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	<title>Comments on: A Very Special GDC Event</title>
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		<title>By: Matt Anton</title>
		<link>https://braid-game.com/news/2007/03/a-very-special-gdc-event/#comment-3776</link>
		<dc:creator><![CDATA[Matt Anton]]></dc:creator>
		<pubDate>Thu, 20 Nov 2008 15:40:28 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=35#comment-3776</guid>
		<description><![CDATA[Wish I could attend :). My life is video games and we are in the process of making the gaming world a whole lot more social. Between yourself and those listed I&#039;m sure it was a great event.]]></description>
		<content:encoded><![CDATA[<p>Wish I could attend :). My life is video games and we are in the process of making the gaming world a whole lot more social. Between yourself and those listed I&#8217;m sure it was a great event.</p>
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	<item>
		<title>By: Braid &#187; Blog Archive &#187; Nuances of Design next week.</title>
		<link>https://braid-game.com/news/2007/03/a-very-special-gdc-event/#comment-1111</link>
		<dc:creator><![CDATA[Braid &#187; Blog Archive &#187; Nuances of Design next week.]]></dc:creator>
		<pubDate>Wed, 13 Feb 2008 08:26:28 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=35#comment-1111</guid>
		<description><![CDATA[[...] This will be the second time I&#8217;ve done this session; the first one, last year, went very well. [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] This will be the second time I&#8217;ve done this session; the first one, last year, went very well. [&#8230;]</p>
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	<item>
		<title>By: Kloonigames &#187; Blog Archive &#187; Forbidden.exe</title>
		<link>https://braid-game.com/news/2007/03/a-very-special-gdc-event/#comment-353</link>
		<dc:creator><![CDATA[Kloonigames &#187; Blog Archive &#187; Forbidden.exe]]></dc:creator>
		<pubDate>Mon, 02 Apr 2007 16:18:22 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=35#comment-353</guid>
		<description><![CDATA[[...] idea for the gameplay came from my talks with Daniel Benmergui at the GDC. After the Nuances of Design session, we talked about the idea creating a game (for the Eerie Horror Film Fest), where the gameplay [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] idea for the gameplay came from my talks with Daniel Benmergui at the GDC. After the Nuances of Design session, we talked about the idea creating a game (for the Eerie Horror Film Fest), where the gameplay [&#8230;]</p>
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	<item>
		<title>By: Braid &#187; Blog Archive &#187; The Marriage is now available.</title>
		<link>https://braid-game.com/news/2007/03/a-very-special-gdc-event/#comment-294</link>
		<dc:creator><![CDATA[Braid &#187; Blog Archive &#187; The Marriage is now available.]]></dc:creator>
		<pubDate>Mon, 19 Mar 2007 20:59:38 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=35#comment-294</guid>
		<description><![CDATA[[...] Rod presented this game at the 2007 Experimental Gameplay Sessions, and also at Nuances of Design the next day. It&#8217;s a very interesting piece wherein the main mode of expression is via the actual rules of gameplay &#8212; not the graphics or the sound or a story made of words. I think that if games are really going to come into their own as a medium, we need to work hard in this area and develop it further. [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Rod presented this game at the 2007 Experimental Gameplay Sessions, and also at Nuances of Design the next day. It&#8217;s a very interesting piece wherein the main mode of expression is via the actual rules of gameplay &#8212; not the graphics or the sound or a story made of words. I think that if games are really going to come into their own as a medium, we need to work hard in this area and develop it further. [&#8230;]</p>
]]></content:encoded>
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		<title>By: Jeff On Games &#187; Blog Archive &#187; Being Agile</title>
		<link>https://braid-game.com/news/2007/03/a-very-special-gdc-event/#comment-284</link>
		<dc:creator><![CDATA[Jeff On Games &#187; Blog Archive &#187; Being Agile]]></dc:creator>
		<pubDate>Fri, 16 Mar 2007 15:19:16 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=35#comment-284</guid>
		<description><![CDATA[[...] Probably the best actual talks (since Nuances of Game Design wasn’t really a talk) I attended all week were the ones on agile development. The guys from High Moon / Games From Within are very cool, and hearing about the way they do agile was freaking awesome. Getting to hear all about some of the metrics and processes that are used to create an agile team (including small Scrums, scrum of scrum meetings, keeping track of burndown, and ways to do long tem planning) definitely helped me understand just how cool agile actually can be. [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Probably the best actual talks (since Nuances of Game Design wasn’t really a talk) I attended all week were the ones on agile development. The guys from High Moon / Games From Within are very cool, and hearing about the way they do agile was freaking awesome. Getting to hear all about some of the metrics and processes that are used to create an agile team (including small Scrums, scrum of scrum meetings, keeping track of burndown, and ways to do long tem planning) definitely helped me understand just how cool agile actually can be. [&#8230;]</p>
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		<title>By: Braid &#187; Blog Archive &#187; Understanding Games episode 1 and 2</title>
