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	<title>Comments on: In which I compare Space Giraffe to Ulysses.</title>
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	<link>https://braid-game.com/news/2007/08/in-which-i-compare-space-giraffe-to-ulysses/</link>
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		<title>By: Steven</title>
		<link>https://braid-game.com/news/2007/08/in-which-i-compare-space-giraffe-to-ulysses/#comment-53195</link>
		<dc:creator><![CDATA[Steven]]></dc:creator>
		<pubDate>Sun, 01 Jan 2012 01:45:21 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=100#comment-53195</guid>
		<description><![CDATA[Loved space giraffe. Once the initial confusion fades, you are left with a surprisingly complex set of mechanics. The fact that you can&#039;t see what the hell is going on is sort of the point, the game is all about audio. Think of it like this: the bullets that come from your ship are like &quot;feelers&quot; that go out and sense the world, everything they come into contact with triggers an audio cue, telling you how to behave. It&#039;s one of the few games that is impossible to play with the sound turned down, and that is a rare thing.]]></description>
		<content:encoded><![CDATA[<p>Loved space giraffe. Once the initial confusion fades, you are left with a surprisingly complex set of mechanics. The fact that you can&#8217;t see what the hell is going on is sort of the point, the game is all about audio. Think of it like this: the bullets that come from your ship are like &#8220;feelers&#8221; that go out and sense the world, everything they come into contact with triggers an audio cue, telling you how to behave. It&#8217;s one of the few games that is impossible to play with the sound turned down, and that is a rare thing.</p>
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		<title>By: Valentin Galea</title>
		<link>https://braid-game.com/news/2007/08/in-which-i-compare-space-giraffe-to-ulysses/#comment-7869</link>
		<dc:creator><![CDATA[Valentin Galea]]></dc:creator>
		<pubDate>Mon, 08 Mar 2010 12:00:31 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=100#comment-7869</guid>
		<description><![CDATA[&quot;Moooo, Mooooh!&quot;]]></description>
		<content:encoded><![CDATA[<p>&#8220;Moooo, Mooooh!&#8221;</p>
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		<title>By: Blake</title>
		<link>https://braid-game.com/news/2007/08/in-which-i-compare-space-giraffe-to-ulysses/#comment-4913</link>
		<dc:creator><![CDATA[Blake]]></dc:creator>
		<pubDate>Wed, 25 Mar 2009 19:43:17 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=100#comment-4913</guid>
		<description><![CDATA[I downloaded the demo of sg a long time ago and thought it was rubbish. I bought braid and played through multiple times and thought the last level was amazing how the gameplay mechanic made you actually think in reverse of what you thought the whole game. Then I learned the hidden meaning of the story books and the depth blew my mind, I thought all of the meaningful games were on playstation network, like flow or everyday shooter.  If the man who created braid thinks this game is awesome I&#039;m gonna have to try it again. We need more art games on xbox. I don&#039;t want to button mash castle crashers, I want to enjoy a game like flow or everyday shooter or echochrome or flower or even the last guy. I miss my ps3 now that I remember those games. Please make another xbla game jon, or maybe iPhone game?]]></description>
		<content:encoded><![CDATA[<p>I downloaded the demo of sg a long time ago and thought it was rubbish. I bought braid and played through multiple times and thought the last level was amazing how the gameplay mechanic made you actually think in reverse of what you thought the whole game. Then I learned the hidden meaning of the story books and the depth blew my mind, I thought all of the meaningful games were on playstation network, like flow or everyday shooter.  If the man who created braid thinks this game is awesome I&#8217;m gonna have to try it again. We need more art games on xbox. I don&#8217;t want to button mash castle crashers, I want to enjoy a game like flow or everyday shooter or echochrome or flower or even the last guy. I miss my ps3 now that I remember those games. Please make another xbla game jon, or maybe iPhone game?</p>
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		<title>By: Grasa Total</title>
		<link>https://braid-game.com/news/2007/08/in-which-i-compare-space-giraffe-to-ulysses/#comment-4899</link>
		<dc:creator><![CDATA[Grasa Total]]></dc:creator>
		<pubDate>Sun, 22 Mar 2009 16:36:50 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=100#comment-4899</guid>
		<description><![CDATA[I am curious whether the people saying Jeff Minter isn&#039;t fit to lick the cover of Ulysses actually made it through their first read of Ulysses without using any secondary sources or summaries, which is more or less what they&#039;re demanding of Space Giraffe players. (Yeah, there&#039;s a tutorial, but as stated, it&#039;s not very good. A reader in the 21st century who knows in advance that Ulysses will involve stream-of-consciousness writing has more of a leg up on the book than a player who&#039;s finished the tutorial has on SG.) (And yes, Ulysses is deeper than Space Giraffe. It&#039;s also more demanding. If SG is beyond the pale, in terms of how much up-front investment it requires before its beauty is apparent, then Ulysses CERTAINLY is.)

