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	<title>Comments on: Jason Rohrer&#8217;s new column at The Escapist.</title>
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	<link>https://braid-game.com/news/2008/03/jason-rohrers-new-column-at-the-escapist/</link>
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		<title>By: Zaphos</title>
		<link>https://braid-game.com/news/2008/03/jason-rohrers-new-column-at-the-escapist/#comment-1436</link>
		<dc:creator><![CDATA[Zaphos]]></dc:creator>
		<pubDate>Sun, 16 Mar 2008 19:30:24 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=181#comment-1436</guid>
		<description><![CDATA[Sean -- the game ends when the move counter (green number) reaches zero.  At that time, you get a high score based on the yellow number.

Not sure why the game stopped letting you go forward; if there were no arrows on a level that sounds like a bug.

I do think your confusion points to a small issue I have with the game -- I think a &#039;high score game&#039; should usually strive to be quite a bit shorter than this game.  This is so that (1) people more quickly see and understand the end-game -- that they will end up on a high score chart, (2) so that people are more likely to say, &#039;I have time to try that again and do better,&#039; and (3) so that the story of one &#039;match&#039; can fit in memory, so that people will say, &#039;I remember the times when I was suboptimal, if I play again I can try this and that and do better.&#039;

... although, the fact that I will only actually play the game once does match my perception of perfectionism.  I&#039;m left with my 108 standing atop a mountain of zeros, wondering, &quot;so, did I do well?&quot;]]></description>
		<content:encoded><![CDATA[<p>Sean &#8212; the game ends when the move counter (green number) reaches zero.  At that time, you get a high score based on the yellow number.</p>
<p>Not sure why the game stopped letting you go forward; if there were no arrows on a level that sounds like a bug.</p>
<p>I do think your confusion points to a small issue I have with the game &#8212; I think a &#8216;high score game&#8217; should usually strive to be quite a bit shorter than this game.  This is so that (1) people more quickly see and understand the end-game &#8212; that they will end up on a high score chart, (2) so that people are more likely to say, &#8216;I have time to try that again and do better,&#8217; and (3) so that the story of one &#8216;match&#8217; can fit in memory, so that people will say, &#8216;I remember the times when I was suboptimal, if I play again I can try this and that and do better.&#8217;</p>
<p>&#8230; although, the fact that I will only actually play the game once does match my perception of perfectionism.  I&#8217;m left with my 108 standing atop a mountain of zeros, wondering, &#8220;so, did I do well?&#8221;</p>
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		<title>By: Sean Barrett</title>
		<link>https://braid-game.com/news/2008/03/jason-rohrers-new-column-at-the-escapist/#comment-1416</link>
		<dc:creator><![CDATA[Sean Barrett]]></dc:creator>
		<pubDate>Sat, 15 Mar 2008 02:24:10 +0000</pubDate>
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		<description><![CDATA[What I couldn&#039;t figure out was how to end the game, although maybe that was sort of the point. (If it was, I wished he&#039;d made exiting give you some kind of indication that you hadn&#039;t missed anything else in it.)

For that matter, when I went all the way back to the first level, the game stopped letting me go forward again.]]></description>
		<content:encoded><![CDATA[<p>What I couldn&#8217;t figure out was how to end the game, although maybe that was sort of the point. (If it was, I wished he&#8217;d made exiting give you some kind of indication that you hadn&#8217;t missed anything else in it.)</p>
<p>For that matter, when I went all the way back to the first level, the game stopped letting me go forward again.</p>
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