		<link>https://braid-game.com/news/2007/03/a-very-special-gdc-event/#comment-279</link>
		<dc:creator><![CDATA[Braid &#187; Blog Archive &#187; Understanding Games episode 1 and 2]]></dc:creator>
		<pubDate>Thu, 15 Mar 2007 05:18:33 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=35#comment-279</guid>
		<description><![CDATA[[...] Episode 2 reminds me somewhat of the kind of discussion we had at the Nuances of Design session &#8212; taking one example of a game that is simple, and building on it.  I&#8217;d like to see more of that kind of thing. [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Episode 2 reminds me somewhat of the kind of discussion we had at the Nuances of Design session &#8212; taking one example of a game that is simple, and building on it.  I&#8217;d like to see more of that kind of thing. [&#8230;]</p>
]]></content:encoded>
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	<item>
		<title>By: RohoMech</title>
		<link>https://braid-game.com/news/2007/03/a-very-special-gdc-event/#comment-278</link>
		<dc:creator><![CDATA[RohoMech]]></dc:creator>
		<pubDate>Mon, 12 Mar 2007 02:30:45 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=35#comment-278</guid>
		<description><![CDATA[Heh, good point about not changing the design.  Well I&#039;m looking forward to it finishing, thanks again :-)]]></description>
		<content:encoded><![CDATA[<p>Heh, good point about not changing the design.  Well I&#8217;m looking forward to it finishing, thanks again 🙂</p>
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	<item>
		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2007/03/a-very-special-gdc-event/#comment-277</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 12 Mar 2007 00:20:31 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=35#comment-277</guid>
		<description><![CDATA[You&#039;re welcome!  We all enjoyed hosting the session very much, and I hope to set up another one in the future.

For that game, I didn&#039;t use any HCI models, so far it has just come down to an intuitive feel of what I want at any given time.  I think it would be good to explore the literature in that area to influece the game design, but right now I am not quite settled on what the final design will be; so, I want to finish with the fundamental changes before I start thinking about tweaks to things like size and speed.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re welcome!  We all enjoyed hosting the session very much, and I hope to set up another one in the future.</p>
<p>For that game, I didn&#8217;t use any HCI models, so far it has just come down to an intuitive feel of what I want at any given time.  I think it would be good to explore the literature in that area to influece the game design, but right now I am not quite settled on what the final design will be; so, I want to finish with the fundamental changes before I start thinking about tweaks to things like size and speed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RohoMech</title>
		<link>https://braid-game.com/news/2007/03/a-very-special-gdc-event/#comment-276</link>
		<dc:creator><![CDATA[RohoMech]]></dc:creator>
		<pubDate>Mon, 12 Mar 2007 00:07:52 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=35#comment-276</guid>
		<description><![CDATA[Hey Johathan (+ other panel members), I just wanted to say thanks for trusting a room full of strangers with your prototype / confidential ideas, being able to try out the games instead of just watching someone play+explain them imo really helped convey their sense of feeling and the nuances if you will of what made them unique.

The prototype you showed (the one with 2d flatten sphere objects), I&#039;m curious to know if you used any mathematics+HCI models in determining the different sizes, speeds, colors etc in the game.]]></description>
		<content:encoded><![CDATA[<p>Hey Johathan (+ other panel members), I just wanted to say thanks for trusting a room full of strangers with your prototype / confidential ideas, being able to try out the games instead of just watching someone play+explain them imo really helped convey their sense of feeling and the nuances if you will of what made them unique.</p>
<p>The prototype you showed (the one with 2d flatten sphere objects), I&#8217;m curious to know if you used any mathematics+HCI models in determining the different sizes, speeds, colors etc in the game.</p>
]]></content:encoded>
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	<item>
		<title>By: Raph&#8217;s Website &#187; Nuances of Design: Andean Bird returns!</title>
		<link>https://braid-game.com/news/2007/03/a-very-special-gdc-event/#comment-161</link>
		<dc:creator><![CDATA[Raph&#8217;s Website &#187; Nuances of Design: Andean Bird returns!]]></dc:creator>
		<pubDate>Fri, 02 Mar 2007 02:53:49 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=35#comment-161</guid>
		<description><![CDATA[[...] I mentioned this already in my post on GDC talks, but I wanted to call out Jon Blow&#8217;s very cool session entitled Nuances of Design, which he has written up over on the Braid blog. Basically, most times you go to GDC and watch people with Powerpoint presentations about games or at best videos of games. [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] I mentioned this already in my post on GDC talks, but I wanted to call out Jon Blow&#8217;s very cool session entitled Nuances of Design, which he has written up over on the Braid blog. Basically, most times you go to GDC and watch people with Powerpoint presentations about games or at best videos of games. [&#8230;]</p>
]]></content:encoded>
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