My gut tells me that there&#039;s no way, because the many archaisms and local-to-Dublin references in Ulysses really do make it unintelligible to a modern reader who isn&#039;t already intimately familiar with the setting. But I could be wrong.

My point is not to call anyone a hypocrite, it&#039;s to say that if we apply the same standards to Ulysses as to Space Giraffe, Ulysses is no more holy or uncriticizable than SG is! They&#039;re both frustrating, and someone who decides they have better things to do is on solid critical ground.]]></description>
		<content:encoded><![CDATA[<p>I am curious whether the people saying Jeff Minter isn&#8217;t fit to lick the cover of Ulysses actually made it through their first read of Ulysses without using any secondary sources or summaries, which is more or less what they&#8217;re demanding of Space Giraffe players. (Yeah, there&#8217;s a tutorial, but as stated, it&#8217;s not very good. A reader in the 21st century who knows in advance that Ulysses will involve stream-of-consciousness writing has more of a leg up on the book than a player who&#8217;s finished the tutorial has on SG.) (And yes, Ulysses is deeper than Space Giraffe. It&#8217;s also more demanding. If SG is beyond the pale, in terms of how much up-front investment it requires before its beauty is apparent, then Ulysses CERTAINLY is.)</p>
<p>My gut tells me that there&#8217;s no way, because the many archaisms and local-to-Dublin references in Ulysses really do make it unintelligible to a modern reader who isn&#8217;t already intimately familiar with the setting. But I could be wrong.</p>
<p>My point is not to call anyone a hypocrite, it&#8217;s to say that if we apply the same standards to Ulysses as to Space Giraffe, Ulysses is no more holy or uncriticizable than SG is! They&#8217;re both frustrating, and someone who decides they have better things to do is on solid critical ground.</p>
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		<title>By: Braid &#187; Blog Archive &#187; Name That Game competition answers, and Why You Might Wish to Play All These Games</title>
		<link>https://braid-game.com/news/2007/08/in-which-i-compare-space-giraffe-to-ulysses/#comment-4390</link>
		<dc:creator><![CDATA[Braid &#187; Blog Archive &#187; Name That Game competition answers, and Why You Might Wish to Play All These Games]]></dc:creator>
		<pubDate>Thu, 29 Jan 2009 21:56:49 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=100#comment-4390</guid>
		<description><![CDATA[[...] what to say about Space Giraffe that I haven&#8217;t already said, so I&#8217;ll refer you to my previous blog posting about the game (and the comment thread will show you a wide variety of opinions about the [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] what to say about Space Giraffe that I haven&#8217;t already said, so I&#8217;ll refer you to my previous blog posting about the game (and the comment thread will show you a wide variety of opinions about the [&#8230;]</p>
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		<title>By: Happy Space Invader</title>
		<link>https://braid-game.com/news/2007/08/in-which-i-compare-space-giraffe-to-ulysses/#comment-4237</link>
		<dc:creator><![CDATA[Happy Space Invader]]></dc:creator>
		<pubDate>Tue, 13 Jan 2009 19:31:42 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=100#comment-4237</guid>
		<description><![CDATA[Hmm, inflammatory though it is, I have to agree with about 90% of what TinyE said.  You think it is a great game... fine  I have no problem with that.  But it is a matter of taste rather than intellect.  

