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	<title>Comments on: Braid Preview/Review Round-Up</title>
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		<title>By: samcity83</title>
		<link>https://braid-game.com/news/2008/03/braid-previewreview-round-up/#comment-3363</link>
		<dc:creator><![CDATA[samcity83]]></dc:creator>
		<pubDate>Fri, 05 Sep 2008 14:51:00 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=188#comment-3363</guid>
		<description><![CDATA[I love the aesthetic of the game. Evil Avatar Radio had Jonathon on their show, and while on there I had mentioned to him that the aesthetic and overall idea of the different worlds with their own unique rule within briad is very similar to an anime that I think anyone who enjoyed braid and enjoys anime would like. It is a korean anime called Kino&#039;s Journey. Pick it up... love it.]]></description>
		<content:encoded><![CDATA[<p>I love the aesthetic of the game. Evil Avatar Radio had Jonathon on their show, and while on there I had mentioned to him that the aesthetic and overall idea of the different worlds with their own unique rule within briad is very similar to an anime that I think anyone who enjoyed braid and enjoys anime would like. It is a korean anime called Kino&#8217;s Journey. Pick it up&#8230; love it.</p>
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		<title>By: Eden</title>
		<link>https://braid-game.com/news/2008/03/braid-previewreview-round-up/#comment-1608</link>
		<dc:creator><![CDATA[Eden]]></dc:creator>
		<pubDate>Wed, 09 Apr 2008 08:44:05 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=188#comment-1608</guid>
		<description><![CDATA[Braid doesn&#039;t feel short to me.
Maybe in fact it is, but the experience is something that still lingers with me.

It doesn&#039;t feel EPIC to me, but it feels...substantial. That&#039;s because the content is, I guess.]]></description>
		<content:encoded><![CDATA[<p>Braid doesn&#8217;t feel short to me.<br />
Maybe in fact it is, but the experience is something that still lingers with me.</p>
<p>It doesn&#8217;t feel EPIC to me, but it feels&#8230;substantial. That&#8217;s because the content is, I guess.</p>
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		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2008/03/braid-previewreview-round-up/#comment-1594</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 03 Apr 2008 15:38:06 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=188#comment-1594</guid>
		<description><![CDATA[Yeah, I agree.  Especially given that money means very different things to different people.  If a game is mediocre, I don&#039;t care if it only costs $10, I don&#039;t want to touch it.  If a game is really good, I will gladly pay $200 or whatever.  How can a reviewer know my (or someone else&#039;s) attitude toward price?]]></description>
		<content:encoded><![CDATA[<p>Yeah, I agree.  Especially given that money means very different things to different people.  If a game is mediocre, I don&#8217;t care if it only costs $10, I don&#8217;t want to touch it.  If a game is really good, I will gladly pay $200 or whatever.  How can a reviewer know my (or someone else&#8217;s) attitude toward price?</p>
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		<title>By: Casey Murtori</title>
		<link>https://braid-game.com/news/2008/03/braid-previewreview-round-up/#comment-1592</link>
		<dc:creator><![CDATA[Casey Murtori]]></dc:creator>
		<pubDate>Thu, 03 Apr 2008 07:57:47 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=188#comment-1592</guid>
		<description><![CDATA[The thing I don&#039;t understand is why reviewers include the length or the price in their review of the _quality_ of a game, rather than simply listing it along with their score.  I don&#039;t normally see, like, Roger Ebert say &quot;well it was a really good film, but it was only an hour and fifteen minutes so I don&#039;t think it&#039;s worth the $10 admission price&quot;.

That&#039;s just not appropriate.  The review should be about the quality of the game in absolute terms.  Then the person can look at the &quot;running time&quot; and &quot;price&quot; in the summary, and make an informed consumer decision.

The risk of establishing this trend of &quot;quantity has a quality all its own&quot; is that games will always be artificially bloated, because if they don&#039;t bloat, they won&#039;t get the high review scores, and that could lead to less sales, etc., etc., even if an informed consumer wouldn&#039;t actually care about the shorter running time.

