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	<title>Comments on: Braid won&#8217;t be at Slamdance after all.</title>
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	<link>https://braid-game.com/news/2007/01/braid-wont-be-at-slamdance-after-all/</link>
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		<title>By: P-box</title>
		<link>https://braid-game.com/news/2007/01/braid-wont-be-at-slamdance-after-all/#comment-3586</link>
		<dc:creator><![CDATA[P-box]]></dc:creator>
		<pubDate>Wed, 01 Oct 2008 07:50:02 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=18#comment-3586</guid>
		<description><![CDATA[Hey, we honored your game with a song.....


www.thexboxboys.com]]></description>
		<content:encoded><![CDATA[<p>Hey, we honored your game with a song&#8230;..</p>
<p><a href="http://www.thexboxboys.com" rel="nofollow">http://www.thexboxboys.com</a></p>
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		<title>By: Steve</title>
		<link>https://braid-game.com/news/2007/01/braid-wont-be-at-slamdance-after-all/#comment-3414</link>
		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Fri, 12 Sep 2008 22:25:54 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=18#comment-3414</guid>
		<description><![CDATA[I&#039;ve been doing a lot of reading over the past week, since I bought Braid on XBLA. Normally I like to read the forums to see what people are saying before I invest in the time it will take to play a game, and obviously Braid has generated a lot of buzz. Braid speaks for itself, and leaves many folks with many conclusions. 

All that aside, reading the forums has taken me on an interesting journey. Kind of ironic in a sense that Braid, for me, has opened a door in my mind probably not intended. To be clear, I&#039;ve been thinking a lot about the indie game community and the discussion of video games as an art form. And my current thinking is that games as art is a slippery slope. 

How do most people define the word game? Learner posted above that &quot;Most people don’t recognize the seriousness of the word “game”. That&#039;s because the word game isn&#039;t about anything serious. A typical definition is: 

1. something played for fun: an activity that people participate in, together or on their own, for fun

That in and of itself is causing me to be very conflicted about my thoughts. Just because I play games for fun, and competition, doesn&#039;t mean everyone does, of course, but my experience leads me to believe that most people do. 

There is the slippery slope for me. What is a game, really? Is it what most people think it should be, is that what defines it? 

Video games as a form of art is an interesting topic, thanks for opening my eyes to it. I&#039;ll honestly say it scares me a little to think about what might become of it, but I&#039;ll certainly look at it differently. 

Braid, intended or not, is certainly being talked about and has helped raise the awareness of what can be. I applaud that, and as a fellow computer scientist, I appreciate the dedication, devotion, and perseverance you demonstrated to get it into my hands. 

