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	<title>Comments on: San Francisco Game Design Meeting?</title>
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	<link>https://braid-game.com/news/2008/07/san-francisco-game-design-meeting/</link>
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		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2008/07/san-francisco-game-design-meeting/#comment-4549</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 23:53:06 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=223#comment-4549</guid>
		<description><![CDATA[I haven&#039;t started them yet.  Still up in the air about whether I really want to do it.  Probably will start them after the GDC sometime, if I do.]]></description>
		<content:encoded><![CDATA[<p>I haven&#8217;t started them yet.  Still up in the air about whether I really want to do it.  Probably will start them after the GDC sometime, if I do.</p>
]]></content:encoded>
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	<item>
		<title>By: joy</title>
		<link>https://braid-game.com/news/2008/07/san-francisco-game-design-meeting/#comment-4547</link>
		<dc:creator><![CDATA[joy]]></dc:creator>
		<pubDate>Tue, 17 Feb 2009 23:10:28 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=223#comment-4547</guid>
		<description><![CDATA[Are these meetings still occuring?]]></description>
		<content:encoded><![CDATA[<p>Are these meetings still occuring?</p>
]]></content:encoded>
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	<item>
		<title>By: Chris Chinn</title>
		<link>https://braid-game.com/news/2008/07/san-francisco-game-design-meeting/#comment-2628</link>
		<dc:creator><![CDATA[Chris Chinn]]></dc:creator>
		<pubDate>Mon, 11 Aug 2008 19:48:35 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=223#comment-2628</guid>
		<description><![CDATA[Totally cool.   I look forward to hearing about what comes of them!]]></description>
		<content:encoded><![CDATA[<p>Totally cool.   I look forward to hearing about what comes of them!</p>
]]></content:encoded>
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	<item>
		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2008/07/san-francisco-game-design-meeting/#comment-2623</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 11 Aug 2008 18:27:22 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=223#comment-2623</guid>
		<description><![CDATA[I am keeping it just to video game designers.  Not because I am prejudiced against board games, or anything like that -- just to keep the meeting focused.]]></description>
		<content:encoded><![CDATA[<p>I am keeping it just to video game designers.  Not because I am prejudiced against board games, or anything like that &#8212; just to keep the meeting focused.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris Chinn</title>
		<link>https://braid-game.com/news/2008/07/san-francisco-game-design-meeting/#comment-2614</link>
		<dc:creator><![CDATA[Chris Chinn]]></dc:creator>
		<pubDate>Mon, 11 Aug 2008 16:22:12 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=223#comment-2614</guid>
		<description><![CDATA[Are you looking just for videogame designers, or are you open to folks doing boardgame, cardgame, tabletop rpg, etc. designers as well?]]></description>
		<content:encoded><![CDATA[<p>Are you looking just for videogame designers, or are you open to folks doing boardgame, cardgame, tabletop rpg, etc. designers as well?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Reid Kimball</title>
		<link>https://braid-game.com/news/2008/07/san-francisco-game-design-meeting/#comment-2004</link>
		<dc:creator><![CDATA[Reid Kimball]]></dc:creator>
		<pubDate>Wed, 30 Jul 2008 21:13:17 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=223#comment-2004</guid>
		<description><![CDATA[Hi Jonathan, 

I&#039;m in San Francisco as well and would enjoy some stimulating game design discussion. Check out my resume and game design experience at http://game.rbkdesign.com and my thoughts here http://blog.rbkdesign.com/.]]></description>
		<content:encoded><![CDATA[<p>Hi Jonathan, </p>
<p>I&#8217;m in San Francisco as well and would enjoy some stimulating game design discussion. Check out my resume and game design experience at <a href="http://game.rbkdesign.com" rel="nofollow">http://game.rbkdesign.com</a> and my thoughts here <a href="http://blog.rbkdesign.com/" rel="nofollow">http://blog.rbkdesign.com/</a>.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: arne</title>
		<link>https://braid-game.com/news/2008/07/san-francisco-game-design-meeting/#comment-1971</link>
		<dc:creator><![CDATA[arne]]></dc:creator>
		<pubDate>Tue, 29 Jul 2008 08:18:28 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=223#comment-1971</guid>
		<description><![CDATA[Add +1 to those (if there even is anybody) that would love to have a recording/podcast of these proceedings. You&#039;ve got some very interesting thoughts and philosophies that I&#039;d be interested to hear what comes out of putting together a group that would talk about such things (coming both as a gamer and as someone in the biz).]]></description>
		<content:encoded><![CDATA[<p>Add +1 to those (if there even is anybody) that would love to have a recording/podcast of these proceedings. You&#8217;ve got some very interesting thoughts and philosophies that I&#8217;d be interested to hear what comes out of putting together a group that would talk about such things (coming both as a gamer and as someone in the biz).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2008/07/san-francisco-game-design-meeting/#comment-1949</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 28 Jul 2008 11:49:19 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=223#comment-1949</guid>
		<description><![CDATA[&quot;September, very late&quot; does not sound accurate to me.  I would suspect that whoever reported that information is just guessing.]]></description>
		<content:encoded><![CDATA[<p>&#8220;September, very late&#8221; does not sound accurate to me.  I would suspect that whoever reported that information is just guessing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex</title>
		<link>https://braid-game.com/news/2008/07/san-francisco-game-design-meeting/#comment-1948</link>
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Sun, 27 Jul 2008 21:12:02 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=223#comment-1948</guid>
		<description><![CDATA[I&#039;ve seen around the web Braid releases in September, very late?  I know you said you&#039;d post this on the blog, but is it true?  And if so, why so late?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve seen around the web Braid releases in September, very late?  I know you said you&#8217;d post this on the blog, but is it true?  And if so, why so late?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PHeMoX</title>
		<link>https://braid-game.com/news/2008/07/san-francisco-game-design-meeting/#comment-1945</link>
		<dc:creator><![CDATA[PHeMoX]]></dc:creator>
		<pubDate>Thu, 24 Jul 2008 18:13:43 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=223#comment-1945</guid>
		<description><![CDATA[Same here, another vote for the podcast thing.

Eventually I&#039;d love to come, but as I am currently still living in the Netherlands, there&#039;s just no chance... at least at the moment.]]></description>
		<content:encoded><![CDATA[<p>Same here, another vote for the podcast thing.</p>
<p>Eventually I&#8217;d love to come, but as I am currently still living in the Netherlands, there&#8217;s just no chance&#8230; at least at the moment.</p>
]]></content:encoded>
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