- Casey]]></description>
		<content:encoded><![CDATA[<p>The thing I don&#8217;t understand is why reviewers include the length or the price in their review of the _quality_ of a game, rather than simply listing it along with their score.  I don&#8217;t normally see, like, Roger Ebert say &#8220;well it was a really good film, but it was only an hour and fifteen minutes so I don&#8217;t think it&#8217;s worth the $10 admission price&#8221;.</p>
<p>That&#8217;s just not appropriate.  The review should be about the quality of the game in absolute terms.  Then the person can look at the &#8220;running time&#8221; and &#8220;price&#8221; in the summary, and make an informed consumer decision.</p>
<p>The risk of establishing this trend of &#8220;quantity has a quality all its own&#8221; is that games will always be artificially bloated, because if they don&#8217;t bloat, they won&#8217;t get the high review scores, and that could lead to less sales, etc., etc., even if an informed consumer wouldn&#8217;t actually care about the shorter running time.</p>
<p>&#8211; Casey</p>
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		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2008/03/braid-previewreview-round-up/#comment-1557</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sat, 29 Mar 2008 17:24:30 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=188#comment-1557</guid>
		<description><![CDATA[Well, I do think games should be a lot cheaper.  $50 is a lot for a 5-hour experience.  Maybe $20 is better.  Then again, what if it was a really great experience?  Here in the SF Bay Area, the standard rate for a 90-minute massage is $120...]]></description>
		<content:encoded><![CDATA[<p>Well, I do think games should be a lot cheaper.  $50 is a lot for a 5-hour experience.  Maybe $20 is better.  Then again, what if it was a really great experience?  Here in the SF Bay Area, the standard rate for a 90-minute massage is $120&#8230;</p>
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		<title>By: Erik Franken</title>
		<link>https://braid-game.com/news/2008/03/braid-previewreview-round-up/#comment-1556</link>
		<dc:creator><![CDATA[Erik Franken]]></dc:creator>
		<pubDate>Sat, 29 Mar 2008 16:32:03 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=188#comment-1556</guid>
		<description><![CDATA[At least developers should have the guts to charge less for their game when it&#039;s a 5 hours  long rollercoaster ride a la Call of Duty 4, instead of a 40hrs epic repetition of things in my opinion. I don&#039;t think having quite a lot of filler content necessarily will ruin the fact that I enjoy being busy with games a bit longer than just 5 hours per each 50 bucks. :)

That having said though, some games offer such a unique experience that they are worth ALMOST whatever the developer is charging. Max Payne comes to mind indeed.]]></description>
		<content:encoded><![CDATA[<p>At least developers should have the guts to charge less for their game when it&#8217;s a 5 hours  long rollercoaster ride a la Call of Duty 4, instead of a 40hrs epic repetition of things in my opinion. I don&#8217;t think having quite a lot of filler content necessarily will ruin the fact that I enjoy being busy with games a bit longer than just 5 hours per each 50 bucks. 🙂</p>
<p>That having said though, some games offer such a unique experience that they are worth ALMOST whatever the developer is charging. Max Payne comes to mind indeed.</p>
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		<title>By: Victo</title>
		<link>https://braid-game.com/news/2008/03/braid-previewreview-round-up/#comment-1552</link>
		<dc:creator><![CDATA[Victo]]></dc:creator>
		<pubDate>Fri, 28 Mar 2008 11:12:06 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=188#comment-1552</guid>
		<description><![CDATA[Think of it as the Max Payne of indie games!]]></description>
		<content:encoded><![CDATA[<p>Think of it as the Max Payne of indie games!</p>
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		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2008/03/braid-previewreview-round-up/#comment-1550</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Fri, 28 Mar 2008 10:01:25 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=188#comment-1550</guid>
		<description><![CDATA[Yeah, the game is designed to be a dense, filler-free experience.  Most people who play for the first time, and are not bad at solving puzzles, finish the game in 5-6 hours.  But since it&#039;s a puzzle game, after that first play-through, you can get through the game faster if you want.  On the leaderboards right now, there are speed run times in the 40-minute range... so that&#039;s how fast you can go through the whole game if you know the answers to all the puzzles and just go.

The idea that games have to be huge, and eat a large part of your life, is an idea that is starting to go... actually, I&#039;ve listened to a few podcasts this week all of which were talking about how long games kind of suck.

