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	<title>Comments on: Braid release announcement.</title>
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		<title>By: Overseer</title>
		<link>https://braid-game.com/news/2007/09/braid-release-announcement/#comment-2524</link>
		<dc:creator><![CDATA[Overseer]]></dc:creator>
		<pubDate>Sun, 10 Aug 2008 13:09:15 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=105#comment-2524</guid>
		<description><![CDATA[I&#039;d just like to say in regards to release on steam, I think if anything it would only boost your sales. I tend to hate CD keys and whatnot, and don&#039;t really enjoy any experience that that I have to drag around on a CD/DVD unless it&#039;s a cut above (i.e. Supreme Commander or Crysis). I think if you could work out a promotion with Valve on steam, you&#039;d be in business. I see your point that many of the people on steam are there solely for the FPSs and whatnot, but that&#039;s not necessarily what defines all of us. I myself have all the HL games, all the CS games, COD4, Bioshock, etc etc, but you&#039;ll see a majority of my time on steam is spent on Audiosurf, Peggle, and Psychonauts, some games I never would&#039;ve gotten around to playing had it not been for steam.

I believe steam also retains game longevity better than store shelves. Your product will fade from store shelves within months, but with steam it&#039;ll constantly resurface and each time it does it&#039;s sure to attract more people. For example, I bought Psychonauts no more than 4 months ago after noticing a promotion about it, and we all know that&#039;s been around forever. Their promotions and whatnot are really good for spreading the word on small indie games, and with games like Braid that are a surefire success, all you need is a demo to hook a lot more than you would in any other median. I never knew what audiosurf was, then one night I got bored and downloaded the demo on steam and ended up buying it 5 minutes later and playing it until I passed out at my screen.

I&#039;d hate to see a game like Braid dissipate through store shelves without so much as an echo. I think you should try to maximize your effectiveness on steam. Games recently have become too mainstream and formulaic, and those more obscure, interesting studios like Clover that sit on the avant-garde of games and continue to innovate tend to shoot themselves in the foot by not properly marketing themselves.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d just like to say in regards to release on steam, I think if anything it would only boost your sales. I tend to hate CD keys and whatnot, and don&#8217;t really enjoy any experience that that I have to drag around on a CD/DVD unless it&#8217;s a cut above (i.e. Supreme Commander or Crysis). I think if you could work out a promotion with Valve on steam, you&#8217;d be in business. I see your point that many of the people on steam are there solely for the FPSs and whatnot, but that&#8217;s not necessarily what defines all of us. I myself have all the HL games, all the CS games, COD4, Bioshock, etc etc, but you&#8217;ll see a majority of my time on steam is spent on Audiosurf, Peggle, and Psychonauts, some games I never would&#8217;ve gotten around to playing had it not been for steam.</p>
<p>I believe steam also retains game longevity better than store shelves. Your product will fade from store shelves within months, but with steam it&#8217;ll constantly resurface and each time it does it&#8217;s sure to attract more people. For example, I bought Psychonauts no more than 4 months ago after noticing a promotion about it, and we all know that&#8217;s been around forever. Their promotions and whatnot are really good for spreading the word on small indie games, and with games like Braid that are a surefire success, all you need is a demo to hook a lot more than you would in any other median. I never knew what audiosurf was, then one night I got bored and downloaded the demo on steam and ended up buying it 5 minutes later and playing it until I passed out at my screen.</p>
<p>I&#8217;d hate to see a game like Braid dissipate through store shelves without so much as an echo. I think you should try to maximize your effectiveness on steam. Games recently have become too mainstream and formulaic, and those more obscure, interesting studios like Clover that sit on the avant-garde of games and continue to innovate tend to shoot themselves in the foot by not properly marketing themselves.</p>
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		<title>By: Jace</title>
		<link>https://braid-game.com/news/2007/09/braid-release-announcement/#comment-1759</link>
		<dc:creator><![CDATA[Jace]]></dc:creator>
		<pubDate>Mon, 09 Jun 2008 21:20:42 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=105#comment-1759</guid>
		<description><![CDATA[Thank you for your reply, Jonathan, and I&#039;ll keep that in mind.  In all likelihood I&#039;ll probably end up with a 360 within a year or so.  Braid is the primary game I&#039;d like to experience, but there are a few others that seem potentially interesting.  