Good luck with your future endeavors, and here&#039;s to hoping some of them end up in my hands again!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been doing a lot of reading over the past week, since I bought Braid on XBLA. Normally I like to read the forums to see what people are saying before I invest in the time it will take to play a game, and obviously Braid has generated a lot of buzz. Braid speaks for itself, and leaves many folks with many conclusions. </p>
<p>All that aside, reading the forums has taken me on an interesting journey. Kind of ironic in a sense that Braid, for me, has opened a door in my mind probably not intended. To be clear, I&#8217;ve been thinking a lot about the indie game community and the discussion of video games as an art form. And my current thinking is that games as art is a slippery slope. </p>
<p>How do most people define the word game? Learner posted above that &#8220;Most people don’t recognize the seriousness of the word “game”. That&#8217;s because the word game isn&#8217;t about anything serious. A typical definition is: </p>
<p>1. something played for fun: an activity that people participate in, together or on their own, for fun</p>
<p>That in and of itself is causing me to be very conflicted about my thoughts. Just because I play games for fun, and competition, doesn&#8217;t mean everyone does, of course, but my experience leads me to believe that most people do. </p>
<p>There is the slippery slope for me. What is a game, really? Is it what most people think it should be, is that what defines it? </p>
<p>Video games as a form of art is an interesting topic, thanks for opening my eyes to it. I&#8217;ll honestly say it scares me a little to think about what might become of it, but I&#8217;ll certainly look at it differently. </p>
<p>Braid, intended or not, is certainly being talked about and has helped raise the awareness of what can be. I applaud that, and as a fellow computer scientist, I appreciate the dedication, devotion, and perseverance you demonstrated to get it into my hands. </p>
<p>Good luck with your future endeavors, and here&#8217;s to hoping some of them end up in my hands again!</p>
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		<title>By: Braid &#187; Blog Archive &#187; The Slamdance Games Festival has been canceled.</title>
		<link>https://braid-game.com/news/2007/01/braid-wont-be-at-slamdance-after-all/#comment-1907</link>
		<dc:creator><![CDATA[Braid &#187; Blog Archive &#187; The Slamdance Games Festival has been canceled.]]></dc:creator>
		<pubDate>Sun, 13 Jul 2008 19:21:22 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=18#comment-1907</guid>
		<description><![CDATA[[...] from the festival, after it had been selected as a finalist. Several other finalists (including this one) had adverse reactions to [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] from the festival, after it had been selected as a finalist. Several other finalists (including this one) had adverse reactions to [&#8230;]</p>
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		<title>By: Grand Text Auto &#187; Time to Blow</title>
		<link>https://braid-game.com/news/2007/01/braid-wont-be-at-slamdance-after-all/#comment-157</link>
		<dc:creator><![CDATA[Grand Text Auto &#187; Time to Blow]]></dc:creator>
		<pubDate>Sun, 25 Feb 2007 23:06:50 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=18#comment-157</guid>
		<description><![CDATA[[...] Arthouse Games has gotten a sneak peek at the close-to-final version of Jonathan Blow&#8217;s Braid, and an interview with Blow. You might remember Braid from last year&#8217;s Indie Game Festival at GDC, where an early version won for Innovation, or from last month, when Blow was first to withdraw from Slamdance this year over the Super Columbine controversy, or the Experimental Gameplay Workshop (EGW) at GDC, which Blow organizes each year. [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] Arthouse Games has gotten a sneak peek at the close-to-final version of Jonathan Blow&#8217;s Braid, and an interview with Blow. You might remember Braid from last year&#8217;s Indie Game Festival at GDC, where an early version won for Innovation, or from last month, when Blow was first to withdraw from Slamdance this year over the Super Columbine controversy, or the Experimental Gameplay Workshop (EGW) at GDC, which Blow organizes each year. [&#8230;]</p>
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		<title>By: Learner</title>
		<link>https://braid-game.com/news/2007/01/braid-wont-be-at-slamdance-after-all/#comment-156</link>
		<dc:creator><![CDATA[Learner]]></dc:creator>
		<pubDate>Sun, 25 Feb 2007 21:11:14 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=18#comment-156</guid>
		<description><![CDATA[Wow!  This has to be one of the most interesting topics I&#039;ve read in a while.  Everyone here has interesting opinions, and I really do respect each one of them.  Boycotting Slamdance is indeed an interesting issue.  At first I thought it was silly to protest against taking SCMRPG out of Slamdance, but I am convinced that there is a lack of fairness in it. 

However, I really want to know to what extent people are willing to boycott under the circumstances.  What if the situation was a tad different?  For example, what if it wasn&#039;t about Columbine, but what if the game was about being a terrorist and trying to slam your airplanes into a couple of buildings (yikes!).  What if the game was about being a slave master in colonial America?  Or even worse, a game about being a Nazi regulating a concentration camp.

Nevertheless, I do agree that all games should be judged fairly.  It&#039;s just that the word &quot;game&quot; is taken so lightly these days.  Most people don&#039;t recognize the seriousness of the word &quot;game&quot;.  I mean, even in everyday vernacular you hear now and then someone say that &quot;life isn&#039;t a game&quot; or &quot;[place something here] isn&#039;t a game&quot;.  Comparing the Columbine incident to Mario Bros. can be very hurtful.  It really depends under what context a game is being presented.  And I think that&#039;s where the confusion is being bred.  Games should be taken more seriously, and people should remember that the word &quot;game&quot; has several connotations, and understand that.

