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	<title>Comments on: Art In Progress.</title>
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		<title>By: Braid Admin</title>
		<link>https://braid-game.com/news/2006/10/art-in-progress/#comment-6</link>
		<dc:creator><![CDATA[Braid Admin]]></dc:creator>
		<pubDate>Sun, 03 Dec 2006 21:06:47 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=3#comment-6</guid>
		<description><![CDATA[It won&#039;t be freeware.  However, it will not be priced high, either.]]></description>
		<content:encoded><![CDATA[<p>It won&#8217;t be freeware.  However, it will not be priced high, either.</p>
]]></content:encoded>
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		<title>By: Nikola</title>
		<link>https://braid-game.com/news/2006/10/art-in-progress/#comment-4</link>
		<dc:creator><![CDATA[Nikola]]></dc:creator>
		<pubDate>Sun, 03 Dec 2006 08:50:35 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=3#comment-4</guid>
		<description><![CDATA[Will be this game freeware???(I hope so)]]></description>
		<content:encoded><![CDATA[<p>Will be this game freeware???(I hope so)</p>
]]></content:encoded>
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		<title>By: Braid Admin</title>
		<link>https://braid-game.com/news/2006/10/art-in-progress/#comment-3</link>
		<dc:creator><![CDATA[Braid Admin]]></dc:creator>
		<pubDate>Wed, 29 Nov 2006 19:15:08 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=3#comment-3</guid>
		<description><![CDATA[It&#039;s essentially the same game that you played.

The controls have been tightened up.  Weird glitches in interactions between different objects sometimes have been smoothed out.  There are more audio and visual cues about things that are important in various levels.  Some of the levels have been redesigned to work better -- though the redesigns are usually concerned with details of the level geometry, and the basic ideas behind the puzzles themselves are still the same.

The sequence of worlds that the player visits, and the behavior of time in each of them, has not changed.  (Though some minor details have -- for example, what happens when you die while immune to rewind?)

Basically, the changes are all focused on taking what was there and making it as good as we can; and not around fundamentally changing the game or adding huge amounts of things, because we feel that the core game is solid, and it doesn&#039;t need anything added.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s essentially the same game that you played.</p>
<p>The controls have been tightened up.  Weird glitches in interactions between different objects sometimes have been smoothed out.  There are more audio and visual cues about things that are important in various levels.  Some of the levels have been redesigned to work better &#8212; though the redesigns are usually concerned with details of the level geometry, and the basic ideas behind the puzzles themselves are still the same.</p>
<p>The sequence of worlds that the player visits, and the behavior of time in each of them, has not changed.  (Though some minor details have &#8212; for example, what happens when you die while immune to rewind?)</p>
<p>Basically, the changes are all focused on taking what was there and making it as good as we can; and not around fundamentally changing the game or adding huge amounts of things, because we feel that the core game is solid, and it doesn&#8217;t need anything added.</p>
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		<title>By: Ben Russell</title>
		<link>https://braid-game.com/news/2006/10/art-in-progress/#comment-2</link>
		<dc:creator><![CDATA[Ben Russell]]></dc:creator>
		<pubDate>Wed, 29 Nov 2006 18:26:36 +0000</pubDate>
		<guid isPermaLink="false">https://braid-game.com/news/?p=3#comment-2</guid>
		<description><![CDATA[I played this at GDC &#039;06, and I was very impressed, both with the concept as well as its execution.  I&#039;m curious, however: how will the gameplay be changed?  Will it merely be the platformer controls, or will rewinding time be affected too?]]></description>
		<content:encoded><![CDATA[<p>I played this at GDC &#8217;06, and I was very impressed, both with the concept as well as its execution.  I&#8217;m curious, however: how will the gameplay be changed?  Will it merely be the platformer controls, or will rewinding time be affected too?</p>
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