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	<title>Comments on: An Update</title>
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		<title>By: Ale</title>
		<link>https://braid-game.com/news/2008/06/an-update/#comment-1132339</link>
		<dc:creator><![CDATA[Ale]]></dc:creator>
		<pubDate>Sun, 03 Mar 2013 06:49:14 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=212#comment-1132339</guid>
		<description><![CDATA[Hi, you inspired me, sorry form my bad inglish i&#039;m from mexico, i want to ask you something, i want to know if you use some library for make 2d graphics. thank you]]></description>
		<content:encoded><![CDATA[<p>Hi, you inspired me, sorry form my bad inglish i&#8217;m from mexico, i want to ask you something, i want to know if you use some library for make 2d graphics. thank you</p>
]]></content:encoded>
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	<item>
		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2008/06/an-update/#comment-1022253</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 28 Jan 2013 17:15:15 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=212#comment-1022253</guid>
		<description><![CDATA[I started learning programming in BASIC when I was 10 years old, at a class in school, and then in books from home.]]></description>
		<content:encoded><![CDATA[<p>I started learning programming in BASIC when I was 10 years old, at a class in school, and then in books from home.</p>
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	<item>
		<title>By: Sergey</title>
		<link>https://braid-game.com/news/2008/06/an-update/#comment-111654</link>
		<dc:creator><![CDATA[Sergey]]></dc:creator>
		<pubDate>Fri, 24 Aug 2012 20:36:46 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=212#comment-111654</guid>
		<description><![CDATA[Hi Jonathan! Immediately apologize for my English, it&#039;s Google translator. I am Russian, I would like to ask you how you started programming? We went to the courses themselves or studied? For which book is best to start learning C + +? What you need to know to program 2d games? Share your experiences, give a couple of tips for beginners. Thank you.]]></description>
		<content:encoded><![CDATA[<p>Hi Jonathan! Immediately apologize for my English, it&#8217;s Google translator. I am Russian, I would like to ask you how you started programming? We went to the courses themselves or studied? For which book is best to start learning C + +? What you need to know to program 2d games? Share your experiences, give a couple of tips for beginners. Thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2008/06/an-update/#comment-102393</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 16:36:32 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=212#comment-102393</guid>
		<description><![CDATA[You get a dev kit from whoever is publishing your game.

Dev kits aren&#039;t that important until you are targeting final hardware, though. Most of the time you can use a PC.]]></description>
		<content:encoded><![CDATA[<p>You get a dev kit from whoever is publishing your game.</p>
<p>Dev kits aren&#8217;t that important until you are targeting final hardware, though. Most of the time you can use a PC.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cristian Sandu</title>
		<link>https://braid-game.com/news/2008/06/an-update/#comment-102392</link>
		<dc:creator><![CDATA[Cristian Sandu]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 16:26:10 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=212#comment-102392</guid>
		<description><![CDATA[Hello Jonathan,

I have a technical question. You say you developed Braid using C++, does that mean you had an Xbox dev kit? What is the process of getting one?
I too would like to avoid XNA.]]></description>
		<content:encoded><![CDATA[<p>Hello Jonathan,</p>
<p>I have a technical question. You say you developed Braid using C++, does that mean you had an Xbox dev kit? What is the process of getting one?<br />
I too would like to avoid XNA.</p>
]]></content:encoded>
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		<title>By: Matthew</title>
		<link>https://braid-game.com/news/2008/06/an-update/#comment-3056</link>
		<dc:creator><![CDATA[Matthew]]></dc:creator>
		<pubDate>Mon, 18 Aug 2008 02:43:00 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=212#comment-3056</guid>
		<description><![CDATA[Paul Visschers, let me welcome you to the hell that is Haskell GUI work.]]></description>
		<content:encoded><![CDATA[<p>Paul Visschers, let me welcome you to the hell that is Haskell GUI work.</p>
]]></content:encoded>
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	<item>
		<title>By: Braid &#187; Blog Archive &#187; Braid has passed XBLA certification.</title>
		<link>https://braid-game.com/news/2008/06/an-update/#comment-1861</link>
		<dc:creator><![CDATA[Braid &#187; Blog Archive &#187; Braid has passed XBLA certification.]]></dc:creator>
		<pubDate>Tue, 08 Jul 2008 18:32:12 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=212#comment-1861</guid>
		<description><![CDATA[[...] long ago, I posted that Braid had entered final certification. It seems the game has passed cert on the first try, and is now set for release. A release date has [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] long ago, I posted that Braid had entered final certification. It seems the game has passed cert on the first try, and is now set for release. A release date has [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pete</title>
		<link>https://braid-game.com/news/2008/06/an-update/#comment-1849</link>
		<dc:creator><![CDATA[pete]]></dc:creator>
		<pubDate>Mon, 07 Jul 2008 21:38:46 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=212#comment-1849</guid>
		<description><![CDATA[I am really looking forward to this game. I&#039;ve always loved scrolling platformers and the visual look is great. I&#039;m eager to experience the gameplay mechanics with all that play on time.

