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	<title>Comments on: Passage is now available on the iPhone.</title>
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	<link>https://braid-game.com/news/2008/12/passage-is-now-available-on-the-iphone/</link>
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		<title>By: Kyle</title>
		<link>https://braid-game.com/news/2008/12/passage-is-now-available-on-the-iphone/#comment-8399</link>
		<dc:creator><![CDATA[Kyle]]></dc:creator>
		<pubDate>Fri, 11 Jun 2010 21:13:57 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=395#comment-8399</guid>
		<description><![CDATA[everyone says there are choices to be made in the game. to me the only choices appear to be go right or stay where you are.

i did not notice one single treasure chest the entire game and i don&#039;t believe i was ever given the option of going on without the girl. i was forced to walk with her every time.

and the creator even said you can spend time exploring the area and going south? someone help me out.]]></description>
		<content:encoded><![CDATA[<p>everyone says there are choices to be made in the game. to me the only choices appear to be go right or stay where you are.</p>
<p>i did not notice one single treasure chest the entire game and i don&#8217;t believe i was ever given the option of going on without the girl. i was forced to walk with her every time.</p>
<p>and the creator even said you can spend time exploring the area and going south? someone help me out.</p>
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		<title>By: sr</title>
		<link>https://braid-game.com/news/2008/12/passage-is-now-available-on-the-iphone/#comment-7484</link>
		<dc:creator><![CDATA[sr]]></dc:creator>
		<pubDate>Tue, 01 Dec 2009 05:33:17 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=395#comment-7484</guid>
		<description><![CDATA[Hugo, if you have ever experienced the death of someone close to you, you would have a totally different perspective.]]></description>
		<content:encoded><![CDATA[<p>Hugo, if you have ever experienced the death of someone close to you, you would have a totally different perspective.</p>
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		<title>By: Eric</title>
		<link>https://braid-game.com/news/2008/12/passage-is-now-available-on-the-iphone/#comment-6918</link>
		<dc:creator><![CDATA[Eric]]></dc:creator>
		<pubDate>Sat, 01 Aug 2009 00:04:57 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=395#comment-6918</guid>
		<description><![CDATA[I went ahead and got this game, and I must say, I&#039;m falling in line with Hugo&#039;s thoughts.  I simply think other games, books, movies, etc... do a far better job of playing off of emotions.

Trying to connect with a pixelated character on a screen is a rather hard task, and the act of &quot;trying&quot; to connect because of this barrier seems to go against true feelings, because it&#039;s forced, and thus I don&#039;t really find any kind of deep meaning there.

I also understand the meaning behind it to an extent, but there also gets to be a point where people try and come up with what they think the game means, and really stretch out the possible means so far that it borders on ridiculousness.  

I&#039;m glad people felt something from it though.  More power to you if you can connect and possibly get some insight out of it!]]></description>
		<content:encoded><![CDATA[<p>I went ahead and got this game, and I must say, I&#8217;m falling in line with Hugo&#8217;s thoughts.  I simply think other games, books, movies, etc&#8230; do a far better job of playing off of emotions.</p>
<p>Trying to connect with a pixelated character on a screen is a rather hard task, and the act of &#8220;trying&#8221; to connect because of this barrier seems to go against true feelings, because it&#8217;s forced, and thus I don&#8217;t really find any kind of deep meaning there.</p>
<p>I also understand the meaning behind it to an extent, but there also gets to be a point where people try and come up with what they think the game means, and really stretch out the possible means so far that it borders on ridiculousness.  </p>
<p>I&#8217;m glad people felt something from it though.  More power to you if you can connect and possibly get some insight out of it!</p>
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		<title>By: MaggitJef</title>
		<link>https://braid-game.com/news/2008/12/passage-is-now-available-on-the-iphone/#comment-6719</link>
		<dc:creator><![CDATA[MaggitJef]]></dc:creator>
		<pubDate>Tue, 07 Jul 2009 09:38:02 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=395#comment-6719</guid>
		<description><![CDATA[I&#039;ve gone through this game sooooo many times now. Sure, it is an extremely basic game in terms of gameplay and graphics, but I love it (Almost to the degree I love Braid). I&#039;m a writer, a musician, and an artist (I was also formerly a software engineer, but it gave me the s#!ts) and this game doesn&#039;t just &quot;speak&quot; to me, it screams.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve gone through this game sooooo many times now. Sure, it is an extremely basic game in terms of gameplay and graphics, but I love it (Almost to the degree I love Braid). I&#8217;m a writer, a musician, and an artist (I was also formerly a software engineer, but it gave me the s#!ts) and this game doesn&#8217;t just &#8220;speak&#8221; to me, it screams.</p>
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		<title>By: Teej</title>
		<link>https://braid-game.com/news/2008/12/passage-is-now-available-on-the-iphone/#comment-4792</link>
		<dc:creator><![CDATA[Teej]]></dc:creator>
		<pubDate>Thu, 26 Feb 2009 16:25:24 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=395#comment-4792</guid>
		<description><![CDATA[How old are you, Hugo?  

It is a huge impact for folks in their 30s when they play this game.

