It’s been a while since I posted an update about Braid, mainly because we are just working hard to tighten up all the slack, and whereas it’s all good work that needs to be done, there isn’t much news-like happening at the current time.
People have asked for gameplay videos.Â I’ve been wanting to do them for a while, but one of my concerns is that it’s a relatively subtle game — the things that are interesting about it are mainly things that go on in your mind while you play, as opposed to Big! Explosions! on the screen.Â I think that for much of the gameplay, a video wouldn’t even make that much sense — many viewers wouldn’t understand what was happening without having played the game.Â (Plus I would have to spoiler a significant number of puzzles).
However!Â I have concocted a plan wherein we produce augmented gameplay videos…
… not just scenes from the game, but also tied to some narration conveying ideas that would be interesting in their own right.Â (Ideas about the way the game feels to play, or the philosophy behind the gameplay, orÂ other subjects that it made people think about).Â And furthermore, in order to be as honest as possible, these narrations shouldn’t come from the development team, but from smart people who are uninvolved with the game’s development and playing for the first time.
So in short, they will be sort-of like 3rd-party previews combined with trailer footage.Â It’s an interesting experiment; we’ll see how it works out.
I’ve mentioned before how I liked Charles Hartley’s ActionButton Podcasts.Â Well, I’ve convinced him that this is an interesting project to work on, so he will be doing the narration for the videos.Â As for what he’ll be saying, we don’t know yet.