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	<title>Comments on: The Realtime Art Manifesto</title>
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	<link>https://braid-game.com/news/2007/03/the-realtime-art-manifesto/</link>
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		<title>By: Enkidu rankX</title>
		<link>https://braid-game.com/news/2007/03/the-realtime-art-manifesto/#comment-14021</link>
		<dc:creator><![CDATA[Enkidu rankX]]></dc:creator>
		<pubDate>Mon, 27 Jun 2011 09:55:15 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=39#comment-14021</guid>
		<description><![CDATA[Thanx 4 this inspiring link. We that dwell in the real of real time new media art need to start thinking about aesthetics, forms and fundamental ideas. I do not fully agree with the manifesto but am still glad that others in this medium still actively embrace the idea of &quot;manifesting&quot;. I myself - as being a German - have a strong tendency towards this type of literature 4 we have a long tradition of manifestos. 
I would gladly add some text of mine, but most of them are in German, so no use doing that here. SO tnx again 4 the inspiration...]]></description>
		<content:encoded><![CDATA[<p>Thanx 4 this inspiring link. We that dwell in the real of real time new media art need to start thinking about aesthetics, forms and fundamental ideas. I do not fully agree with the manifesto but am still glad that others in this medium still actively embrace the idea of &#8220;manifesting&#8221;. I myself &#8211; as being a German &#8211; have a strong tendency towards this type of literature 4 we have a long tradition of manifestos.<br />
I would gladly add some text of mine, but most of them are in German, so no use doing that here. SO tnx again 4 the inspiration&#8230;</p>
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		<title>By: Hamish</title>
		<link>https://braid-game.com/news/2007/03/the-realtime-art-manifesto/#comment-6196</link>
		<dc:creator><![CDATA[Hamish]]></dc:creator>
		<pubDate>Tue, 28 Apr 2009 09:35:14 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=39#comment-6196</guid>
		<description><![CDATA[Thanks for this, although I like Dogma 2001. It&#039;s far from the world breaker it wanted to be, and that&#039;s a good thing, but it has lead to some very clever things and has had a positive influence. Looking at The Class and In The Loop, we can see that a more thought-out approach to a &quot;realistic&quot; feeling is better, but it still set a benchmark.]]></description>
		<content:encoded><![CDATA[<p>Thanks for this, although I like Dogma 2001. It&#8217;s far from the world breaker it wanted to be, and that&#8217;s a good thing, but it has lead to some very clever things and has had a positive influence. Looking at The Class and In The Loop, we can see that a more thought-out approach to a &#8220;realistic&#8221; feeling is better, but it still set a benchmark.</p>
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		<title>By: axcho</title>
		<link>https://braid-game.com/news/2007/03/the-realtime-art-manifesto/#comment-364</link>
		<dc:creator><![CDATA[axcho]]></dc:creator>
		<pubDate>Mon, 09 Apr 2007 03:41:58 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=39#comment-364</guid>
		<description><![CDATA[Ha! :) You found it.

And I like how you are going beyond a &quot;realistic&quot; or &quot;cartoony&quot; art style with Braid, by the way. I wish more games would do that.]]></description>
		<content:encoded><![CDATA[<p>Ha! 🙂 You found it.</p>
<p>And I like how you are going beyond a &#8220;realistic&#8221; or &#8220;cartoony&#8221; art style with Braid, by the way. I wish more games would do that.</p>
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