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	<title>Comments on: Nuances of Design next week.</title>
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	<link>https://braid-game.com/news/2008/02/nuances-of-design-next-week/</link>
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		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2008/02/nuances-of-design-next-week/#comment-1151</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sat, 16 Feb 2008 19:27:10 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=161#comment-1151</guid>
		<description><![CDATA[The exact format depends on the game.  But the core idea is to communicate things that are already in the game, and just use the words to help people see / feel what is there.

Last year we did 4 games at 20 minutes per game (I think).  

When it comes to Mr. Heart -- it depends on if there&#039;s something you feel you can effectively communicate that people wouldn&#039;t get just from playing the game.  One of the things about that game is, it feels very simple and it communicates itself pretty well.  So there would need to be a point to the talking part, you know?  Anyway send me email if you want to talk about this (jon .. at .. number-none.com)]]></description>
		<content:encoded><![CDATA[<p>The exact format depends on the game.  But the core idea is to communicate things that are already in the game, and just use the words to help people see / feel what is there.</p>
<p>Last year we did 4 games at 20 minutes per game (I think).  </p>
<p>When it comes to Mr. Heart &#8212; it depends on if there&#8217;s something you feel you can effectively communicate that people wouldn&#8217;t get just from playing the game.  One of the things about that game is, it feels very simple and it communicates itself pretty well.  So there would need to be a point to the talking part, you know?  Anyway send me email if you want to talk about this (jon .. at .. number-none.com)</p>
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		<title>By: Zaphos</title>
		<link>https://braid-game.com/news/2008/02/nuances-of-design-next-week/#comment-1136</link>
		<dc:creator><![CDATA[Zaphos]]></dc:creator>
		<pubDate>Fri, 15 Feb 2008 01:28:20 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=161#comment-1136</guid>
		<description><![CDATA[I&#039;m intrigued!  But I don&#039;t really understand the format ... does the lecturer just talk as people asynchronously play the game, or does he/she try to guide their progress in a checkpoint fashion (ok, now solve this puzzle.  I&#039;m giving you 30 seconds!)
I suppose it&#039;s up to the presenter, but could you share more details of how it&#039;s been done, or what you&#039;d suggest?  And how short is a &#039;short session&#039;?

I live in Berkeley, so if you want I could potentially do Mr. Heart Loves You Very Much.  (I don&#039;t have any tickets to GDC or anything, though; hopefully someone could let me in to where-ever the session is?)]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m intrigued!  But I don&#8217;t really understand the format &#8230; does the lecturer just talk as people asynchronously play the game, or does he/she try to guide their progress in a checkpoint fashion (ok, now solve this puzzle.  I&#8217;m giving you 30 seconds!)<br />
I suppose it&#8217;s up to the presenter, but could you share more details of how it&#8217;s been done, or what you&#8217;d suggest?  And how short is a &#8216;short session&#8217;?</p>
<p>I live in Berkeley, so if you want I could potentially do Mr. Heart Loves You Very Much.  (I don&#8217;t have any tickets to GDC or anything, though; hopefully someone could let me in to where-ever the session is?)</p>
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		<title>By: The Independent Gaming Source</title>
		<link>https://braid-game.com/news/2008/02/nuances-of-design-next-week/#comment-1135</link>
		<dc:creator><![CDATA[The Independent Gaming Source]]></dc:creator>
		<pubDate>Fri, 15 Feb 2008 00:58:23 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=161#comment-1135</guid>
		<description><![CDATA[[...] Jon is also running an interesting-sounding session at GDC next week, called &#8220;Nuances of Design.&#8221; [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Jon is also running an interesting-sounding session at GDC next week, called &#8220;Nuances of Design.&#8221; [&#8230;]</p>
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		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2008/02/nuances-of-design-next-week/#comment-1119</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 14 Feb 2008 02:03:08 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=161#comment-1119</guid>
		<description><![CDATA[Hmm, well, I don&#039;t necessarily want to do games where the authors are not present to talk about them.  But I do like Harpooned though, and I encourage people to try it out!]]></description>
		<content:encoded><![CDATA[<p>Hmm, well, I don&#8217;t necessarily want to do games where the authors are not present to talk about them.  But I do like Harpooned though, and I encourage people to try it out!</p>
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		<title>By: Conor</title>
		<link>https://braid-game.com/news/2008/02/nuances-of-design-next-week/#comment-1117</link>
		<dc:creator><![CDATA[Conor]]></dc:creator>
		<pubDate>Thu, 14 Feb 2008 00:40:05 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=161#comment-1117</guid>
		<description><![CDATA[I won&#039;t be at GDC myself, but if you think it&#039;s suitable you can distribute my game, Harpooned, for your audience to play.

Get it at http://harpooned.org

It&#039;s a free game, around 10Mb and it runs on pretty much any Windows computer. It a fairly straightforward shoot-em-up, but it deals with the subject of Japanese whaling of endangered species in Antarctica. Rather than being an obvious protest, it&#039;s a satire, allowing the player to take on the role of a Japanese &#039;scientist&#039; performing research. It only takes around six minutes to finish the game so it would be quite suited to the format of play and discussion I think.]]></description>
		<content:encoded><![CDATA[<p>I won&#8217;t be at GDC myself, but if you think it&#8217;s suitable you can distribute my game, Harpooned, for your audience to play.</p>
<p>Get it at <a href="http://harpooned.org" rel="nofollow">http://harpooned.org</a></p>
<p>It&#8217;s a free game, around 10Mb and it runs on pretty much any Windows computer. It a fairly straightforward shoot-em-up, but it deals with the subject of Japanese whaling of endangered species in Antarctica. Rather than being an obvious protest, it&#8217;s a satire, allowing the player to take on the role of a Japanese &#8216;scientist&#8217; performing research. It only takes around six minutes to finish the game so it would be quite suited to the format of play and discussion I think.</p>
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