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	<title>Comments on: Another lecture, this time from Denmark.</title>
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	<link>https://braid-game.com/news/2008/02/another-lecture-this-time-from-denmark/</link>
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		<title>By: I Like Cake</title>
		<link>https://braid-game.com/news/2008/02/another-lecture-this-time-from-denmark/#comment-1152</link>
		<dc:creator><![CDATA[I Like Cake]]></dc:creator>
		<pubDate>Sat, 16 Feb 2008 19:56:01 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=157#comment-1152</guid>
		<description><![CDATA[In this and in the previous lecture you made some references to your &#039;ludological hermeneutics&#039; idea: the overly complicated, academic style of writing about games. I have to say that I have a few books that talk about game design in that sense and I have found your lectures considerably more rewarding and informative.

I think, in terms of design advice, there&#039;s a huge gap in between the two commonly available schools of &#039;recipe book&#039; style advice, typically targeted towards a general, mass-market style of design, and overly analytic academic writing, and I really appreciate that you&#039;re doing some work on providing genuinely useful design advice which does not fall into the former, which only tells you how to do things other people have already done, or the latter, which doesn&#039;t actually tell you how to do anything.

I hope you aren&#039;t dissuaded by exclamation point fetishists from posting future lectures. It&#039;s refreshing to hear someone discussing game design topics which are not solely about getting customers or grants.]]></description>
		<content:encoded><![CDATA[<p>In this and in the previous lecture you made some references to your &#8216;ludological hermeneutics&#8217; idea: the overly complicated, academic style of writing about games. I have to say that I have a few books that talk about game design in that sense and I have found your lectures considerably more rewarding and informative.</p>
<p>I think, in terms of design advice, there&#8217;s a huge gap in between the two commonly available schools of &#8216;recipe book&#8217; style advice, typically targeted towards a general, mass-market style of design, and overly analytic academic writing, and I really appreciate that you&#8217;re doing some work on providing genuinely useful design advice which does not fall into the former, which only tells you how to do things other people have already done, or the latter, which doesn&#8217;t actually tell you how to do anything.</p>
<p>I hope you aren&#8217;t dissuaded by exclamation point fetishists from posting future lectures. It&#8217;s refreshing to hear someone discussing game design topics which are not solely about getting customers or grants.</p>
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		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2008/02/another-lecture-this-time-from-denmark/#comment-1084</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Fri, 08 Feb 2008 14:24:05 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=157#comment-1084</guid>
		<description><![CDATA[Well, that&#039;s cool.  As you can see I really liked the game -- I wish there were more of it though.  (Though I do think that to support it being a longer game, something would have to be added to the gameplay somehow... I&#039;m not sure what!)]]></description>
		<content:encoded><![CDATA[<p>Well, that&#8217;s cool.  As you can see I really liked the game &#8212; I wish there were more of it though.  (Though I do think that to support it being a longer game, something would have to be added to the gameplay somehow&#8230; I&#8217;m not sure what!)</p>
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		<title>By: Zaphos</title>
		<link>https://braid-game.com/news/2008/02/another-lecture-this-time-from-denmark/#comment-1081</link>
		<dc:creator><![CDATA[Zaphos]]></dc:creator>
		<pubDate>Fri, 08 Feb 2008 08:12:16 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=157#comment-1081</guid>
		<description><![CDATA[Wow, awesome!  Mr Heart was definitely inspired by your thoughts on game design, so it&#039;s especially cool to see you liked it!  I really appreciate your lectures :)]]></description>
		<content:encoded><![CDATA[<p>Wow, awesome!  Mr Heart was definitely inspired by your thoughts on game design, so it&#8217;s especially cool to see you liked it!  I really appreciate your lectures 🙂</p>
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		<title>By: Christian G.</title>
		<link>https://braid-game.com/news/2008/02/another-lecture-this-time-from-denmark/#comment-1077</link>
		<dc:creator><![CDATA[Christian G.]]></dc:creator>
		<pubDate>Thu, 07 Feb 2008 20:29:50 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=157#comment-1077</guid>
		<description><![CDATA[The lectures was brilliant and very inspiring, I will download it and watch it again one day so I am sure not to forget pushing :)