It&#039;s not that people &quot;don&#039;t get&quot; the game, it&#039;s just that they don&#039;t like 1990&#039;s techno and psychedelia, both of which Space Giraffe is absolutely saturated with to the extent that it&#039;s impossible to ignore.]]></description>
		<content:encoded><![CDATA[<p>Hmm, inflammatory though it is, I have to agree with about 90% of what TinyE said.  You think it is a great game&#8230; fine  I have no problem with that.  But it is a matter of taste rather than intellect.  </p>
<p>It&#8217;s not that people &#8220;don&#8217;t get&#8221; the game, it&#8217;s just that they don&#8217;t like 1990&#8217;s techno and psychedelia, both of which Space Giraffe is absolutely saturated with to the extent that it&#8217;s impossible to ignore.</p>
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		<title>By: Pseudonymous</title>
		<link>https://braid-game.com/news/2007/08/in-which-i-compare-space-giraffe-to-ulysses/#comment-3873</link>
		<dc:creator><![CDATA[Pseudonymous]]></dc:creator>
		<pubDate>Mon, 15 Dec 2008 15:52:05 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=100#comment-3873</guid>
		<description><![CDATA[Everybody&#039;s right.

Space Giraffe doesn&#039;t really explain itself. The visuals are, indeed, seriously overwhelming. The gameplay mechanic isn&#039;t immediately obvious. It is frequently contradictory - auto-fire in a game where you&#039;re rewarded for not shooting things? - and the game is consistently hostile to the player. It doesn&#039;t let you in or welcome you - you&#039;re fighting it all the way through.

All these criticisms that have been levelled at it are completely true.

Space Giraffe is a constantly unfolding voyage of discovery. It challenges your perceptions - purposefully forcing your conscious mind out of the equation, to bring about a primal, guttural, subconscious, animal experience. It forces you into &quot;the zone&quot;.

It hones your instincts to see - nay, feel - through different eyes. To sense the order and patterns from amongst the chaos, as a hunter comes to learn his environment so instinctively that he can see what is imperceivable - and seemingly impossible - to others; Broken stems, imprints in the soil, shifted or compacted soil, animal calls and other signs which trace the path of the predator through the jungle.

Like a hunter. Like an illusionist. Like a brain surgeon.

Any sufficiently advanced knowledge is indistinguishable from magic (even to its possessor).

The game, as nature, is &quot;red, in tooth and claw&quot;. 

A predator does not hand out an instruction booklet to its prey on how to survive, or walk around with a &quot;health bar&quot; floating above its head.

You must learn from experience. You must learn by your mistakes. You are supposed to fail.

Because it is by these negative experiences that we learn, that we adapt and that we change our perception.

In the words of Charles Darwin: &quot;It is not the strongest, nor the most intelligent, that survives. It&#039;s the one that&#039;s most adaptable to change&quot;.

Enemies do change behaviour without warning. Life will present you with hostility and it will most certainly, at times, offend you and your sensibilities without mercy nor apology.

Some people relish this life exactly as it is, and some people detest it with a passion and live their lives in perpetual complaint.

And once you realise that, in both instances, I&#039;ve written about exactly the same things twice - just from different perspectives, mentalities and angles as to what those points actually mean - then you finally understand.

