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	<title>Comments on: Free Play Conference 2007</title>
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	<link>https://braid-game.com/news/2007/07/free-play-conference-2007/</link>
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		<title>By: Genevieve</title>
		<link>https://braid-game.com/news/2007/07/free-play-conference-2007/#comment-717</link>
		<dc:creator><![CDATA[Genevieve]]></dc:creator>
		<pubDate>Tue, 28 Aug 2007 06:51:00 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=86#comment-717</guid>
		<description><![CDATA[Allo Jonathan,

Well, it was nice to have a tiramisu with you at the Game Developer&#039;s Conference in Melbourne. I hope you returned home safely.  Keep in touch. 

Regards, Genevieve]]></description>
		<content:encoded><![CDATA[<p>Allo Jonathan,</p>
<p>Well, it was nice to have a tiramisu with you at the Game Developer&#8217;s Conference in Melbourne. I hope you returned home safely.  Keep in touch. </p>
<p>Regards, Genevieve</p>
]]></content:encoded>
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		<title>By: tom</title>
		<link>https://braid-game.com/news/2007/07/free-play-conference-2007/#comment-706</link>
		<dc:creator><![CDATA[tom]]></dc:creator>
		<pubDate>Tue, 21 Aug 2007 09:02:34 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=86#comment-706</guid>
		<description><![CDATA[Hi Jonathan,

Id love to get hold of a recording of your presentation. I gave a keynote speech at the Freeplay a few years ago and found it to be probably the most open(and artistically)minded games-based conference I&#039;ve been to. I teach games design/culture at a Uni in the UK and its very difficult to get hold of rpesentations by developers that arent just sales pitches. For some reason, the independent angle is something they rarely consider as I guess they are usually lost in a haze of next gen hi rez gfx and halo 23. They are often derisive when I show them Flow or N, but subsequently shocked when those games edge their way into the mainstream. Its easy for them to look at current studio models and assume they can only be single role participants (mr texture/mr animation etc).  This is sad, when the Uni environment is the ideal space for them to explore all roles of game creation and attempt experimental ideas without substantial risk (instead of deigning yet more bigger gun FPSs)]]></description>
		<content:encoded><![CDATA[<p>Hi Jonathan,</p>
<p>Id love to get hold of a recording of your presentation. I gave a keynote speech at the Freeplay a few years ago and found it to be probably the most open(and artistically)minded games-based conference I&#8217;ve been to. I teach games design/culture at a Uni in the UK and its very difficult to get hold of rpesentations by developers that arent just sales pitches. For some reason, the independent angle is something they rarely consider as I guess they are usually lost in a haze of next gen hi rez gfx and halo 23. They are often derisive when I show them Flow or N, but subsequently shocked when those games edge their way into the mainstream. Its easy for them to look at current studio models and assume they can only be single role participants (mr texture/mr animation etc).  This is sad, when the Uni environment is the ideal space for them to explore all roles of game creation and attempt experimental ideas without substantial risk (instead of deigning yet more bigger gun FPSs)</p>
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		<title>By: Mosh</title>
		<link>https://braid-game.com/news/2007/07/free-play-conference-2007/#comment-676</link>
		<dc:creator><![CDATA[Mosh]]></dc:creator>
		<pubDate>Tue, 24 Jul 2007 04:30:46 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=86#comment-676</guid>
		<description><![CDATA[Might have to try and come to this. I live in Melbourne.]]></description>
		<content:encoded><![CDATA[<p>Might have to try and come to this. I live in Melbourne.</p>
]]></content:encoded>
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	<item>
		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2007/07/free-play-conference-2007/#comment-675</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 23 Jul 2007 21:22:41 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=86#comment-675</guid>
		<description><![CDATA[I&#039;ve been told that a video of the Indie Game Summit lecture will be available in a few weeks (which is better than an audio recording or transcript, since there were a lot of demos shown).

I&#039;ll make a posting about it when they put the video up.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been told that a video of the Indie Game Summit lecture will be available in a few weeks (which is better than an audio recording or transcript, since there were a lot of demos shown).</p>
<p>I&#8217;ll make a posting about it when they put the video up.</p>
]]></content:encoded>
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	<item>
		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2007/07/free-play-conference-2007/#comment-674</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 23 Jul 2007 21:12:23 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=86#comment-674</guid>
		<description><![CDATA[Good question!  I will ask around (about both talks).]]></description>
		<content:encoded><![CDATA[<p>Good question!  I will ask around (about both talks).</p>
]]></content:encoded>
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		<title>By: matthew</title>
		<link>https://braid-game.com/news/2007/07/free-play-conference-2007/#comment-673</link>
		<dc:creator><![CDATA[matthew]]></dc:creator>
		<pubDate>Mon, 23 Jul 2007 21:05:30 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=86#comment-673</guid>
		<description><![CDATA[Will a recording or transcript of your talk be available? Is the IGF one online anywhere?]]></description>
		<content:encoded><![CDATA[<p>Will a recording or transcript of your talk be available? Is the IGF one online anywhere?</p>
]]></content:encoded>
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