I am glad that someone takes the time to &quot;preach&quot; to the un-enlightened masses including me.

participant NGJ08]]></description>
		<content:encoded><![CDATA[<p>The lectures was brilliant and very inspiring, I will download it and watch it again one day so I am sure not to forget pushing 🙂</p>
<p>I am glad that someone takes the time to &#8220;preach&#8221; to the un-enlightened masses including me.</p>
<p>participant NGJ08</p>
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		<title>By: Doug Orleans</title>
		<link>https://braid-game.com/news/2008/02/another-lecture-this-time-from-denmark/#comment-1057</link>
		<dc:creator><![CDATA[Doug Orleans]]></dc:creator>
		<pubDate>Thu, 07 Feb 2008 01:19:56 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=157#comment-1057</guid>
		<description><![CDATA[I would totally play a video game about Jon&#039;s lectures.]]></description>
		<content:encoded><![CDATA[<p>I would totally play a video game about Jon&#8217;s lectures.</p>
]]></content:encoded>
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		<title>By: Parveen</title>
		<link>https://braid-game.com/news/2008/02/another-lecture-this-time-from-denmark/#comment-1037</link>
		<dc:creator><![CDATA[Parveen]]></dc:creator>
		<pubDate>Tue, 05 Feb 2008 17:24:44 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=157#comment-1037</guid>
		<description><![CDATA[Don’t let the anonymous cowards get you down. I for one find the lectures very interesting. I wouldn’t have even approved a comment by someone who calls themselves “the real”.
]]></description>
		<content:encoded><![CDATA[<p>Don’t let the anonymous cowards get you down. I for one find the lectures very interesting. I wouldn’t have even approved a comment by someone who calls themselves “the real”.</p>
]]></content:encoded>
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		<title>By: Seth</title>
		<link>https://braid-game.com/news/2008/02/another-lecture-this-time-from-denmark/#comment-1036</link>
		<dc:creator><![CDATA[Seth]]></dc:creator>
		<pubDate>Tue, 05 Feb 2008 17:24:04 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=157#comment-1036</guid>
		<description><![CDATA[I just wanted to chime in to say that I agree with Andreas. Also, the only way that “the real” could be taken even slightly seriously is if Jonathan Blow had just come from nowhere. But he didn’t, he’s been working on games for a while now. I don’t think that these conferences are so desperate to fill time that they would let an inexperienced person give an hour-plus lecture.

Off-topic, that’s really cool that you took some inspiration from Einstein’s Dreams. That’s a great little book. I’m glad I’m not the only one who read it.
]]></description>
		<content:encoded><![CDATA[<p>I just wanted to chime in to say that I agree with Andreas. Also, the only way that “the real” could be taken even slightly seriously is if Jonathan Blow had just come from nowhere. But he didn’t, he’s been working on games for a while now. I don’t think that these conferences are so desperate to fill time that they would let an inexperienced person give an hour-plus lecture.</p>
<p>Off-topic, that’s really cool that you took some inspiration from Einstein’s Dreams. That’s a great little book. I’m glad I’m not the only one who read it.</p>
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		<title>By: Andreas</title>
		<link>https://braid-game.com/news/2008/02/another-lecture-this-time-from-denmark/#comment-1035</link>
		<dc:creator><![CDATA[Andreas]]></dc:creator>
		<pubDate>Tue, 05 Feb 2008 11:43:06 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=157#comment-1035</guid>
		<description><![CDATA[First off, if you want to rant make sure to state your real name, otherwise you’ll look like a coward. Second, using a lot of exclamation marks does not make your points more valid. Third, some people are interested in the posted lectures (including me), and some are not (including you). It’s that easy.
]]></description>
		<content:encoded><![CDATA[<p>First off, if you want to rant make sure to state your real name, otherwise you’ll look like a coward. Second, using a lot of exclamation marks does not make your points more valid. Third, some people are interested in the posted lectures (including me), and some are not (including you). It’s that easy.</p>
]]></content:encoded>
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	<item>
		<title>By: JC</title>
		<link>https://braid-game.com/news/2008/02/another-lecture-this-time-from-denmark/#comment-1034</link>
		<dc:creator><![CDATA[JC]]></dc:creator>
		<pubDate>Tue, 05 Feb 2008 11:05:37 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=157#comment-1034</guid>
		<description><![CDATA[I found the lecture to be very inspiring… and I want to play Braid, soooo bad.]]></description>
		<content:encoded><![CDATA[<p>I found the lecture to be very inspiring… and I want to play Braid, soooo bad.</p>
]]></content:encoded>
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	<item>
		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2008/02/another-lecture-this-time-from-denmark/#comment-1033</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 05 Feb 2008 06:57:53 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=157#comment-1033</guid>
		<description><![CDATA[I don’t understand this attitude.