Thanks for making it and good luck with your next project.

In between freelancing, I&#039;m developing a scrolling platform game using hand drawn pencil drawings. Trouble is I&#039;m making it in Director... well at least that&#039;ll be enough to show off a few demo levels, right? (I have got it working - it&#039;s not just a dream)]]></description>
		<content:encoded><![CDATA[<p>I am really looking forward to this game. I&#8217;ve always loved scrolling platformers and the visual look is great. I&#8217;m eager to experience the gameplay mechanics with all that play on time.</p>
<p>Thanks for making it and good luck with your next project.</p>
<p>In between freelancing, I&#8217;m developing a scrolling platform game using hand drawn pencil drawings. Trouble is I&#8217;m making it in Director&#8230; well at least that&#8217;ll be enough to show off a few demo levels, right? (I have got it working &#8211; it&#8217;s not just a dream)</p>
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	<item>
		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2008/06/an-update/#comment-1818</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 01 Jul 2008 22:46:06 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=212#comment-1818</guid>
		<description><![CDATA[I&#039;ve thought about it as a joke, or a &quot;hey that&#039;s cute&quot; kind of thing, but there isn&#039;t really a reason to play an earlier version, gameplay-wise.  The reason the puzzles are set up the way they are now is because they are just a lot better than the old versions. The old versions usually aren&#039;t different enough to provide extra gameplay or anything -- you&#039;d just be like, &quot;oh yeah, I know the solution to this one; maybe it&#039;s kind of neat that it&#039;s set up differently here, but whatever.&quot;]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve thought about it as a joke, or a &#8220;hey that&#8217;s cute&#8221; kind of thing, but there isn&#8217;t really a reason to play an earlier version, gameplay-wise.  The reason the puzzles are set up the way they are now is because they are just a lot better than the old versions. The old versions usually aren&#8217;t different enough to provide extra gameplay or anything &#8212; you&#8217;d just be like, &#8220;oh yeah, I know the solution to this one; maybe it&#8217;s kind of neat that it&#8217;s set up differently here, but whatever.&#8221;</p>
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	<item>
		<title>By: Alex</title>
		<link>https://braid-game.com/news/2008/06/an-update/#comment-1817</link>
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Tue, 01 Jul 2008 20:16:53 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=212#comment-1817</guid>
		<description><![CDATA[Jonathon, have you ever thought of releasing one of the very early concept builds of Braid for people to try?  For instance, the one played in this video, if you still have it and as long as some of the puzzles are different from the current puzzles:  

http://video.google.com/videosearch?q=Braid%20Game&#038;rls=com.microsoft:en-us:IE-Address&#038;ie=UTF-8&#038;oe=UTF-8&#038;sourceid=ie7&#038;rlz=1I7ADBS&#038;um=1&#038;sa=N&#038;tab=wv#]]></description>
		<content:encoded><![CDATA[<p>Jonathon, have you ever thought of releasing one of the very early concept builds of Braid for people to try?  For instance, the one played in this video, if you still have it and as long as some of the puzzles are different from the current puzzles:  </p>
<p><a href="http://video.google.com/videosearch?q=Braid%20Game&#038;rls=com.microsoft:en-us:IE-Address&#038;ie=UTF-8&#038;oe=UTF-8&#038;sourceid=ie7&#038;rlz=1I7ADBS&#038;um=1&#038;sa=N&#038;tab=wv#" rel="nofollow">http://video.google.com/videosearch?q=Braid%20Game&#038;rls=com.microsoft:en-us:IE-Address&#038;ie=UTF-8&#038;oe=UTF-8&#038;sourceid=ie7&#038;rlz=1I7ADBS&#038;um=1&#038;sa=N&#038;tab=wv#</a></p>
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