All-in-all, I feel that there is a very big can of worms just waiting to burst from all this.  Not that it&#039;s bad.  With the rise of serious games and big controversies like SCMRPG people will hopefully view games with a more serious outlook.  Besides, cans of worms are meant to be open :)  I wonder what the future holds...]]></description>
		<content:encoded><![CDATA[<p>Wow!  This has to be one of the most interesting topics I&#8217;ve read in a while.  Everyone here has interesting opinions, and I really do respect each one of them.  Boycotting Slamdance is indeed an interesting issue.  At first I thought it was silly to protest against taking SCMRPG out of Slamdance, but I am convinced that there is a lack of fairness in it. </p>
<p>However, I really want to know to what extent people are willing to boycott under the circumstances.  What if the situation was a tad different?  For example, what if it wasn&#8217;t about Columbine, but what if the game was about being a terrorist and trying to slam your airplanes into a couple of buildings (yikes!).  What if the game was about being a slave master in colonial America?  Or even worse, a game about being a Nazi regulating a concentration camp.</p>
<p>Nevertheless, I do agree that all games should be judged fairly.  It&#8217;s just that the word &#8220;game&#8221; is taken so lightly these days.  Most people don&#8217;t recognize the seriousness of the word &#8220;game&#8221;.  I mean, even in everyday vernacular you hear now and then someone say that &#8220;life isn&#8217;t a game&#8221; or &#8220;[place something here] isn&#8217;t a game&#8221;.  Comparing the Columbine incident to Mario Bros. can be very hurtful.  It really depends under what context a game is being presented.  And I think that&#8217;s where the confusion is being bred.  Games should be taken more seriously, and people should remember that the word &#8220;game&#8221; has several connotations, and understand that.</p>
<p>All-in-all, I feel that there is a very big can of worms just waiting to burst from all this.  Not that it&#8217;s bad.  With the rise of serious games and big controversies like SCMRPG people will hopefully view games with a more serious outlook.  Besides, cans of worms are meant to be open 🙂  I wonder what the future holds&#8230;</p>
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		<title>By: Blog &#187; Blog Archive &#187; Super Columbine Massacre RPG!</title>
		<link>https://braid-game.com/news/2007/01/braid-wont-be-at-slamdance-after-all/#comment-152</link>
		<dc:creator><![CDATA[Blog &#187; Blog Archive &#187; Super Columbine Massacre RPG!]]></dc:creator>
		<pubDate>Wed, 21 Feb 2007 04:20:28 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=18#comment-152</guid>
		<description><![CDATA[[...] One developer, Jonathan Blow, stated that while he felt the game is compassionless in its portrayal of the Columbine massacre it still retains more artistic merit than most games because of the questions and concerns it raises. [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] One developer, Jonathan Blow, stated that while he felt the game is compassionless in its portrayal of the Columbine massacre it still retains more artistic merit than most games because of the questions and concerns it raises. [&#8230;]</p>
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		<title>By: The Ludologist &#187; Blog Archive &#187; What do Games Mean? Braid, then flOw pulled from Slamdance</title>
		<link>https://braid-game.com/news/2007/01/braid-wont-be-at-slamdance-after-all/#comment-150</link>
		<dc:creator><![CDATA[The Ludologist &#187; Blog Archive &#187; What do Games Mean? Braid, then flOw pulled from Slamdance]]></dc:creator>
		<pubDate>Fri, 09 Feb 2007 22:49:32 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=18#comment-150</guid>
		<description><![CDATA[[...] First Jonathan Blow pulled Braid, and now Jenova Chen has pulled flOw. [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] First Jonathan Blow pulled Braid, and now Jenova Chen has pulled flOw. [&#8230;]</p>
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		<title>By: Pro Game News &#187; Super Columbine supporters shun Slamdance</title>