And I got over 1,000 simply by going right straight through life (and picked up the woman.)]]></description>
		<content:encoded><![CDATA[<p>How old are you, Hugo?  </p>
<p>It is a huge impact for folks in their 30s when they play this game.</p>
<p>And I got over 1,000 simply by going right straight through life (and picked up the woman.)</p>
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		<title>By: Hugo</title>
		<link>https://braid-game.com/news/2008/12/passage-is-now-available-on-the-iphone/#comment-4749</link>
		<dc:creator><![CDATA[Hugo]]></dc:creator>
		<pubDate>Mon, 23 Feb 2009 22:40:58 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=395#comment-4749</guid>
		<description><![CDATA[Alright, so I went ahead and downloaded the game again (it&#039;s been months since I last played and couldn&#039;t remember my score).  I died at 554, shortly after my companion also died.  I think I vaguely recall having scored around 700 before.

What I don&#039;t get is the only thing you can do is walk around and open up treasure boxes, while repeatedly getting stuck on walls (unless you go solo).  Now I understand there&#039;s some sort of metaphore for life and choices you make, but I don&#039;t find it remotely entertaining as a game.

I&#039;ve read how some people became somewhat depressed or even cried at the end of their experience.  Maybe it&#039;s just me, mind, but I do get a much bigger kick out of reading a good book or appreciating a painting, or even just by having deep conversations with people.  With this, I don&#039;t connect, and I find it frustrating to see so many others appear to get a jolt here when I don&#039;t.

It&#039;s sad because I was really looking forward to play this after your talk two years ago at MIGS.  I&#039;ve seen similar reactions with three of my immediate colleagues, which adds to the confusion as why the rest of the world seems to adore this :S]]></description>
		<content:encoded><![CDATA[<p>Alright, so I went ahead and downloaded the game again (it&#8217;s been months since I last played and couldn&#8217;t remember my score).  I died at 554, shortly after my companion also died.  I think I vaguely recall having scored around 700 before.</p>
<p>What I don&#8217;t get is the only thing you can do is walk around and open up treasure boxes, while repeatedly getting stuck on walls (unless you go solo).  Now I understand there&#8217;s some sort of metaphore for life and choices you make, but I don&#8217;t find it remotely entertaining as a game.</p>
<p>I&#8217;ve read how some people became somewhat depressed or even cried at the end of their experience.  Maybe it&#8217;s just me, mind, but I do get a much bigger kick out of reading a good book or appreciating a painting, or even just by having deep conversations with people.  With this, I don&#8217;t connect, and I find it frustrating to see so many others appear to get a jolt here when I don&#8217;t.</p>
<p>It&#8217;s sad because I was really looking forward to play this after your talk two years ago at MIGS.  I&#8217;ve seen similar reactions with three of my immediate colleagues, which adds to the confusion as why the rest of the world seems to adore this :S</p>
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		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2008/12/passage-is-now-available-on-the-iphone/#comment-4741</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 23 Feb 2009 16:51:40 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=395#comment-4741</guid>
		<description><![CDATA[What&#039;s the highest score you have gotten?]]></description>
		<content:encoded><![CDATA[<p>What&#8217;s the highest score you have gotten?</p>
]]></content:encoded>
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	<item>
		<title>By: Hugo</title>
		<link>https://braid-game.com/news/2008/12/passage-is-now-available-on-the-iphone/#comment-4739</link>
		<dc:creator><![CDATA[Hugo]]></dc:creator>
		<pubDate>Mon, 23 Feb 2009 15:53:34 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=395#comment-4739</guid>
		<description><![CDATA[Am I the only one who doesn&#039;t get it?  I mean, to me Passage is just a horribly, horribly boring application -- I don&#039;t even dare call it a game.  There&#039;s just nothing to do here, no fun to be had, and as an artist working in the game industry I even find the art style nearly insulting to the work of my peers in its blandness.  I&#039;d like to know what people find so great about this title.]]></description>
		<content:encoded><![CDATA[<p>Am I the only one who doesn&#8217;t get it?  I mean, to me Passage is just a horribly, horribly boring application &#8212; I don&#8217;t even dare call it a game.  There&#8217;s just nothing to do here, no fun to be had, and as an artist working in the game industry I even find the art style nearly insulting to the work of my peers in its blandness.  I&#8217;d like to know what people find so great about this title.</p>
]]></content:encoded>
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		<title>By: zgreenwell</title>
		<link>https://braid-game.com/news/2008/12/passage-is-now-available-on-the-iphone/#comment-4690</link>
		<dc:creator><![CDATA[zgreenwell]]></dc:creator>
		<pubDate>Thu, 19 Feb 2009 19:14:37 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=395#comment-4690</guid>
		<description><![CDATA[I must not be very good at this game. I keep dieing.]]></description>
		<content:encoded><![CDATA[<p>I must not be very good at this game. I keep dieing.</p>
]]></content:encoded>
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		<title>By: Gabriel</title>
		<link>https://braid-game.com/news/2008/12/passage-is-now-available-on-the-iphone/#comment-4546</link>
		<dc:creator><![CDATA[Gabriel]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 22:15:12 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=395#comment-4546</guid>
		<description><![CDATA[What a sad, sad game.  That was uncalled for, *bitch* *moan* *gripe*!!  Still, good game.]]></description>
		<content:encoded><![CDATA[<p>What a sad, sad game.  That was uncalled for, *bitch* *moan* *gripe*!!  Still, good game.</p>
]]></content:encoded>
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