours to go, aaarg. Trying to find the hidden button on Steam to buy it right now and not have to wait tomorrow.</p>
]]></content:encoded>
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	<item>
		<title>By: Adam</title>
		<link>https://braid-game.com/news/2009/03/a-video-interview-with-nextgen-player/#comment-5066</link>
		<dc:creator><![CDATA[Adam]]></dc:creator>
		<pubDate>Wed, 01 Apr 2009 04:41:07 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=526#comment-5066</guid>
		<description><![CDATA[Sure, that makes sense. Thanks :]]]></description>
		<content:encoded><![CDATA[<p>Sure, that makes sense. Thanks :]</p>
]]></content:encoded>
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		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2009/03/a-video-interview-with-nextgen-player/#comment-5062</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 31 Mar 2009 23:13:55 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=526#comment-5062</guid>
		<description><![CDATA[I&#039;m not saying that prequels and level editors are inherently bad.  I am saying that they don&#039;t help this particular game be a stronger work.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not saying that prequels and level editors are inherently bad.  I am saying that they don&#8217;t help this particular game be a stronger work.</p>
]]></content:encoded>
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	<item>
		<title>By: Adam</title>
		<link>https://braid-game.com/news/2009/03/a-video-interview-with-nextgen-player/#comment-5060</link>
		<dc:creator><![CDATA[Adam]]></dc:creator>
		<pubDate>Tue, 31 Mar 2009 21:42:33 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=526#comment-5060</guid>
		<description><![CDATA[&quot;Braid isn’t a consumer product!&quot;


I&#039;m a little confused by this. My girlfriend and I are both artists, and I certainly consider our work a consumer product. I consider movies I go to see, songs that make me feel something special etc, a consumer product.

Regardless though, attempting to elevate your art by denying the obvious benefits to the particular medium you&#039;re expressing yourself through seems somewhat odd. I can understand &quot;no, I don&#039;t want to&quot; or &quot;creating this game means something to me and I don&#039;t want to see a bunch of idiots putting penis sprites all over it in an editor&quot;, but I&#039;m not quite seeing the mindset behind &quot;it&#039;s not a consumer product,&quot; as it implies prequels and level editors are inherently bad. 

Conversely, prequels and the hyper-franchising in the industry has certainly hurt the industry as a whole, but I think that&#039;s a symptom, not the epidemic.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Braid isn’t a consumer product!&#8221;</p>
<p>I&#8217;m a little confused by this. My girlfriend and I are both artists, and I certainly consider our work a consumer product. I consider movies I go to see, songs that make me feel something special etc, a consumer product.</p>
<p>Regardless though, attempting to elevate your art by denying the obvious benefits to the particular medium you&#8217;re expressing yourself through seems somewhat odd. I can understand &#8220;no, I don&#8217;t want to&#8221; or &#8220;creating this game means something to me and I don&#8217;t want to see a bunch of idiots putting penis sprites all over it in an editor&#8221;, but I&#8217;m not quite seeing the mindset behind &#8220;it&#8217;s not a consumer product,&#8221; as it implies prequels and level editors are inherently bad. </p>
<p>Conversely, prequels and the hyper-franchising in the industry has certainly hurt the industry as a whole, but I think that&#8217;s a symptom, not the epidemic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: HostFat</title>
		<link>https://braid-game.com/news/2009/03/a-video-interview-with-nextgen-player/#comment-4914</link>
		<dc:creator><![CDATA[HostFat]]></dc:creator>
		<pubDate>Thu, 26 Mar 2009 05:32:56 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=526#comment-4914</guid>
		<description><![CDATA[Is it normal that we can&#039;t pre-order Braid on Steam on these days?]]></description>
		<content:encoded><![CDATA[<p>Is it normal that we can&#8217;t pre-order Braid on Steam on these days?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nic</title>
		<link>https://braid-game.com/news/2009/03/a-video-interview-with-nextgen-player/#comment-4911</link>
		<dc:creator><![CDATA[Nic]]></dc:creator>
		<pubDate>Wed, 25 Mar 2009 08:24:07 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=526#comment-4911</guid>
		<description><![CDATA[Great interview Jonathan.

