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	<title>Comments on: New Braid screenshots.</title>
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	<link>https://braid-game.com/news/2007/12/new-braid-screenshots/</link>
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		<title>By: Franco</title>
		<link>https://braid-game.com/news/2007/12/new-braid-screenshots/#comment-6584</link>
		<dc:creator><![CDATA[Franco]]></dc:creator>
		<pubDate>Sun, 07 Jun 2009 19:31:44 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=141#comment-6584</guid>
		<description><![CDATA[It looks good, this is my first look, I will play the demo and I want to buy it!]]></description>
		<content:encoded><![CDATA[<p>It looks good, this is my first look, I will play the demo and I want to buy it!</p>
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		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2007/12/new-braid-screenshots/#comment-997</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sat, 26 Jan 2008 21:01:25 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=141#comment-997</guid>
		<description><![CDATA[[I responded to the demo part privately].

Braid isn&#039;t so much a game like Tomb Raider.  That&#039;s mainly an action game, where the puzzles aren&#039;t too hard to figure out, and you just pull the right switches or whatever.

The puzzles in Braid are not quite like any other game&#039;s, but the puzzles are the main focus.  There is a little bit of action, but most of the time you are figuring out how to get specific objects, where those puzzles are supposed to be legitimately challenging or interesting.  (In other words, it involves actually figuring something out or realizing something interesting, instead of just being a sequence of things you can do without thinking).  

I am not really coming up with a good analogy.  Old-time platformer games once in a while had puzzles like this; Braid is like a platformer consisting of all that kind of puzzle, and none of the other stuff.]]></description>
		<content:encoded><![CDATA[<p>[I responded to the demo part privately].</p>
<p>Braid isn&#8217;t so much a game like Tomb Raider.  That&#8217;s mainly an action game, where the puzzles aren&#8217;t too hard to figure out, and you just pull the right switches or whatever.</p>
<p>The puzzles in Braid are not quite like any other game&#8217;s, but the puzzles are the main focus.  There is a little bit of action, but most of the time you are figuring out how to get specific objects, where those puzzles are supposed to be legitimately challenging or interesting.  (In other words, it involves actually figuring something out or realizing something interesting, instead of just being a sequence of things you can do without thinking).  </p>
<p>I am not really coming up with a good analogy.  Old-time platformer games once in a while had puzzles like this; Braid is like a platformer consisting of all that kind of puzzle, and none of the other stuff.</p>
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	<item>
		<title>By: DrDank</title>
		<link>https://braid-game.com/news/2007/12/new-braid-screenshots/#comment-996</link>
		<dc:creator><![CDATA[DrDank]]></dc:creator>
		<pubDate>Sat, 26 Jan 2008 20:54:32 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=141#comment-996</guid>
		<description><![CDATA[I just want to echo the comments on the imagery ... very original, creative and  intriguing. I am totally new to this site. How can I get a Demo? I get the demo discs from XBOX-360 Mag ... is it coming out on that forum? I don&#039;t often keep up with all the demos that come to me. Has it come out already? Also, one last question from an inexperienced gamer ... the game style this falls under ... advanced puzzle type ... is this the same genre, say, &quot;Tomb Raider&quot; would fall into, or is that an naive (read: &quot;ignorant&quot;) comparison. I for one appreciate a good &quot;shoot &#039;em up&quot; but enjoy an intellectual challenge included in the experience.

the dankster]]></description>
		<content:encoded><![CDATA[<p>I just want to echo the comments on the imagery &#8230; very original, creative and  intriguing. I am totally new to this site. How can I get a Demo? I get the demo discs from XBOX-360 Mag &#8230; is it coming out on that forum? I don&#8217;t often keep up with all the demos that come to me. Has it come out already? Also, one last question from an inexperienced gamer &#8230; the game style this falls under &#8230; advanced puzzle type &#8230; is this the same genre, say, &#8220;Tomb Raider&#8221; would fall into, or is that an naive (read: &#8220;ignorant&#8221;) comparison. I for one appreciate a good &#8220;shoot &#8217;em up&#8221; but enjoy an intellectual challenge included in the experience.</p>
<p>the dankster</p>
]]></content:encoded>
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		<title>By: Michael Samyn</title>
		<link>https://braid-game.com/news/2007/12/new-braid-screenshots/#comment-929</link>
		<dc:creator><![CDATA[Michael Samyn]]></dc:creator>
		<pubDate>Thu, 03 Jan 2008 10:09:54 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=141#comment-929</guid>
		<description><![CDATA[Very pretty!
Except for that last screen: do yourself a favour and ask somebody who knows about typography to fix that for you. ;)