		<link>https://braid-game.com/news/2007/01/braid-wont-be-at-slamdance-after-all/#comment-141</link>
		<dc:creator><![CDATA[Pro Game News &#187; Super Columbine supporters shun Slamdance]]></dc:creator>
		<pubDate>Mon, 29 Jan 2007 22:37:17 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=18#comment-141</guid>
		<description><![CDATA[[...] When the Slamdance Guerrilla Game Maker Competition announced it was withdrawing Super Columbine Massacre RPG from finalist consideration, the decision drew some harsh words. But now those words have led to concrete action as the makers of Slamdance finalists fl0w, Braid, Toblo, Once Upon a Time and Everyday Shooter have pulled their games from the competition in a show of solidarity for the controversial RPG. [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] When the Slamdance Guerrilla Game Maker Competition announced it was withdrawing Super Columbine Massacre RPG from finalist consideration, the decision drew some harsh words. But now those words have led to concrete action as the makers of Slamdance finalists fl0w, Braid, Toblo, Once Upon a Time and Everyday Shooter have pulled their games from the competition in a show of solidarity for the controversial RPG. [&#8230;]</p>
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		<title>By: JoshNichols.com/blog/ &#187; Blog Archive &#187; Super Columbine Massacre RPG!</title>
		<link>https://braid-game.com/news/2007/01/braid-wont-be-at-slamdance-after-all/#comment-70</link>
		<dc:creator><![CDATA[JoshNichols.com/blog/ &#187; Blog Archive &#187; Super Columbine Massacre RPG!]]></dc:creator>
		<pubDate>Sat, 13 Jan 2007 06:08:43 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=18#comment-70</guid>
		<description><![CDATA[[...] With it&#8217;s release in 2005, the game gathered a lot of attention and media coverage thrusting this concept of social critique as video game into the spotlight. A little over a year later, it gained even more attention when it was nominated for an award at the 2007 Slamdance Guerrilla Gamemaker Competition but was pulled because of &#8220;moral obligations,&#8221; a.k.a. pressure from sponsors. In reaction of such censorship, other nominees decided to withdraw their nominations in protest. An open letter to the festival explains their feelings on the matter. [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] With it&#8217;s release in 2005, the game gathered a lot of attention and media coverage thrusting this concept of social critique as video game into the spotlight. A little over a year later, it gained even more attention when it was nominated for an award at the 2007 Slamdance Guerrilla Gamemaker Competition but was pulled because of &#8220;moral obligations,&#8221; a.k.a. pressure from sponsors. In reaction of such censorship, other nominees decided to withdraw their nominations in protest. An open letter to the festival explains their feelings on the matter. [&#8230;]</p>
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		<title>By: Jonathan Blow</title>
		<link>https://braid-game.com/news/2007/01/braid-wont-be-at-slamdance-after-all/#comment-66</link>
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 10 Jan 2007 15:57:49 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=18#comment-66</guid>
		<description><![CDATA[Definitely true.  But, I didn&#039;t want to go back and edit the announcement and/or make some kind of new statement modifying it, especially as my understanding of the situation is still tenuous and changes from day to day.  Though now we know at least one of the sponsors on the game side felt the opposite way (the USC Interactive Media Division has dropped their sponsorship because Slamdance wouldn&#039;t reinstate SCMRPG).]]></description>
		<content:encoded><![CDATA[<p>Definitely true.  But, I didn&#8217;t want to go back and edit the announcement and/or make some kind of new statement modifying it, especially as my understanding of the situation is still tenuous and changes from day to day.  Though now we know at least one of the sponsors on the game side felt the opposite way (the USC Interactive Media Division has dropped their sponsorship because Slamdance wouldn&#8217;t reinstate SCMRPG).</p>
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