Unfortunately a PC port is not helpful for me, a Mac user.  All in all I&#039;d just like to say that even if I never get face time with Braid, I hope that it will be successful and have some sort of impact on video game development as a whole, because I think things have become rather troubling.  I am so tired of narrative games that hand-hold me through a cliche plot with horrible dialogue and voice acting interspersed with various types of gun battles.  I don&#039;t even play these types of games much, but I feel buried underneath their weight at the game store and on gaming blogs.  I am tired of being force-fed an idea of &quot;cool&quot; that involves some sort of &quot;badass&quot; who kills people and tries to be witty or brooding all the time.  I&#039;m thinking of No More Heroes for Wii, or Grand Theft Auto games which I really find insulting to my intelligence because it seems like they&#039;re trying to trick you into thinking you can &quot;do anything,&quot; yet limiting &quot;anything&quot; to crimes or destructive activities.

Anyway I am ranting because I felt a kinship with you and your mission as I read through your interview with Stephen Totilo.  Good luck with everything.]]></description>
		<content:encoded><![CDATA[<p>Thank you for your reply, Jonathan, and I&#8217;ll keep that in mind.  In all likelihood I&#8217;ll probably end up with a 360 within a year or so.  Braid is the primary game I&#8217;d like to experience, but there are a few others that seem potentially interesting.  </p>
<p>Unfortunately a PC port is not helpful for me, a Mac user.  All in all I&#8217;d just like to say that even if I never get face time with Braid, I hope that it will be successful and have some sort of impact on video game development as a whole, because I think things have become rather troubling.  I am so tired of narrative games that hand-hold me through a cliche plot with horrible dialogue and voice acting interspersed with various types of gun battles.  I don&#8217;t even play these types of games much, but I feel buried underneath their weight at the game store and on gaming blogs.  I am tired of being force-fed an idea of &#8220;cool&#8221; that involves some sort of &#8220;badass&#8221; who kills people and tries to be witty or brooding all the time.  I&#8217;m thinking of No More Heroes for Wii, or Grand Theft Auto games which I really find insulting to my intelligence because it seems like they&#8217;re trying to trick you into thinking you can &#8220;do anything,&#8221; yet limiting &#8220;anything&#8221; to crimes or destructive activities.</p>
<p>Anyway I am ranting because I felt a kinship with you and your mission as I read through your interview with Stephen Totilo.  Good luck with everything.</p>
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		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2007/09/braid-release-announcement/#comment-1758</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 09 Jun 2008 14:49:22 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=105#comment-1758</guid>
		<description><![CDATA[I hear ya.  Console hardware costs a lot of money.

There is definitely going to be a PC version not long after the XBLA version.  Depending on the specs of your PC that may or may not be a good one to play.

I would like to do a PS3 version eventually but there is a limited-time exclusivity period during which I can&#039;t do that.  But once that time is up, if Sony is interested, it&#039;d be nice to bring Braid to the PS3.

All that said, Braid is not a long game (it&#039;s longer than Portal, shorter than Penny Arcade Ep1) so you could perhaps play it at a friend&#039;s house or something, if you know someone with a 360.]]></description>
		<content:encoded><![CDATA[<p>I hear ya.  Console hardware costs a lot of money.</p>
<p>There is definitely going to be a PC version not long after the XBLA version.  Depending on the specs of your PC that may or may not be a good one to play.</p>
<p>I would like to do a PS3 version eventually but there is a limited-time exclusivity period during which I can&#8217;t do that.  But once that time is up, if Sony is interested, it&#8217;d be nice to bring Braid to the PS3.</p>
<p>All that said, Braid is not a long game (it&#8217;s longer than Portal, shorter than Penny Arcade Ep1) so you could perhaps play it at a friend&#8217;s house or something, if you know someone with a 360.</p>
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	<item>
		<title>By: Jace</title>
		<link>https://braid-game.com/news/2007/09/braid-release-announcement/#comment-1757</link>
		<dc:creator><![CDATA[Jace]]></dc:creator>
		<pubDate>Mon, 09 Jun 2008 09:07:11 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=105#comment-1757</guid>
		<description><![CDATA[I recently purchased a (used) PS3 solely so that I could play Echochrome, which basically rendered the game into a $300 purchase rather than a $10 one.  And it might be the best video game I have ever played.  More recently I&#039;ve found out about Little Big Planet, so we&#039;ll see what happens.