So, imagine you are playing a 40-hour game, but all the repetition and filler have been stripped out, and it&#039;s 5 hours long now.  So you get your 40 hours of good stuff in 5 hours, and have 35 hours left over to go outside and hike or watch a good movie or learn kung fu or go have sex or something.  That&#039;s what Braid is.]]></description>
		<content:encoded><![CDATA[<p>Yeah, the game is designed to be a dense, filler-free experience.  Most people who play for the first time, and are not bad at solving puzzles, finish the game in 5-6 hours.  But since it&#8217;s a puzzle game, after that first play-through, you can get through the game faster if you want.  On the leaderboards right now, there are speed run times in the 40-minute range&#8230; so that&#8217;s how fast you can go through the whole game if you know the answers to all the puzzles and just go.</p>
<p>The idea that games have to be huge, and eat a large part of your life, is an idea that is starting to go&#8230; actually, I&#8217;ve listened to a few podcasts this week all of which were talking about how long games kind of suck.</p>
<p>So, imagine you are playing a 40-hour game, but all the repetition and filler have been stripped out, and it&#8217;s 5 hours long now.  So you get your 40 hours of good stuff in 5 hours, and have 35 hours left over to go outside and hike or watch a good movie or learn kung fu or go have sex or something.  That&#8217;s what Braid is.</p>
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		<title>By: David Hellman</title>
		<link>https://braid-game.com/news/2008/03/braid-previewreview-round-up/#comment-1546</link>
		<dc:creator><![CDATA[David Hellman]]></dc:creator>
		<pubDate>Fri, 28 Mar 2008 02:37:38 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=188#comment-1546</guid>
		<description><![CDATA[I dunno, I don&#039;t think it&#039;s that short. I mean you can eat a bag of jelly beans in an afternoon (and feel sick, probably), or you can keep it on your desk and savor it over a longer period of time. We see Braid as a refrigerator ... er, nevermind.

When I first played the game, there were some puzzles that stumped me, that I avoided for a little while. I&#039;d try again the next day or later in the week. It&#039;s not a 40 hour quest, but there&#039;s no filler. It feels like the right length for what it is.]]></description>
		<content:encoded><![CDATA[<p>I dunno, I don&#8217;t think it&#8217;s that short. I mean you can eat a bag of jelly beans in an afternoon (and feel sick, probably), or you can keep it on your desk and savor it over a longer period of time. We see Braid as a refrigerator &#8230; er, nevermind.</p>
<p>When I first played the game, there were some puzzles that stumped me, that I avoided for a little while. I&#8217;d try again the next day or later in the week. It&#8217;s not a 40 hour quest, but there&#8217;s no filler. It feels like the right length for what it is.</p>
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		<title>By: pkt-zer0</title>
		<link>https://braid-game.com/news/2008/03/braid-previewreview-round-up/#comment-1544</link>
		<dc:creator><![CDATA[pkt-zer0]]></dc:creator>
		<pubDate>Fri, 28 Mar 2008 00:33:40 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=188#comment-1544</guid>
		<description><![CDATA[This worries me a bit:

&quot;Don&#039;t tell anyone, but I&#039;ve replayed it like three times. In the span of two days.&quot; - from the Destructoid article.

Is the game really that short? Don&#039;t get me wrong, I&#039;d much prefer a game with six hours of interesting content to last precisely that long, instead of being padded to sixty hours. Still, being able to blaze through the game on an afternoon seems kind of disappointing.

Then again, there&#039;s probably no such thing as a great, content-intensive game that isn&#039;t too short.]]></description>
		<content:encoded><![CDATA[<p>This worries me a bit:</p>
<p>&#8220;Don&#8217;t tell anyone, but I&#8217;ve replayed it like three times. In the span of two days.&#8221; &#8211; from the Destructoid article.</p>
<p>Is the game really that short? Don&#8217;t get me wrong, I&#8217;d much prefer a game with six hours of interesting content to last precisely that long, instead of being padded to sixty hours. Still, being able to blaze through the game on an afternoon seems kind of disappointing.</p>
<p>Then again, there&#8217;s probably no such thing as a great, content-intensive game that isn&#8217;t too short.</p>
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