Is there any animation in all that painterly brushwork?]]></description>
		<content:encoded><![CDATA[<p>Very pretty!<br />
Except for that last screen: do yourself a favour and ask somebody who knows about typography to fix that for you. 😉</p>
<p>Is there any animation in all that painterly brushwork?</p>
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	<item>
		<title>By: Infininja</title>
		<link>https://braid-game.com/news/2007/12/new-braid-screenshots/#comment-920</link>
		<dc:creator><![CDATA[Infininja]]></dc:creator>
		<pubDate>Wed, 02 Jan 2008 01:06:42 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=141#comment-920</guid>
		<description><![CDATA[A month ago when I was looking at screens I was worried the characters would look like they were just cut out and pasted onto the backgrounds. Consider those worries a thing of the past. This looks completely fantastic. Great job all around. I can&#039;t wait for it to come out!]]></description>
		<content:encoded><![CDATA[<p>A month ago when I was looking at screens I was worried the characters would look like they were just cut out and pasted onto the backgrounds. Consider those worries a thing of the past. This looks completely fantastic. Great job all around. I can&#8217;t wait for it to come out!</p>
]]></content:encoded>
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		<title>By: Steve</title>
		<link>https://braid-game.com/news/2007/12/new-braid-screenshots/#comment-919</link>
		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Tue, 01 Jan 2008 09:31:28 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=141#comment-919</guid>
		<description><![CDATA[These look just lovely. I&#039;m really looking forward to seeing the demo up on the marketplace.]]></description>
		<content:encoded><![CDATA[<p>These look just lovely. I&#8217;m really looking forward to seeing the demo up on the marketplace.</p>
]]></content:encoded>
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	<item>
		<title>By: Al King</title>
		<link>https://braid-game.com/news/2007/12/new-braid-screenshots/#comment-918</link>
		<dc:creator><![CDATA[Al King]]></dc:creator>
		<pubDate>Tue, 01 Jan 2008 07:00:39 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=141#comment-918</guid>
		<description><![CDATA[Those are some vicious looking bunnies...]]></description>
		<content:encoded><![CDATA[<p>Those are some vicious looking bunnies&#8230;</p>
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	<item>
		<title>By: v-rus</title>
		<link>https://braid-game.com/news/2007/12/new-braid-screenshots/#comment-917</link>
		<dc:creator><![CDATA[v-rus]]></dc:creator>
		<pubDate>Tue, 01 Jan 2008 00:20:59 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=141#comment-917</guid>
		<description><![CDATA[wow. The game looks amazing, the graphics are just incredible. And the storyline looked rather nice, it kind of reminds me of a stab at the old video game idea of saving the princess. 
Oh yeah, and I found it kind of neat how the enemie&#039;s eyes follow you when you jump over them :)

Definitely gonna cross my fingers and hope for a computer release!]]></description>
		<content:encoded><![CDATA[<p>wow. The game looks amazing, the graphics are just incredible. And the storyline looked rather nice, it kind of reminds me of a stab at the old video game idea of saving the princess.<br />
Oh yeah, and I found it kind of neat how the enemie&#8217;s eyes follow you when you jump over them 🙂</p>
<p>Definitely gonna cross my fingers and hope for a computer release!</p>
]]></content:encoded>
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	<item>
		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2007/12/new-braid-screenshots/#comment-916</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sun, 30 Dec 2007 21:54:52 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=141#comment-916</guid>
		<description><![CDATA[Having a player-selectable set of levels for a demo would be an interesting idea but I don&#039;t think it would work very well for Braid.  The thing about Braid is that the first several levels are deliberately set up to communicate the gameplay in a steady fashion... if I just let the player pick something arbitrary to play, they would be diving in without the necessary information.

Thanks for the positive comments, guys... we are working hard to finish it!]]></description>
		<content:encoded><![CDATA[<p>Having a player-selectable set of levels for a demo would be an interesting idea but I don&#8217;t think it would work very well for Braid.  The thing about Braid is that the first several levels are deliberately set up to communicate the gameplay in a steady fashion&#8230; if I just let the player pick something arbitrary to play, they would be diving in without the necessary information.</p>
<p>Thanks for the positive comments, guys&#8230; we are working hard to finish it!</p>
]]></content:encoded>
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	<item>
		<title>By: i said ...</title>
		<link>https://braid-game.com/news/2007/12/new-braid-screenshots/#comment-915</link>
		<dc:creator><![CDATA[i said ...]]></dc:creator>
		<pubDate>Sun, 30 Dec 2007 20:47:15 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=141#comment-915</guid>
		<description><![CDATA[the face of the character is better now :)
Good LucK ;)]]></description>
		<content:encoded><![CDATA[<p>the face of the character is better now 🙂<br />
Good LucK 😉</p>
]]></content:encoded>
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