However, I gave up a number of things to make that purchase.  Some in my life may even find it irresponsible.  I have no regrets, but I do see myself in all likelihood in a similar situation regarding Braid.  A situation that I don&#039;t think I can afford.  So while I understand that you&#039;re not at liberty to comment much more than what you already have on the topic of a PS3 port, I&#039;d just like to throw my lot into the hat to state that I am very hopeful that this port will occur, because I see great potential for Braid to provide a perspective shift.  However, I can&#039;t forsee another $300 video game in my future.]]></description>
		<content:encoded><![CDATA[<p>I recently purchased a (used) PS3 solely so that I could play Echochrome, which basically rendered the game into a $300 purchase rather than a $10 one.  And it might be the best video game I have ever played.  More recently I&#8217;ve found out about Little Big Planet, so we&#8217;ll see what happens.</p>
<p>However, I gave up a number of things to make that purchase.  Some in my life may even find it irresponsible.  I have no regrets, but I do see myself in all likelihood in a similar situation regarding Braid.  A situation that I don&#8217;t think I can afford.  So while I understand that you&#8217;re not at liberty to comment much more than what you already have on the topic of a PS3 port, I&#8217;d just like to throw my lot into the hat to state that I am very hopeful that this port will occur, because I see great potential for Braid to provide a perspective shift.  However, I can&#8217;t forsee another $300 video game in my future.</p>
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		<title>By: play-em</title>
		<link>https://braid-game.com/news/2007/09/braid-release-announcement/#comment-804</link>
		<dc:creator><![CDATA[play-em]]></dc:creator>
		<pubDate>Thu, 27 Sep 2007 04:34:01 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=105#comment-804</guid>
		<description><![CDATA[Great achievement Jonathan, if you are looking for a distributor on the PC, please contact me, we are only distributing innovative and creative games.  It would make a perfect addition to the library we are building.  Good luck with your endeavors in the meantime.]]></description>
		<content:encoded><![CDATA[<p>Great achievement Jonathan, if you are looking for a distributor on the PC, please contact me, we are only distributing innovative and creative games.  It would make a perfect addition to the library we are building.  Good luck with your endeavors in the meantime.</p>
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		<title>By: Tekgo</title>
		<link>https://braid-game.com/news/2007/09/braid-release-announcement/#comment-781</link>
		<dc:creator><![CDATA[Tekgo]]></dc:creator>
		<pubDate>Tue, 18 Sep 2007 17:03:05 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=105#comment-781</guid>
		<description><![CDATA[Although I don&#039;t agree with Deanz, I definitely know where he is coming from. In recent years many of the games that have won independent game awards(from the IGF or otherwise) have yet to be released. Now some of that may be because of the way these competitions work as you said earlier, however it&#039;s extremely frustrating to people who want to play these great games.]]></description>
		<content:encoded><![CDATA[<p>Although I don&#8217;t agree with Deanz, I definitely know where he is coming from. In recent years many of the games that have won independent game awards(from the IGF or otherwise) have yet to be released. Now some of that may be because of the way these competitions work as you said earlier, however it&#8217;s extremely frustrating to people who want to play these great games.</p>
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		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2007/09/braid-release-announcement/#comment-780</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 17 Sep 2007 17:15:07 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=105#comment-780</guid>
		<description><![CDATA[Unfortunately I can&#039;t talk about the exact details of the agreement.  I can say that a PS3 version of the game is feasible, eventually -- though we wouldn&#039;t start thinking about it until after the XBLA version is done.  (Which -- regardless of contract terms -- is what would make the most sense, anyway, when trying to create a quality game.  It makes sense to focus on one platform at a time, when you have a small team.)]]></description>
		<content:encoded><![CDATA[<p>Unfortunately I can&#8217;t talk about the exact details of the agreement.  I can say that a PS3 version of the game is feasible, eventually &#8212; though we wouldn&#8217;t start thinking about it until after the XBLA version is done.  (Which &#8212; regardless of contract terms &#8212; is what would make the most sense, anyway, when trying to create a quality game.  It makes sense to focus on one platform at a time, when you have a small team.)</p>
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	<item>
		<title>By: Nuno</title>
		<link>https://braid-game.com/news/2007/09/braid-release-announcement/#comment-779</link>
		<dc:creator><![CDATA[Nuno]]></dc:creator>
		<pubDate>Mon, 17 Sep 2007 17:12:06 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=105#comment-779</guid>
		<description><![CDATA[Great for you, guys. XBLA will be an excelent vehicle to widen Braid&#039;s audience.