Giving a reasonably-coherent lecture, with material interesting enough to the audience, is a lot of work. I have been doing it for about 10 years (though more frequently lately). In the past, the only people who got to hear the lecture were those in the room, or (if it happened to be recorded by the people running the conference), then people who wanted to pay money for it afterward. That seemed like a big waste to me — to put in so much effort to put together a presentation, and then have it basically lost forever after that.

So I started making my own recordings of the lectures and putting them up on the web. I don’t see how this is narcissistic — it’s just a value-add for people who want it. If someone is interested in this kind of lecture, now they have one to listen to. If they aren’t, no big deal! Right?

As for telling people how to make their games… well, when people invite you to speak, they expect you to be able to say things that are somehow authoritative. If the Copenhagen IT University or the Montreal International Game Summit did not think I should be making these kinds of statements, they would not have invited me to give keynote lectures. So complain to them!

Lastly — I completely stand behind the things I say in my lectures. I feel that there is a ton of bad advice out there, especially for indies and hobbyists, and I want to counter-balance that by providing what I feel to be good advice. If it will make you feel better, I am not super happy with these last two lectures (Game Focus Germany and the Nordic Game Jam ones), at least not as much as my Montreal one, because I don’t feel they are as deep or important. But I do think they provide value, which is why I put them up.

So it’s not about me saying “These lectures are super awesome and everyone should listen to them!!!” as you seem to imply. Rather, it’s about each one making at least a small positive contribution to the world, even if it’s only relevant to some people.
]]></description>
		<content:encoded><![CDATA[<p>I don’t understand this attitude.</p>
<p>Giving a reasonably-coherent lecture, with material interesting enough to the audience, is a lot of work. I have been doing it for about 10 years (though more frequently lately). In the past, the only people who got to hear the lecture were those in the room, or (if it happened to be recorded by the people running the conference), then people who wanted to pay money for it afterward. That seemed like a big waste to me — to put in so much effort to put together a presentation, and then have it basically lost forever after that.</p>
<p>So I started making my own recordings of the lectures and putting them up on the web. I don’t see how this is narcissistic — it’s just a value-add for people who want it. If someone is interested in this kind of lecture, now they have one to listen to. If they aren’t, no big deal! Right?</p>
<p>As for telling people how to make their games… well, when people invite you to speak, they expect you to be able to say things that are somehow authoritative. If the Copenhagen IT University or the Montreal International Game Summit did not think I should be making these kinds of statements, they would not have invited me to give keynote lectures. So complain to them!</p>
<p>Lastly — I completely stand behind the things I say in my lectures. I feel that there is a ton of bad advice out there, especially for indies and hobbyists, and I want to counter-balance that by providing what I feel to be good advice. If it will make you feel better, I am not super happy with these last two lectures (Game Focus Germany and the Nordic Game Jam ones), at least not as much as my Montreal one, because I don’t feel they are as deep or important. But I do think they provide value, which is why I put them up.</p>
<p>So it’s not about me saying “These lectures are super awesome and everyone should listen to them!!!” as you seem to imply. Rather, it’s about each one making at least a small positive contribution to the world, even if it’s only relevant to some people.</p>
]]></content:encoded>
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