Also I was wondering if you&#039;ll post any updates this week on the video card requirement for the game? Also Steam says the game will be available on March 30 while Impulse says March 31. Any idea which is the correct date?

Thanks!]]></description>
		<content:encoded><![CDATA[<p>Great interview Jonathan.</p>
<p>Also I was wondering if you&#8217;ll post any updates this week on the video card requirement for the game? Also Steam says the game will be available on March 30 while Impulse says March 31. Any idea which is the correct date?</p>
<p>Thanks!</p>
]]></content:encoded>
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	<item>
		<title>By: Chris</title>
		<link>https://braid-game.com/news/2009/03/a-video-interview-with-nextgen-player/#comment-4908</link>
		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Tue, 24 Mar 2009 02:16:59 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=526#comment-4908</guid>
		<description><![CDATA[You have no idea how much enthusiasm I have right now.  8 more days!!! :-)]]></description>
		<content:encoded><![CDATA[<p>You have no idea how much enthusiasm I have right now.  8 more days!!! 🙂</p>
]]></content:encoded>
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		<title>By: KorJax</title>
		<link>https://braid-game.com/news/2009/03/a-video-interview-with-nextgen-player/#comment-4906</link>
		<dc:creator><![CDATA[KorJax]]></dc:creator>
		<pubDate>Mon, 23 Mar 2009 18:38:29 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=526#comment-4906</guid>
		<description><![CDATA[Great interview.  Good luck on your next project!  I plan on purchasing Braid for the PC when it comes out.  Last time I played it was over at my sister&#039;s apartment several months back so I&#039;m pretty sure I&#039;ve forgotten to bulk of the puzzles by now ;)]]></description>
		<content:encoded><![CDATA[<p>Great interview.  Good luck on your next project!  I plan on purchasing Braid for the PC when it comes out.  Last time I played it was over at my sister&#8217;s apartment several months back so I&#8217;m pretty sure I&#8217;ve forgotten to bulk of the puzzles by now 😉</p>
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		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2009/03/a-video-interview-with-nextgen-player/#comment-4902</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 23 Mar 2009 00:07:55 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=526#comment-4902</guid>
		<description><![CDATA[I am not planning anything like a prequel or an expansion pack for Braid.

Also, if the game comes to the PS3 there will be no &quot;extra content&quot;.  It is a complete work as it stands.

Braid isn&#039;t a consumer product!]]></description>
		<content:encoded><![CDATA[<p>I am not planning anything like a prequel or an expansion pack for Braid.</p>
<p>Also, if the game comes to the PS3 there will be no &#8220;extra content&#8221;.  It is a complete work as it stands.</p>
<p>Braid isn&#8217;t a consumer product!</p>
]]></content:encoded>
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	<item>
		<title>By: Gerardo</title>
		<link>https://braid-game.com/news/2009/03/a-video-interview-with-nextgen-player/#comment-4901</link>
		<dc:creator><![CDATA[Gerardo]]></dc:creator>
		<pubDate>Sun, 22 Mar 2009 22:58:30 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=526#comment-4901</guid>
		<description><![CDATA[Jonathan Blow:

Hello there, why are  you not planning on anything else Braid? Could you at least do a prequel, a map pack or a slightly similar game?

One more thing, if you bring Braid to the PS3, will there be ANY extra content at all?

Thanks, sorry for keeping message so brief.]]></description>
		<content:encoded><![CDATA[<p>Jonathan Blow:</p>
<p>Hello there, why are  you not planning on anything else Braid? Could you at least do a prequel, a map pack or a slightly similar game?</p>
<p>One more thing, if you bring Braid to the PS3, will there be ANY extra content at all?</p>
<p>Thanks, sorry for keeping message so brief.</p>
]]></content:encoded>
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