Everybody&#039;s right.]]></description>
		<content:encoded><![CDATA[<p>Everybody&#8217;s right.</p>
<p>Space Giraffe doesn&#8217;t really explain itself. The visuals are, indeed, seriously overwhelming. The gameplay mechanic isn&#8217;t immediately obvious. It is frequently contradictory &#8211; auto-fire in a game where you&#8217;re rewarded for not shooting things? &#8211; and the game is consistently hostile to the player. It doesn&#8217;t let you in or welcome you &#8211; you&#8217;re fighting it all the way through.</p>
<p>All these criticisms that have been levelled at it are completely true.</p>
<p>Space Giraffe is a constantly unfolding voyage of discovery. It challenges your perceptions &#8211; purposefully forcing your conscious mind out of the equation, to bring about a primal, guttural, subconscious, animal experience. It forces you into &#8220;the zone&#8221;.</p>
<p>It hones your instincts to see &#8211; nay, feel &#8211; through different eyes. To sense the order and patterns from amongst the chaos, as a hunter comes to learn his environment so instinctively that he can see what is imperceivable &#8211; and seemingly impossible &#8211; to others; Broken stems, imprints in the soil, shifted or compacted soil, animal calls and other signs which trace the path of the predator through the jungle.</p>
<p>Like a hunter. Like an illusionist. Like a brain surgeon.</p>
<p>Any sufficiently advanced knowledge is indistinguishable from magic (even to its possessor).</p>
<p>The game, as nature, is &#8220;red, in tooth and claw&#8221;. </p>
<p>A predator does not hand out an instruction booklet to its prey on how to survive, or walk around with a &#8220;health bar&#8221; floating above its head.</p>
<p>You must learn from experience. You must learn by your mistakes. You are supposed to fail.</p>
<p>Because it is by these negative experiences that we learn, that we adapt and that we change our perception.</p>
<p>In the words of Charles Darwin: &#8220;It is not the strongest, nor the most intelligent, that survives. It&#8217;s the one that&#8217;s most adaptable to change&#8221;.</p>
<p>Enemies do change behaviour without warning. Life will present you with hostility and it will most certainly, at times, offend you and your sensibilities without mercy nor apology.</p>
<p>Some people relish this life exactly as it is, and some people detest it with a passion and live their lives in perpetual complaint.</p>
<p>And once you realise that, in both instances, I&#8217;ve written about exactly the same things twice &#8211; just from different perspectives, mentalities and angles as to what those points actually mean &#8211; then you finally understand.</p>
<p>Everybody&#8217;s right.</p>
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		<title>By: Positronbob</title>
		<link>https://braid-game.com/news/2007/08/in-which-i-compare-space-giraffe-to-ulysses/#comment-3190</link>
		<dc:creator><![CDATA[Positronbob]]></dc:creator>
		<pubDate>Tue, 26 Aug 2008 11:35:52 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=100#comment-3190</guid>
		<description><![CDATA[Ugh. I get into this same argument with people about Godhand all the freaking time. Sometimes a game takes more than a cursory examination to appreciate. Especially when the controls/interface/playstyle is unfamiliar. If they didn&#039;t, I wonder how any of us ever would have started gaming to begin with.]]></description>
		<content:encoded><![CDATA[<p>Ugh. I get into this same argument with people about Godhand all the freaking time. Sometimes a game takes more than a cursory examination to appreciate. Especially when the controls/interface/playstyle is unfamiliar. If they didn&#8217;t, I wonder how any of us ever would have started gaming to begin with.</p>
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		<title>By: Rumiko Hoshino</title>
		<link>https://braid-game.com/news/2007/08/in-which-i-compare-space-giraffe-to-ulysses/#comment-3147</link>
		<dc:creator><![CDATA[Rumiko Hoshino]]></dc:creator>
		<pubDate>Sat, 23 Aug 2008 05:06:18 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=100#comment-3147</guid>
		<description><![CDATA[I really wonder why Space Giraffe triggers such strong defensive feeling to some people. I wonder what these people are afraid of. 

It does ask for player active involvement, but hey, a game always needs a player. And it&#039;s about the player&#039;s skill. It&#039;s natural a skill takes some time to improve.

I myself compare Space Giraffe to riding a bicycle. You need to practice...and fail several times. But then it clicks, you find the balance, and from there you can go anywhere at your own pace. One can always learn...and people don&#039;t have to call &quot;Bicycle sucks&quot; because they couldn&#039;t ride it for the first time. 

Maybe the world is getting more and more short-tempered, and there is less space and time for learning new things...(and we see easy to grasp recycled gameplay pieces everyday)]]></description>
		<content:encoded><![CDATA[<p>I really wonder why Space Giraffe triggers such strong defensive feeling to some people. I wonder what these people are afraid of. </p>
<p>It does ask for player active involvement, but hey, a game always needs a player. And it&#8217;s about the player&#8217;s skill. It&#8217;s natural a skill takes some time to improve.</p>
<p>I myself compare Space Giraffe to riding a bicycle. You need to practice&#8230;and fail several times. But then it clicks, you find the balance, and from there you can go anywhere at your own pace. One can always learn&#8230;and people don&#8217;t have to call &#8220;Bicycle sucks&#8221; because they couldn&#8217;t ride it for the first time. </p>
<p>Maybe the world is getting more and more short-tempered, and there is less space and time for learning new things&#8230;(and we see easy to grasp recycled gameplay pieces everyday)</p>
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		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2007/08/in-which-i-compare-space-giraffe-to-ulysses/#comment-3131</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 21 Aug 2008 18:41:57 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=100#comment-3131</guid>
		<description><![CDATA[Hey, what can I say.  Space Giraffe is a really good game.]]></description>
		<content:encoded><![CDATA[<p>Hey, what can I say.  Space Giraffe is a really good game.</p>
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