Eh... and by the way... can you tell us (we will understand if you can&#039;t talk about it!;) if a PS3 version is feasible? Or did you negotiate an exclusivity deal with MS?]]></description>
		<content:encoded><![CDATA[<p>Great for you, guys. XBLA will be an excelent vehicle to widen Braid&#8217;s audience.</p>
<p>Eh&#8230; and by the way&#8230; can you tell us (we will understand if you can&#8217;t talk about it!;) if a PS3 version is feasible? Or did you negotiate an exclusivity deal with MS?</p>
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	<item>
		<title>By: dr.Boiffard</title>
		<link>https://braid-game.com/news/2007/09/braid-release-announcement/#comment-778</link>
		<dc:creator><![CDATA[dr.Boiffard]]></dc:creator>
		<pubDate>Mon, 17 Sep 2007 09:18:50 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=105#comment-778</guid>
		<description><![CDATA[Hello, and congratulations, Jonathan. I have been following the announcements and news of your game since the IGN awards last year, and after this announcement I&#039;m very impatient about putting my hands on it.

I write since a few months in one on the most important independent blogs in spanish, and I think it would be very interesant for the spanish-speaker community to hype a little bit your game, so I would like to make you a little interview (by e-mail or something like that) talking about Braid and freelance game-development.

I&#039;ve been looking for your e-mail in your webpage and I&#039;ve found nothing, so I put this message here as the only way I&#039;ve found to contact you.]]></description>
		<content:encoded><![CDATA[<p>Hello, and congratulations, Jonathan. I have been following the announcements and news of your game since the IGN awards last year, and after this announcement I&#8217;m very impatient about putting my hands on it.</p>
<p>I write since a few months in one on the most important independent blogs in spanish, and I think it would be very interesant for the spanish-speaker community to hype a little bit your game, so I would like to make you a little interview (by e-mail or something like that) talking about Braid and freelance game-development.</p>
<p>I&#8217;ve been looking for your e-mail in your webpage and I&#8217;ve found nothing, so I put this message here as the only way I&#8217;ve found to contact you.</p>
]]></content:encoded>
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		<title>By: Ian Schreiber</title>
		<link>https://braid-game.com/news/2007/09/braid-release-announcement/#comment-777</link>
		<dc:creator><![CDATA[Ian Schreiber]]></dc:creator>
		<pubDate>Sat, 15 Sep 2007 13:13:33 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=105#comment-777</guid>
		<description><![CDATA[Congrats, Jon. Saw this at GDC 06 and was impressed like everyone else, glad to see a release date. I&#039;m sure you&#039;re happier than anyone that you can move on to new projects and put this one behind you, so don&#039;t let people give you any guff about how long it takes to develop a game. :)]]></description>
		<content:encoded><![CDATA[<p>Congrats, Jon. Saw this at GDC 06 and was impressed like everyone else, glad to see a release date. I&#8217;m sure you&#8217;re happier than anyone that you can move on to new projects and put this one behind you, so don&#8217;t let people give you any guff about how long it takes to develop a game. 🙂</p>
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